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Kinfolk Issue Twenty-Three The spring issue of Kinfolk examines the nuances of free time, its rituals and rhythms and its capacity to reinvigorate. Rather than advising how to fill 48 hours, the issue offers insight into why we should fill our weekends, and how doing so can lead to personal fulfillment. From the curious cultural mythologies behind sleep and fashion editorial for looking good on laundry day to interviews with Moses Sumney, Dimore Studio and more, this issue will inspire readers with a fresh outlook on going off-duty. Publishing March 7th, 2017
En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. This book covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome.
In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargames tables of the 21st. All the troop types of the wars are represented in full colour in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even early gunpowder weapons, fearsome Irish Kern and ruthless European mercenaries.
Eye-catching photography and instructions for building tiny, imaginative models of vehicles, ships, aircraft, a space shuttle, and more using a minimum of parts
Featuring stealthy extraction and surveillance missions to overt raids and assaults, this volume offers a wargame of tactical espionage combat that recreates the tension and excitement.
Includes a selection of projects for economical and easy-to tackle conversions of ready-to-run models to transform them into unavailable loco classes and variants.
Challenge yourself at home with word and number puzzles 80 puzzles from The Times adapting the cryptic puzzle for those with a hectic lifestyle and schedule. Ideal for those starting out with cryptic crosswords, and those who'd like to tackle the main puzzle but feel daunted, or who can perhaps only solve a handful of clues.
Incredible Technic showcases spectacular models built with the LEGO Technic system, complete with diagrams and design notes.
Gives players the option to expand their games to a whole new level - armoured warfare. This book helps you recreate such great engagements as the battle of Kursk with the scenarios, army options and special rules.
Wonderful color photographs cover nearly every casting from the first Hot Wheels toy cars through the 1999 model year. A complete visual guide with a listing of the many variations to help collectors sort through the vast and rapidly growing world of Hot Wheels.
Quiz your family at home with crosswords, puzzles and games. The Times2 Jumbo Crossword is a super-sized challenge for crossword lovers, selected by the Times2 Crossword Editor John Grimshaw.
Provides Bolt Action players with the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, this title provides army lists that allow players to construct Soviet armies for any theatre and any year of the war.
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes.
It has been over a century since Frank Hornby invented a toy to amuse his sons and called it Meccano, coining a word which has entered the dictionary as a term in common usage and is now known all over the world. Hornby's vision of an educational toy became the basis of perhaps the most successful British toy business of the twentieth century.
Raising the game to twelve blocks of logic-straining fun, this is the latest assortment of Super Sudoku, the Mail on Sunday's most popular puzzle.
Looking for something challenging but not impossible, something to bump up your kakuro technique? This title presents medium-hard "green" puzzles that are just right for honing intermediate skills.
Kakuro is fun - but if the puzzles aren't just right, newcomers can feel frustrated. This title eases novices into solving kakuro puzzles, helping them improve and preparing them for the next level of difficulty.
This bestselling DIY handbook now features new and expanded projects, enabling ordinary folks to construct 16 awesome ballistic devices in their garage or basement workshops using inexpensive household or hardware store materials and this step-by-step guide. Clear instructions, diagrams, and photographs show how to build projects ranging from the simple match-powered rocket to the more complex tabletop catapult and the offbeat Cincinnati fire kite. The classic potato cannon has a new evil twin-the piezo-electric spud gun-and the electromagnetic pipe gun has joined the company of such favorites as the tennis ball mortar. With a strong emphasis on safety, the book also gives tips on troubleshooting, explains the physics behind the projects, and profiles scientists and extraordinary experimenters such as Alfred Nobel, Robert Goddard, and Isaac Newton. This book will be indispensable for the legions of backyard toy-rocket launchers and fireworks fanatics who wish every day was the fourth of July.
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for solvers who have dared to come this far, congratulations.
Beginning with an examination of the fighting methods of the individual orc warrior, this book expands to look at how they do battle in their small warbands and in vast armies. It offers an analysis of the killers of all - orcs.
An exciting new addition to the Flight Craft series, this time focussing on the iconic Avro Lancaster, in a post-World War Two context.
Suitable for puzzlers whose eyesight is imperfect, this title presents super-sized sudoku.
Everything the ship modeller needs to know about building a famous warship type Numerous colour illustrations, plans and detail drawings Focuses on very popular modelling subjects which are represented by a wide selection of kits
Think You Know it All? is a captivating book written by the talented Daniel Smith. Published in 2010 by Michael O'Mara Books Ltd, this book is a gem in its genre. The book challenges the readers to question their knowledge and encourages them to learn more about the world around them. Daniel Smith, known for his engaging writing style, takes the readers on an intellectual journey, making this book a must-read. Despite being published over a decade ago, Think You Know it All? continues to be relevant and thought-provoking. This book, a masterpiece from Michael O'Mara Books Ltd, is a testament to Daniel Smith's prowess as a writer. It's a book that you would want to revisit time and again.
"First published in Great Britain in 2009 by Seaforth Publishing"--Title page verso.
Following the success of his previous publications Wargaming: an Introduction and Ancient and Medieval Wargaming, Neil Thomas presents a new volume devoted to the intricacies of Napoleonic wargaming. Napoleonic Wargaming also includes historical background and the art of Napoleonic warfare to provide essential contextual information for players.
Helps learn how to sculpt realistic 6"-8" figures using simple techniques. This work covers the essentials, the fundamentals of figurative modelling and how to make the tools that ensure success. It shows readers how to recreate faces and expressions, torsos, legs, and hands and feet.
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