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Using a Wii Remote for Finger Tracking and Gesture Recognition

Om Using a Wii Remote for Finger Tracking and Gesture Recognition

There has been much recent innovations in the field of HCI in the last decade, with touch- based devices as well as other forms of interactionfirst introduced by the Nintendo Wii. This book looks at another form of HCI as an alternative - using yourfingers to directly manipulate objects on screen. The Wii remote is the key device that, when used with a source of infra red light, enables finger tracking and allows this form of interaction. The project examines experimental set-ups and methods as well as outlines possible methods for gesture recognition using this tracking approach. In this book I describe how a HCI system can be implemented using the Wii remote that allows manipulation of objects on screen through simple dynamic gestures and how it can be extended for symbolic ges- ture recognition using higher level modelling. The proposed and implemented gesture recognition engine uses modelling of dynamics for manipulation gestures and is based on a finite state machine framework for symbolic gestures.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9783844381511
  • Bindende:
  • Paperback
  • Sider:
  • 68
  • Utgitt:
  • 6. juni 2011
  • Dimensjoner:
  • 152x229x4 mm.
  • Vekt:
  • 113 g.
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 27. desember 2024
Utvidet returrett til 31. januar 2025

Beskrivelse av Using a Wii Remote for Finger Tracking and Gesture Recognition

There has been much recent innovations in the field of HCI in the last decade, with touch- based devices as well as other forms of interactionfirst introduced by the Nintendo Wii. This book looks at another form of HCI as an alternative - using yourfingers to directly manipulate objects on screen. The Wii remote is the key device that, when used with a source of infra red light, enables finger tracking and allows this form of interaction. The project examines experimental set-ups and methods as well as outlines possible methods for gesture recognition using this tracking approach. In this book I describe how a HCI system can be implemented using the Wii remote that allows manipulation of objects on screen through simple dynamic gestures and how it can be extended for symbolic ges- ture recognition using higher level modelling. The proposed and implemented gesture recognition engine uses modelling of dynamics for manipulation gestures and is based on a finite state machine framework for symbolic gestures.

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