Utvidet returrett til 31. januar 2025

Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Sharang Biswas
    645,-

    The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av Sharang Biswas
    465,-

    The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!

  • av Rigby Bendele
    337,-

    Treerazer's plots for a swift win against the elven nation of Kyonin have been thwarted by the heroics of a band of adventurers. As they seek critical secrets from a mysterious voice calling from an otherplanar realm, though, will a desperate acceleration of the demon lord's plans spell doom for the elves? Can the heroes stop him in time? "The Voice in the Blight" is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers aid the elves in a war against an army of demons. This adventure also includes an article that explores the regional ramifications of the Spore War, powerful new magic items to aid heroes against their foes, and several sinister new monsters.

  • av LEGO®
    709,-

    Celebrate 25 years of LEGO® Star Wars(TM) with this beautiful 312-page illustrated book, featuring insights and interviews with more than 50 contributors from the LEGO Group and Lucasfilm.

  • av Gareth Moore
    151,-

    A classic murder mystery game in a puzzle book: one crime to solve, over 70 killer conundrums to eliminate the suspects and piece together your evidence. Are you ready to be a part of the Murder Mystery Puzzle Club? Book three in the series.

  • av Jonnie Fielding
    200,-

  • av Joseph A McCullough
    384,-

  • av Goodman Staff
    592,-

    The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: - Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.- Ambush at Dragon's Cove, a level 1 adventure set on a rocky coast.- Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. - Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.- The Sunless Garden, a level 7 dungeon crawl inhabited by an evil treant.- The Prism of Redemption, a level 12 plane-hopping adventure against a mighty dragon.- Secret of the Slayer's Sword, a level 12 adventure set in a lost shrine deep in the jungle.

  • av Goodman Staff
    592,-

    The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: - The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest.- One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house.- The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest.- The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists.- Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp.- Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. - Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. - Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.

  • av Jennell Jaquays
    763,-

    For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground multi-level DCC RPG campaign that will take at least one year to complete.

  • av Jennell Jaquays
    763,-

    For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.

  • av Goodman Staff
    592,-

    Eight DCC RPG Adventures In One Volume! It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign.

  • av Raychael Allor
    845,-

    Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again--you can find everything you need in the Pathfinder NPC Core! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av Raychael Allor
    683,-

    Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again--you can find everything you need in the Pathfinder NPC Core!

  • av Daily Mail
    140,-

    Want to put your deducing skills to the test?Seeking logical stimulation?Put your puzzling skills to the test with this brand new collection of cryptic crosswords from the pages of the Daily Mail.Daily Mail Cryptic Crosswords 4 offers 100 puzzles to thriller crossword beginners and experts alike. With complicated anagrams and complex wordplay throughout, this will keep any crossword fan entertained.

  • av Daily Mail
    140,-

    Seeking some quick brain stimulation?Want to test your analytical skills?The Daily Mail is back with a brand new collection of 200 quick-fire crosswords across a wide range of difficulties.Whether you're on your commute, or simply looking for an activity to pass the time, these fiendish puzzles are guaranteed to entertain any crossword fan.

  • av Daily Mail
    140,-

    Sudoku from the Daily Mail is back!This brand-new edition contains over 200 sudoku grids, ranging from easier puzzles right up to fiendish puzzles that will challenge even the most experienced of sudoku players.Whether you're at home or on the go, the Daily Mail Sudoku 5 is the ultimate book for sudoku fans.

  • av Roland Hall
    133,-

    Elite Wordle Challenge presents a collection of 500 extreme wordle puzzles to do anytime, anywhere, perfect for those who want to test their skills with a more extreme version of the game.

  • av Roland Hall
    133,-

    Ninja Sudoku presents a unique collection of puzzles to do anytime, anywhere, perfect for those who want to take their sudoku skills to the next level.

  • av Margaret Weis
    163 - 290,-

  • av Better Day Books
    224,-

    Enhance your relaxation and sharpen your mind with this elegant collection of 120 word search puzzles featuring captivating designs, large print, lifestyle tips, and engaging themes that are both enjoyable and rewarding to solve.

  • av Better Day Books
    224,-

    Boost your brain while soothing your soul with this beautiful collection of 130 creative crossword puzzles featuring stunning designs, large print, lifestyle tips, and popular themes that are fun to solve.

  • av G. T. Karber
    140,-

    From the internationally-bestselling Murdle series comes the second instalment of Murdle puzzles for young detectives!The four junior detectives are back on the case with more cases to solve and mysteries to unravel! Join Jake, Olivia, Lucas and the greatest ever cat detective as they cross paths with even shadier characters and their wrongdoings in the peculiar world of Murdle. With another forty fiendishly fun mystery puzzles, young readers will love to investigate shifty suspects, spooky locations and curious clues with the help of the Murdle deduction grid to solve each whodunnit.

  • av G. T. Karber
    159,-

    The fifth volume in the #1 Sunday Times bestselling Murdle puzzle series!'UTTERLY ADDICTIVE!' JANICE HALLETT, bestselling author of THE TWYFORD CODE and THE APPEAL'AN ABSOLUTE PHENOMENON' RICHARD OSMAN, bestselling author of THE THURSDAY MURDER CLUB SERIESDeductive Logico is excited to attend the grand opening of The Museum of Mysticality . . . until a mysterious theft throws the event into chaos. Seven bejewelled skulls - the Museum's prize exhibit - have been stolen and scattered across the world, in this fifth instalment of Murdle: The Case of the Seven Skulls. And wherever the skulls go, a trail of murders seems to follow . . . Join Logico on a globe-trotting adventure to retrieve the skulls and catch the killers. On his travels he'll navigate a haunted corn maze, outfox a nefarious coven of witches and track the thief of the seven skulls to uncover a larger mystery. Examine the clues, consider the suspects and complete the deduction grids to solve a series of world-spanning murders. Packed with puzzles, codes and illustrations this is the perfect casebook to get any aspiring sleuth's mind racing. Will Logico get a ticket to ride or be hampered by a murdle on the Orient Express? Find out as you set off to MURDLE!

  • av Gareth Moore
    131,-

    This book is brimming with memory, word and number workouts - challenge yourself to some fun with over 100 brain games that will test your skills - and build on them.

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