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Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Bob Parker
    377,-

    Wonderful color photographs cover nearly every casting from the first Hot Wheels toy cars through the 1999 model year. A complete visual guide with a listing of the many variations to help collectors sort through the vast and rapidly growing world of Hot Wheels.

  • - 60 Large General-Knowledge Crossword Puzzles
    av The Times Mind Games
    170

    Quiz your family at home with crosswords, puzzles and games. The Times2 Jumbo Crossword is a super-sized challenge for crossword lovers, selected by the Times2 Crossword Editor John Grimshaw.

  • Spar 11%
  • Spar 18%
    av Warlord Games
    292,-

    Provides Bolt Action players with the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, this title provides army lists that allow players to construct Soviet armies for any theatre and any year of the war.

  • av Conceptis Puzzles
    144,-

    Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes.

  • av Roger Marriott
    142

    It has been over a century since Frank Hornby invented a toy to amuse his sons and called it Meccano, coining a word which has entered the dictionary as a term in common usage and is now known all over the world. Hornby's vision of an educational toy became the basis of perhaps the most successful British toy business of the twentieth century.

  • av The Mail On Sunday
    128

    Raising the game to twelve blocks of logic-straining fun, this is the latest assortment of Super Sudoku, the Mail on Sunday's most popular puzzle.

  • av Conceptis Puzzles
    116

    Kakuro is fun - but if the puzzles aren't just right, newcomers can feel frustrated. This title eases novices into solving kakuro puzzles, helping them improve and preparing them for the next level of difficulty.

  • Spar 10%
    av William Gurstelle
    191

    This bestselling DIY handbook now features new and expanded projects, enabling ordinary folks to construct 16 awesome ballistic devices in their garage or basement workshops using inexpensive household or hardware store materials and this step-by-step guide. Clear instructions, diagrams, and photographs show how to build projects ranging from the simple match-powered rocket to the more complex tabletop catapult and the offbeat Cincinnati fire kite. The classic potato cannon has a new evil twin-the piezo-electric spud gun-and the electromagnetic pipe gun has joined the company of such favorites as the tennis ball mortar. With a strong emphasis on safety, the book also gives tips on troubleshooting, explains the physics behind the projects, and profiles scientists and extraordinary experimenters such as Alfred Nobel, Robert Goddard, and Isaac Newton. This book will be indispensable for the legions of backyard toy-rocket launchers and fireworks fanatics who wish every day was the fourth of July.

  • av Chris Pramas
    212,-

    Beginning with an examination of the fighting methods of the individual orc warrior, this book expands to look at how they do battle in their small warbands and in vast armies. It offers an analysis of the killers of all - orcs.

  • - Mythological Wargame Rules
    av Andrea Sfiligoi
    243

    Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... This book offers a skirmish wargame that gives players the opportunity to command the greatest heroes.

  • Spar 18%
    av Neil Robinson
    196

    An exciting new addition to the Flight Craft series, this time focussing on the iconic Avro Lancaster, in a post-World War Two context.

  • av Patrick Blindauer
    185

    Suitable for puzzlers whose eyesight is imperfect, this title presents super-sized sudoku.

  • av John Lambert
    276

    Everything the ship modeller needs to know about building a famous warship type Numerous colour illustrations, plans and detail drawings Focuses on very popular modelling subjects which are represented by a wide selection of kits

  • - The Activity Book for Grown-Ups
    av Daniel Smith
    142

    Think You Know it All? is a captivating book written by the talented Daniel Smith. Published in 2010 by Michael O'Mara Books Ltd, this book is a gem in its genre. The book challenges the readers to question their knowledge and encourages them to learn more about the world around them. Daniel Smith, known for his engaging writing style, takes the readers on an intellectual journey, making this book a must-read. Despite being published over a decade ago, Think You Know it All? continues to be relevant and thought-provoking. This book, a masterpiece from Michael O'Mara Books Ltd, is a testament to Daniel Smith's prowess as a writer. It's a book that you would want to revisit time and again.

  • Spar 15%
    av Steve Wiper
    180

    "First published in Great Britain in 2009 by Seaforth Publishing"--Title page verso.

  • av Neil Thomas
    369,-

    Following the success of his previous publications Wargaming: an Introduction and Ancient and Medieval Wargaming, Neil Thomas presents a new volume devoted to the intricacies of Napoleonic wargaming. Napoleonic Wargaming also includes historical background and the art of Napoleonic warfare to provide essential contextual information for players.

  • av Brian King
    177,-

    A compilation of material originally published in the specialist hobby magazine Model Boats in which master modeller Brian King has passed on many gems of detailed experience to would-be builders of ship models. A lifetime of ship modelling experience is contained within these pages.

  • - Tools and Techniques for Sculpting Realistic Figures
    av K Dewey
    306

    Helps learn how to sculpt realistic 6"-8" figures using simple techniques. This work covers the essentials, the fundamentals of figurative modelling and how to make the tools that ensure success. It shows readers how to recreate faces and expressions, torsos, legs, and hands and feet.

  • av Frank Longo
    134

    The vast majority of sudoku puzzles that are labeled "hard," "expert," "challenger," are not really all that difficult. And in a surprising number of cases, they are downright easy. Part of the "Absolutely Nasty Sudoku" series, this book features basic and intermediate puzzles and techniques.

  • - 150 Puzzles
    av Conceptis Puzzles
    121

    Kakuro are language-free number puzzles that use logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.

  • av Mike Davidson
    187

    Ancient and medieval warriors, clad in leather or metal armor, make wonderful, challenging figures to paint. Using clear, concise instructions and detailed photographic illustrations, Mike Davidson guides readers through the steps necessary to first prepare, then paint, and finally display these warriors of ages past; he also includes instructions on building attractive display backgrounds.

  • av Stan Bray
    165

    The evolution of the compact, or portable, lathe has bought many a model engineer's life-long ambition to reality. This comprehensive introduction to the subject covers the technology, the machine operations and facilities which will enable the novice or experienced operator to achieve the highest standards of lathe work.

  • av Mark Huckvale
    124

    The second Su Doku book - even bigger, even better!

  • av Julier. Keith
    343

    A completely revised edition of the Period Ship Handbook, originally published in 1992. The basic modelling instructions have been comprehensively updated and all nine model projects are brand new, as are all the colour and black and white illustrations. New models include HMS Victory and the Victory's Launch, the Lady Nelson and HMS Mars.

  • av Neil Thomas
    400

    Ancient & Medieval wargaming

  • av Frank Mastini
    226

    A guide to ship modeling. It leads readers from choosing a kit and setting up a workshop through deciphering instructions and on to painting, decorating, and displaying finished models. It includes shortcuts that help you to: plank a hull 'egg-shell tight', build and rig complicated mast assemblies, and create sails that look like sails.

  • Spar 16%
    av Edwin Leaf
    274,-

    Building a model from a kit is an excellent way to develop your modeling skills. This title tells how to interpret existing drawings or create your own, what materials to choose, what tools to buy, and what techniques to use to build from plank-on-frame, plank-on-bulkhead, to creating sharp and properly scaled details - paint to portholes.

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