Utvidet returrett til 31. januar 2025

Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Pauli Kidd
    289,-

  • av Telegraph Media Group Ltd
    140,-

  • av Telegraph Media Group Ltd
    150,-

  • av Telegraph Media Group Ltd
    140,-

  • av Telegraph Media Group Ltd
    150,-

  • av Telegraph Media Group Ltd
    140,-

  • av Arcturus Publishing Limited
    181,-

  • av Bodhi Kambouris
    561,-

  • av Telegraph Media Group Ltd
    150,-

  • av Henriette Steenstrup
    268,-

    Håndbok for dvaske småbarnsmødre. Er det kunstig å kalle seg for jente etter at man har fått to barn og har farget håret sammenhengende i 15 år og har huslån? Dette og andre spørsmål kåserer skuespiller Henriette Steenstrup rundt i sin Verdens beste mamma . NOT. Her er historier om familiekaos og småbarnsliv, karrieremas, tidsklemme og om å prøve å ta seg godt ut i en hektisk hverdag. Alt med Henriettes skrå blikk på tilværelsen.

  • av Pete Muller
    150,-

  • av Roland Hall
    179,-

  • av Arthur Ward
    343,-

    Hornby can trace its roots back to the very start of the 20th century and has since become one of the most iconic names in toy manufacturing, whose toys have delighted generations of children and collectors around the world. Its rich history is intertwined with that of many other famous toymakers, and today Hornby is the custodian of several heritage brands, including Airfix, Corgi and Scalextric. The Hornby Book of Collectable Toys vibrantly tells the story of their magical world of toys, from the early Meccano years through to the present day. Drawing on his experiences as an author, photographer, and interviewer of some of the greatest names in the British toy industry, Arthur Ward brings the industry to life. Packed with original colour photos, many previously unpublished, enthusiasts and novices will find something for them within these pages.

  • av Andrew E. C. Gaska
    506,-

    "It's a madhouse... a madhouse!" --George Taylor, Astronaut The king is dead--long live the king. Bring the cinematic thrills and shocking twists of the five original Planet of the Apes movies to your tabletop game. Now you can interact with the apes and humans that have come direct from the silver screen--Caesar, Taylor, Zira, Hasslein, and, of course, Dr. Zaius--every iconic character is gamified for campaign use with biographies and statistics. This sourcebook showcases a detailed chronology of the distinctly different timeline that arose out of choices made by both human and ape alike. The ANSA Files are filled with reference resources of the larger-than-life personalities, weapons, and settings from the classic films and novelizations--The Planet of the Apes, Beneath the Planet of the Apes, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, and Battle of the Planet of Apes--plus linking material from the novels Conspiracy of the Planet of the Apes and Death of the Planet of the Apes! Curated by sci-fi author Andrew E.C. Gaska the ANSA files are written by a host of award-winning talent from the POTA community, including Dayton Ward, Rich Handley, Greg Cox, Jim Beard, and David Avalone! The sourcebook acts as both an RPG expansion and a reference book for the classic Planet of the Apes universe. With more than five times the adventure in one place, this sourcebook lets you experience the span of the POTA universe like never before.

  • av Andrew E. C. Gaska
    506,-

    "A planet where apes evolved from men? There's got to be an answer.""Don't look for it, Taylor. You may not like what you find." --George Taylor and Dr. Zaius Beware the beast man! PLANET OF THE APES will challenge every idea you have ever had about a role-playing game. You will be thrust onto a planet where humans are the lowest order of living things--and the superior beings are apes. It's the evolutionary process but in reverse. Become an intellectual Chimpanzee who seeks to better apekind through science and exploration. Choose an Orangutan statesape whose weapons are philosophical debate, political savvy, and the power of the Sacred Scrolls themselves. Perhaps a Gorilla soldier is more your style--honor bound to protect Ape City and lead aggressive expansions into new territories. What else, if not an ape? Be a time-lost astro-naut struggling to grasp a world gone insane. Become a mute tribal human forced to scavenge for resources as you are hunted by murderous gorillas on horseback. The rules even allow you to play mutant survivors who use the power of their minds to turn their enemies against each other. Your adventures in this world of madness will take you to the ruined remains of a world destroyed--see what remained of the Statue of Liberty, the ostentatious Ape City, the foreboding Forbidden Zone, and the mysterious mutant undercity. It is a world defined by the stark contrasts of savagery and civility. Are you ape enough to handle the truth about the world you live in or will you lose your mind to it? Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, PLANET OF THE APES is easy to learn yet full of challenges to master. With settings and lore written by sci-fi novelist Andrew E.C. Gaska, this core rulebook contains all you need to roleplay in this upside-down world where apes evolved from humans. Included in this book: 24 character archetypes spread over 7 divergent evolutionary pathsNew psychological mechanicsPSI powersNew environmental challengesNew child to elder rulesSRP defensesRemarkable abilitiesMementos

  • av jordy williams
    189,-

  • av Will Rahman
    270,-

    In the aftermath of the Empire's collapse, the world plunges into an era of myth and despair, with villages left to fend for themselves against lurking terrors and the decay wrought by the Empire's legacy. In Dark Ages of Annwn, players embody villages struggling to survive amidst folk horrors and rival factions, forging their own tales of heroism and tragedy. This rank-and-file game, inspired by Welsh history, pits small units against each other in battles for survival and glory.

  • av Stephen Glicker
    421,-

    Enter the Secret World of Faerie!Inside Battlezoo Dragons: Fairy Dragons, you'll discover the secrets of the hidden dragons of the fey realm! Explore the world of fairy dragons, battle with them (or against them), or play as a legendary fey dragon! Discover the horned unicorn-kin alicorn dragons, resplendent nymph-kin allure dragons, scheming sidhe-kin court dragons, calamitous gremlin-kin mischief dragons, and capricious sprite-kin pixie dragons! Brimming with Faerie history and lore, it also includes a supplement of legendary chromatic wyrms to elevate your game to unprecedented heights!

  • av Jennell Jaquays
    189,-

    The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?

  • av Bob Brinkman
    140,-

    Legend speaks of a Thracian legion who vanished in the aftermath of the kingdom's fall. For centuries, tales of corpse-eating fiends clad in ancient armor have been whispered in dark taverns, along with stories of a lost treasure hidden within a hidden tomb. Now, as villagers are disappearing and the graveyard is empty, it is time to confront an ancient evil linking two fallen kingdoms.

  • av Scott Moore
    150,-

    The heroes find a key to unlock a mysterious portal leading to the Alabaster Tower of Thracia, the long abandoned home of a Thracian cleric. As the heroes explore the tower, they encounter numerous animated objects and constructs still functioning. At the top of the tower they face off against a horrible monstrosity created from a clone of the cleric and discover its foul pact with the dark god Set.

  • av Scott Moore
    150,-

    The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new 1st-level adventure, fully compatible with DCC RPG. This adventure is the perfect prequel to DCC RPG: The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Scott Moore
    150,-

    When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world.

  • av Sharang Biswas
    645,-

    The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

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