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Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Michael Paterson
    166

    "James Bond", part of the 'Amazing and Extraordinary Facts' series, is the essential companion for every Bond fan, unearthing a selection of surprising and intriguing facts about the much-loved fictional spy, and the books and films that he has starred in.

  • - A Game of Post-apocalyptic Mecha Warfare
    av Ash Barker
    274,-

    In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

  • av Tim Korklewski
    274,-

    Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it. Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognised by war clans - Fear - and present entirely new challenges for them to overcome in the telling of their sagas.

  • - Marketing Air Travel and Tracing Airliner Evolution Through Vintage Miniatures
    av Anthony J Lawler
    641,-

    Containing more than 800 photographs, Airliner Models chronicles the use of professionally made airliner models in the marketing of air travel since 1919. For model collectors, the airliner type, makers name, scale, approximate age and the materials used are detailed for each model illustrated.  A short history of significant model-making companies is covered.   With the onset of online bookings and the closure of airline offices and travel agents, the use of models is fast vanishing forever. The focus of this book is to preserve this fascinating era when models were a significant marketing tool. To ensure that these models, at least in photographic form, survive as a record for future generations,  Anthony Lawler  has spent eight years assembling the information and photographs to complete this book.

  • av Simon Paley
    296,-

    Despite modern appearances, colour light signalling has been around since the 1920s and is just as full of subtle details and variations as 'traditional' semaphore signalling.  The inclusion of a working signalling system within a model railway layout is technically challenging but adds realism and 'wow' factor. With more than 200 illustrations including colour photographs of both prototype and actual model signalling, as well as easy-to-follow tables, diagrams and flow charts, Colour Light Signalling for Model Railways contains: a brief history of the development of colour light signalling in the UK along with a basic explanation of how track design influences signalling design. An overview of different types of point motor is given along with descriptions of the different components that make up a signalling system and how these components are used and controlled.

  • - An RPG Joke Book
    av Jef Aldrich
    146,-

    This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots!Why don’t dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you’ve been looking for.

  • av Jason Bulmahn
    256 - 664,-

    Features a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. In this book, the villains can fit into nearly any campaign. It also includes new rules, feats, spells, and magic items, to give these villains the edge against the players.

  • av Andrew Duckworth
    296,-

    In railway modelling, getting the technical components correct is essential for a realistic-looking layout but, unfortunately, these often present the biggest challenges for the hobbyist.  Using his own experience as a railway modeller and electronics engineer, Andrew Duckworth provides a guide suitable for all railway modellers, from beginners to the more experienced.  With instructions on how and where to use specialist electronic circuits to enhance your layout, Electronics and Wiring for Model Railways will help you to achieve a reasonably sophisticated layout. This book gives an overview of the geometry required for building successful model railways and includes clear explanations of electronics and electrical components. Comparisons of direct control and digital command control (DCC) are given along with step-by-step instructions for wiring the track, signals, buildings and lighting. Reviews of electrical systems, power supplies, wires and cable, control panels and switches are included along with detection, testing and troubleshooting tips. Finally, appendices of terminology, codes and symbols used for both electronics and model railway track plans, together with capacitor conversion tables.

  • av Liz Liddell
    296,-

    Hoping to find a way to fight back against the alien, insectoid Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren''t alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group''s help, the heroes strike against a massive Swarm creature that is draining the world''s resources dry and infiltrate an infested university to search for a dead professor''s research that could lead to mythical holy site to the insect goddess Hylax and the secret to defeating the Swarm once and for all!ΓÇ£HuskworldΓÇ¥ is a Starfinder Roleplaying Game adventure for four 5th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable foe. This volume also includes a selection of relics from a devastated star system, a study of regions that have survived attacks by the Swarm, and a selection of new Swarm monsters and other alarming threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Jason Bulmahn
    246

    "Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players!" --

  • - More than 5,000 musical questions for you to ponder at home or in the pub!
    av Carlton Books
    146,-

    The book contains more than five thousand pop music pub-quiz questions at various difficulty levels, ranged from easy to medium and hard.

  • av Tim Korklewski
    296,-

    A supplement introducing the Vanir to Ragnarok, the game of vicious Viking combat with a heavy metal edge.The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The war clans must oppose, or align with, these new foes.Ragnarok: The Vanir features new Godsparks that war clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players'' campaigns.

  • - A Roleplaying Game of British Folklore
    av Scott Malthouse
    346

    A roleplaying game of adventure and fantasy in the age of King Arthur and the Britain of folklore.Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorizing the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

  • - Solve The Puzzles To Escape The Pages
    av O Sacker
    166

    An escape room in a book! The reader takes the role of Sherlock and must unravel the mystery of Baskerville Hall, puzzle-by-puzzle and page-by-page.

  • - Ancient Greek Hoplite Battles
    av Eric Farrington
    185

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees!Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves.

  • - 300 World-Famous Crossword Puzzles
    av The Times Mind Games
    149

    Challenge yourself at home with word and number puzzles From the puzzles section of The Times our Editors have chosen the best selection of general-knowledge and definition crossword puzzles to keep even the most eager enthusiasts entertained for hours.

  • - Sudoku, Crosswords and More!
    av Marshall Koontz
    110

  • - Illustrated Strategies
    av Gerald Janusz
    226

    Emeritus Professor of Mathematics Jerry Janusz presents a survey, step-by-step, of most of the known techniques used in solving Sudoku puzzles and illustrates them with many examples so that the casual solver may learn to complete some of the "hard puzzles" that appear in some newspapers and other publications. He provides twenty-five pages of instruction for beginners to Sudoku puzzle solving and ninety pages for more advanced players. The book begins with a description of three elementary techniques that will allow the reader to solve "easy" and "medium" Sudoku puzzles. Then more advanced methods that depend on "candidates" are presented. Techniques such as wings, chains, several types of reduction, almost locked sequences and others are introduced as part of the detailed solution of some difficult and diabolical puzzles. Some consideration is given to puzzles with more than one solution.

  • Spar 20%
    - Lights up!
    av Matthew K. Manning
    452

    Over 350,000 Batman kits from Running Press have sold in a wide range of sales channels. This unique collectible will be another must-have for fans!

  • Spar 16%
    av Jason Bulmahn
    214

    Take charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Ultimate Campaign includes: - A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. - Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! - A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. - New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. - Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. - Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner--without losing sight of the PCs themselves. - ... and much, much more!

  • - The Method and Madness of Fantasy Football
    av David Wardale
    212,-

    David Wardale - writer for the UK's number one Fantasy Football site, Fantasy Football Scout - meets previous winners to discover how they beat millions to the crown.

  • Spar 15%
    - The Napoleonic Wars
    av Tony Harwood
    180

    An exciting new series aimed specifically at wargamers. In this book, Tony takes the reader through a varied range of step-by-step Napoleonic-era building projects in several scales and using a wide range of materials.

  • av James Vigus
    237,-

    James Vigus examines the most important and instructive Pirc games in recent years. This book is packed with key new ideas and critical analysis.

  • av Kevin Goh Wei Ming
    387,-

    International Master Kevin Goh Wei Ming examines the most theoretically important and instructive games of recent years in the popular 6 Bg5 Sicilian Najdorf, highlighting the main developments and novelties for both sides.

  • - 200 Challenging Puzzles from the Times
    av The Times Mind Games
    133

    Challenge yourself at home with word and number puzzles Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.

  • av New York Times
    163

    Easy to solve . . . hard to resist! What could be better than coffee and crosswords? This first volume of our new series collects all your favorite start-of-the-week puzzles in one attractive, portable package. Features: * Seventy five of the Times's Monday crosswords, their easiest of the week * Convenient trade paperback for easy transport* The #1 names in crosswords: The New York Times and Will Shortz.

  • av Roy Leban
    212,-

  • - 1,000 Questions and Answers to Test Your Knowledge
    av Meredith MacArdle
    132

    From the Bronze Age to the end of the Second World War, this quiz book covers 5,000 years of world history and provides the ultimate challenge for any history buff.

  • av F. Wesley Schneider
    366,-

    An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored Hellknights and Gray Maidens clash in the streets. With the help of a cagey adventuring detective, the heroes race down the perilous trail of a brutal murderer--only to realize that the next target might be one of their own! Dare the magic and monsters of gothic Korvosa in the first sword-swinging issue from Pathfinder co-creator F. Wesley Schneider (Pathfinder Hollow Mountain, Bloodbound), with art from Ediano Silva (Grimm Fairy Tales, Hellchild: The Unholy). Contains pull-out poster map and official Pathfinder RPG bonus encounter!

  • Spar 22%
    av David Ramshaw
    166

    Full of information which will make you say, `I never knew that!'

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