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Standing proudly at the top of a rising craggy knoll, the Tower of House Jenulane was once a bastion of strength and protection for the surrounding lands. The Protectorate, a chivalric knighthood gathered around House Jenulane, are bearers of the word of Gorhan the Helmed Vengeance. For generations they held encroaching dangers at bay, rising to the occasion when evil actors took root in the region. Sadly, corruption has set in and the Protectorate no longer lives up to its name, nor its noble mission. Still, a squire or eager defender of righteousness could find good here. The teachings are still held in the library. The Path of the Valorous, a test of faith, is still intact upon the grounds - even if few true believers stand within the tower's walls. Many stories remain to be told about the Tower of House Jenulane. Here you will participate in its return to prominence...or you will bear witness to its fall. The Protectorate of Jenulane is an adventure module designed for 1 character, levels 0-2. This adventure includes 6 detailed NPCs, 8 new monsters, 20 rumors, a detailed mini-sandbox location, and the 12 variable encounters that form, The Path of the Valorous. The adventure also includes 8 adventure hooks to draw Tower Jenulane and its inhabitants into a larger campaign. If you want to deepen the experience of this adventure, pick up The Stennard Courier Vol. 1 (which details the town of Stennard), The Tome of Debasement (which adds unique spells for the Orange Coven from this adventure), Wide-eyed Terror (a 2-hour encounter that can stand alone, or be set before/after the events of Precipice), or Rabid Dogs (new occupations, character classes, and a couple of roadside encounters based around Stennard).
A level 5 adventure into a cursed cathedral where death is only the beginning! Among other elements, what makes Cathedral of the Undying a unique adventure is that PCs will not initially die when killed. A force is bringing them back to life, but also one step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night. As in many of Studio 9 Games DCC adventures, there are visual puzzles for players to solve. The enigmas of three high priests who have shared a single holy site leave mysteries to unravel! PCs will have to make hard choices about the living and the dead, which is complicated by the necromantic curse blurring the line between the two. Allies and enemies may bear a shared visage. Will the PCs succumb to the TRICKS within the Cathedral and join the legion of the grave, OR will they stop the ritual and TREAT the forces of darkness to sorcery, steel, sanctity, and savvy? The final barrier just might be their own shadowy selves!
Awaken Your Psionic Potential Unleash the power of the mind in your 5E adventures. Whether you're forging a new character with the formidable psion class or infusing your existing campaign with psychic abilities from the array of feats, spells, creatures, and other psionically-themed content found within - this comprehensive guide is your portal to creating legendary memories. This book provides the character options needed to play a psion in 5th Edition.
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
Beggar's Ridge, once a thriving humanoid mining sector, lies abandoned and overrun by mutant rednecks, irradiated monsters, zombies, and nuclear squirrels. Forgotten mines, rumored to house treasures guarded by otherworldly beings summoned through Khaos magic, attract explorers seeking gold, Xeno tech, and Weirdstonez. Discover 37 unique locations, including the Knickerbocker Mystery Mansion and Frankie Fang's Funtime Fiasco barcade, in this expansive hex crawl adventure. On top of the expansive setting, the book also has a full-fledged adventure in it! The Twain Clan has gone and made the wrong person mad and now there is a bounty out for their heads and to put a stop to their illegal Warpshine operation. Grab a Johnny Cab out of Nueva Angeles and head down south to cash that bounty check! But Beware, drinking Warpshine, bottled portal juice from an active stargate, can cause some mega radical mutations! Whether you're a law-abidin' rascal or a rowdy outlaw, Warpshine Runnerz is a hyperdrive wild ride that'll leave ya hollerin' for more.
By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign. This is a special variant cover of DCC #105 featuring Jennell Jaquays. Fifty percent of proceeds from this edition will go to the fund to help pay for Jennell's medical bills.
The Holy Medicinal Order needs your help. They have recently found some mutated rodents in possession of healing artifacts of the ancients. These artifacts must have come from a local anomaly - a small hill, "of a shape not normally found in nature." What strange magic powers of the ancients are at work? Is your party up for the task of investigating this anomaly? Horror at the MERCC is a second-level, horror-themed adventure for the Mutant Crawl Classics system. This is a fully illustrated, 36-page, self-contained adventure designed to be dropped into any MCC campaign setting.
The world of Akeroth is a tapestry of vibrant landscapes, from the ancient forests of Hyhill to the towering mountains of Star Peaks. Each step you take will unveil new wonders and unveil the secrets that lie within this mesmerizing realm. Choose from one of four Legacies, each granting you unique abilities and strengths. Will you wield a sword with masterful precision, or unleash the powers of nature with a staff? The choice is yours. This mindful journaling RPG is not just a game, but a gateway to a world of limitless possibilities. It is an invitation to unleash your imagination, to weave tales of heroism and daring deeds. Let the cards guide your destiny, as you write your own story in this captivating realm. Whether you embark on this adventure alone or with a group of like-minded adventurers, the world of Hyhill awaits you. So, gather your courage, sharpen your wits, and step into a world where dreams and reality intertwine. Your epic solo RPG adventure begins now.
War is looming between Nanch and the Fey. Those on the border are caught between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood--while under the incompetence, cowardice, and bullying of Pertrub (one of the King's footmen). As the encounters continue, signs of the Earl's fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them.
"The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you--it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits." Bakto's Terrifying Cuisine is the world's premier culinary roleplaying adventure, perfect for a single session of play with starving-level adventurers. Brave challengers scour an immortal demon's dungeon in search of ingredients to create a truly unique culinary dish, in hopes of appeasing Bakto's peculiar tastes--all under the pressure of a ticking clock. Written for The Vanilla Game and compatible with the fantastic roleplaying game of your choice, Bakto's Terrifying Cuisine is the second book in the groundbreaking Spear Witch Adventure Writers' Series.
"Long ago, the Gungish Papacy decided to war with Hell. In their hubris, they were rebuffed, thousands of zealot paladins routed from the infernal planes to be reviled for their smoking wounds and sin-mutated limbs once they returned to the surface. Some weren't lucky enough to leave. One of them clawed his way back to the land of the living, armor soot-black and fused to his not-quite-mortal flesh. The Arch-Vicar 'rewarded' him, relegating him to a tract of cold woods and stark hills in the far reaches of the Empire, to rule over this rambling mess of rooms and halls for evermore." The newest creation from the twisted mind of Micah Anderson. Enter the demesne of a hellish anti-paladin and uncover his plans for world domination. Steal dread tomes full of eldritch knowledge. Destroy a cult dedicated to burrowing through the worlds--or join them! The Black Manse is a gothic horror adventure in the classic style, written for any fantastic roleplaying game of your choosing. Experience a night of unholy terror!
"The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.
Are you in the top 50% of the country? The top 10%? Or even the top 1%?This is your chance to find out. The 1% Club Official Quiz Book, brought to you by the team behind the hit TV show, is a quiz book for all the family, where an 8 year old has as much chance of winning as an 80 year old, where intelligence is not based on how many exams you passed, it's all about how your brain works. To win, you need to be be able to correctly answer a set of fifteen questions that get progressively harder with each round, starting with a question that 90% of the country can get right down to a question that only 1% of the country can answer. Suitable for contestants of all ages because, unlike most quizzes, no swotting up is required to do well. Logic and common sense are the key to success. Can you be part of the 1% Club?
The party continues but the problems get bigger in the second instalment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
O jul med din slede! Hei, hvor det går når Skrue, Donald og guttene tar på seg jobben med å levere julepresanger etter å ha satt julenissen ut av spill! Ikke nok med det, men i denne boka får du også et gjensyn med noen gamle underjordiske venner, en skummel historie om forsøket på å fryse alt vannet i Andeby, et hakkespett-drama i snøstorm og et kappløp mellom Donald og nabo Jensen om hvem som kan levere en pakke på toppen av Gufsenuten, med kjelke! Og dette er bare begynnelsen!
Julesudoku byr på fem ulike nivåer og hundre nye brett med avhengighetsgaranti. Den økende vanskelighetsgraden gjør det tilfredsstillende, morsomt og spennende for både nye og erfarne sudoku-løsere.Her er ingen gjetting nødvendig. Lær deg fremgangsmåten og finn løsningen ved hjelp av logisk resonnement. Boken har innledende sider som beskriver lønnsomme metoder til alle kategoriene, og står du fast, er fasiten aldri langt unna.Løs et kjapt brett mens du nyter en kopp med gløgg, eller forsøk deg på et av de vanskelige mens barna går julebukk. Her er talltrimmen som gir hjernetrim!Hanne McBride har fått æren for å ha introdusert nordmenn for sudoku, dette lille japanske tallbrettet som utfordrer logikken din. Nå er hun tilbake med ny sudokubok for deg som må ha din daglige talltrim.]]>
Whether you are new to puzzling or simply looking for a new challenge, sharping your thinking with the number games in this fun - but fiendish - book.
This beautiful collection is inspired by the work of the UNESCO World Heritage Site, Kew Gardens, with a beautiful cover, decorations, and botanically themed quotes dotted throughout. Puzzle and plant fans can take a moment to complete the ever-popular sudoku puzzles, as they switch off and drift to the beautiful gardens and all their great work.
Take a trip to the exciting botanical world of the UNESCO World Heritage Site, Kew Gardens, without ever leaving the comfort of home with Kew Gardens Crossword Puzzles. With inspiring quotes dotted throughout on botanical themes, and an extra botanical-themed clue for each crossword, this crossword collection is perfect for any plant lover.
This full-colour book-and-card set is packed with extraordinary true facts and misleading red herrings. Can you tell which is which? The answers are sure to surprise you! Grab this family-friendly game to pep up a party, to make long journeys fly by or to brighten up a rainy day.
This is a book of gramograms, little word puzzles where letters, numbers, and everyday symbols are spoken out loud to form words and sentences. Gramograms have been around for ages, but the first person to pair them with drawings was New Yorker cartoonist William Steig, in his classic 1968 book CDB! (See the Bee!).These days, with the ubiquitousness of shorthand texting and the familiar "at" symbol in email addresses, we all have a bit more gramogram experience, whether we realize it or not. AB@C builds on the form that Steig revolutionized with all-new gramograms--new words, new settings, and a few new symbols--each accompanied by a New Yorker-style cartoon that gives comedic context for the caption. (For instance, the book's cover art, a drawing of a bumblebee in a boat on the ocean, helps reveal the translation of AB@C: "A bee at sea.")
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.