Utvidet returrett til 31. januar 2025

Virtual Games for Science Education: Design, Method, and Assessment

Om Virtual Games for Science Education: Design, Method, and Assessment

The highly informative Virtual Games for Science Education: Design, Method, and Assessment poses the core, essential questions of planning, development, communication, implementation, management, and evaluation of virtual games in middle school science classrooms, and provides readers with practical solutions for the teacher-designer. The author has meticulously put together a framework that demonstrates the best practice in the integration of educational science games, enhancing for its audience their pedagogical skills for facilitating more engaging and effective learning to maximize all middle schoolers¿ self-efficacy in learning science, value of science, motivation in science, and perceptions of game-like science learning in 2D and 3D virtual environments.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9786139943227
  • Bindende:
  • Paperback
  • Sider:
  • 196
  • Utgitt:
  • 10. september 2019
  • Dimensjoner:
  • 150x12x220 mm.
  • Vekt:
  • 310 g.
  • BLACK NOVEMBER
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 22. desember 2024
Utvidet returrett til 31. januar 2025

Beskrivelse av Virtual Games for Science Education: Design, Method, and Assessment

The highly informative Virtual Games for Science Education: Design, Method, and Assessment poses the core, essential questions of planning, development, communication, implementation, management, and evaluation of virtual games in middle school science classrooms, and provides readers with practical solutions for the teacher-designer. The author has meticulously put together a framework that demonstrates the best practice in the integration of educational science games, enhancing for its audience their pedagogical skills for facilitating more engaging and effective learning to maximize all middle schoolers¿ self-efficacy in learning science, value of science, motivation in science, and perceptions of game-like science learning in 2D and 3D virtual environments.

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