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Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Daniel Mersey
    340,-

  • Spar 17%
    av Cory Burns
    270,-

    Over Arms is a rules-light tabletop pen-and-paper role-playing game designed to replicate media like JoJo's Bizarre Adventure, Persona, FATE, and Shaman King. Over Arms is set in a world where select people can develop an "Anima," a powerful psychic manifestation of their own psyche and will. These "Anima" can assist their "User" in myriad ways in and out of combat based on the strengths of their unique abilities. In Over Arms, players can expect to weave stories of mystery and intrigue as they discover this new world around them and within.In a game of Over Arms, player characters will awaken their "Anima," a manifestation of one's own will and psyche that is typically born through an incredibly stressful or emotional event. These Anima come equipped with unique special abilities that YOU, the player, will create and utilize both in combat and while interacting with the world that surrounds you. These abilities are learned by your character only through coming to understand the nature of your Anima and working together in tandem. From character and Anima creation to scenarios and combat, Over Arms is rules-light at its core: RPG newbies and seasoned veterans alike can pick it up, read it, and play a game of Over Arms in just a few hours.

  • av Goodman Staff
    194

    2-Page UnderDelves is a compilation of over 20 short adventures set in the expansive passages and caverns of the UnderDeep. Designed for the fifth edition rules, these short encounters are exactly 2 pages long and feature a map, an illustration, and typically 3 to 5 encounter areas, perfect for a single session. Although designed to complement the Terror From the UnderDeep saga, these Delves can be used in any GM's campaign that features subterranean environments. The UnderDeep is a dangerous site, so these Delves skew toward higher-level play (8th or higher level), but several are suitable for lower-level action at the game table.

  • av Harley Stroh
    150,-

    The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The heroes must stop a foul rite at the font of chaos and win the day!

  • av Michael Mearls
    150,-

    The heroes are sent to deal with a pesky ogre maurader. But something is not right. They discover a passage in its lair leading deep into the mountain. Soon they are lost in the vault of an ancient sorcerer whee they are confronted with the terrifying dangers of a lost epoch!

  • av Jeffrey Quinn
    150,-

    Goblin bandits are once again attacking caravans of precious silver. The goblins have taken up residence in abandoned silver mines northwest of Silverton. The heros must explore the mines, where they discover more than just goblin bandits. An unspeakable evil lurks in those forlorn chambers...

  • Spar 15%
    av Malcolm Sheppard
    382,-

    Sword & Planet adventure for the 21st Century! Swords of the Shadow Planet is a complete roleplaying game introducing players to Duar, a lost world hidden from the eyes of Earth. Play sun worshiping aerial nomads, Neandertals transported from Earth's past, heroes of living stone, or intelligent dinosaurs as they unravel the mysteries of the Shadow Planet. Make characters in minutes with the easy-to-learn DARE System and get started right away using the included adventure Scoundrel From Zevar. Is Duar in our solar system? Is it even in our time? Explore its secrets in Swords of the Shadow Planet!

  • Spar 23%
    av Goodman Staff
    591,-

    The Adventure Continues! A collection of 12 short adventures suitable for 1st to 4th-level characters. These adventures feature new monsters, magic items, and spells.

  • Spar 23%
    av Goodman Staff
    591,-

    The Adventure Begins! A collection of 12 adventures suitable for 1st to 2nd-level characters. These adventures feature new monsters, magic items, and spells.

  • Spar 25%
    av Dan Cascone
    767

    Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. > The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spar 22%
    av Dan Cascone
    596,-

    Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. > The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign!

  • Spar 25%
    av Michael Sayre
    796,-

    Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon's vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: - Nearly 600 items spread across numerous equipment types. - Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata. - Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet! - An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers. - New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. - An entire chapter of variant and expanded crafting rules.> This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spar 25%
    av Michael Sayre
    625,-

    Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon's vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: - Nearly 600 items spread across numerous equipment types. - Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata. - Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet! - An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers. - New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. - An entire chapter of variant and expanded crafting rules. - Special categories of items that can give you power that comes at a dangerous price.

  • av Eric Saunders
    117 - 128

  • Spar 10%
  • av Summersdale Publishers
    121

  • av Summersdale Publishers
    121

    Transform your bathroom breaks into a delightful escape with this quirky guide to all things poo-related! Whether you're enjoying a moment of peace or tackling a tricky situation, this book offers a treasure trove of fun and knowledge to keep you entertained while you're trying your best to release the beast.

  • av Francis Nightingale
    180

  • Spar 17%
    av Ikefukuro Ryoma
    420,-

    Kedamono Opera is a tabletop roleplaying game that revolves around a dark fairytale world. In this game, humans who are desperate and weak seek the help of powerful and immortal monsters. These monsters are only interested in consuming human souls and satisfying their own desires. The ultimate goal of Kedamono Opera is not to resolve matters efficiently nor to save humans, but to weave a beautiful tale, be it a tragedy or comedy, of your own making. The whimsical and mystical world of Kedamono Opera is yours to define. However, there are a few guidelines that must be followed. First, the kedamono, which are creatures that include beasts, monsters, and fables, must exist. For them to exist, the Dark Forest must be present in their world. Secondly, humans exist, and they all worship a single god, regardless of who that might be. Lastly, the time period and location should be appropriate for a fairy tale, which is roughly Middle-Age Europe. Beyond these guidelines, the way humans view kedamono (some with hope, others with fear) and how the world enhances your story is at the heart of what matters most in Kedamono Opera. In Kedamono Opera, players do not play the frail humans seeking aid but rather the kedamono themselves. Designed for 2-3 people, one person will take on the role of the gamemaster, the facilitator of the story, while the others pick from a list of kedamono, like classes or playbooks, each offering a unique set of tools to shape the story to come. Play as a fierce and vicious bear, a lonesome wolf, a sly spider, or even a shark. Each kedamono comes with highly evocative art from Nagabe of both the kedamono's true form and the person-shaped "lure" they use to speak to humans with. Although the game's mechanics are simple, they offer great depth due to the Portents system. Using skills or failing trials can apply phrases or sentences to a Kedamono, which *must come true* by the end of the story. Though the GM has final say over how a Portent can be enacted, players are encouraged to come up with unique ways to weave their Portents into the story--or to find ways to rid themselves of them.

  • Spar 21%
    av Z Brewer
    256

    Don't miss this original Diablo® short story collection featuring horrifying tales from across Sanctuary, where the line between heroism and tragedy is razor-thin, and the price of failure is paid in blood.

  • av Eric Saunders
    133

  • av Eric Saunders
    116 - 126

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