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The next instalment in Pavilion's chart-topping activity book series by Sunday Times bestselling author Nathan Joyce
Sit back and relax with this cosy collection of word searches and colouring, with over 100 puzzles to solve. The perfect book for adults who want to embrace the cosy life.
Let your love for puzzles blossom!Bask in the spring weather with this huge volume of 200 New York Times Games crosswords that increase in difficulty as you go.Features:¿ 200 easy to hard New York Times Games puzzles ¿ Hours of fun solving with fresh, lively wordplay ¿ Created by the world's top crossword puzzle constructors
Ancient wisdom. Modern relevance. Enduring genius.The Roman Empire's brilliance is far from ancient history. The Roman Empire Got It Right is your passport to the past that built the future-from engineering marvels like aqueducts, concrete, and sewer systems to groundbreaking advances in health care, law, language, and even your favorite guilty pleasures (street food and wine bars may be its highest achievements). Discover the surprising ways ancient Rome shaped the modern world:- Architectural feats like domes, amphitheaters-oh, and bathrooms- The secret that transformed elections forever- Rules of law that flipped the script on justice- Organizing principles from calendars to street layouts- Torch signals that functioned just like text notifications- Epic entertainment events-from "ultimate" boxing to stadium sea battlesWhether you're a history buff, a trivia fan, or just curious about why ancient Rome stays on our minds, this book delivers centuries of genius in one engaging read.
?Absolutely essential reading for every LEGO fan.? ?BlocksThe definitive history of LEGO, based on unprecedented access to the company's archives and rare interviews with the founding family who still owns the company"This book tells the story of how my family built the LEGO brand." ?Kjeld Kirk Kristiansen, former President/CEO of the LEGO Group and 3rd generation ownerIt's estimated that each year between eighty and ninety million children around the globe are given a box of LEGO, while up to ten million adults buy sets for themselves. Yet LEGO is much more than a dizzying number of plastic bricks that can be put together and combined in countless ways. LEGO is also a vision of the significance of what play can mean for humanity.This book tells the extraordinary story of a global company and a Danish family who for ninety years have defended children's right to play?and who believe grown-ups, too, should make the time to nurture their inner child. The LEGO Story is built on Jens Andersen's unique access to LEGO's own archives, as well as on Andersen's extensive conversations with Kjeld Kirk Kristiansen, former president and CEO of the LEGO group and grandson of its founder, Ole Kirk Christiansen.A riveting cultural history of changing generations' views of childhood and the importance of play, The LEGO Story also a fascinating case study of how innovation and creativity helped leaders transform LEGO from a small carpentry business into the world's largest producer of play materials and one of the most beloved brands in the world. Richly illustrated with never-before-seen photos from the family's private archive, this is the ultimate book for fans of LEGO, revealing everything you ever wanted to know about the brand. An International Bestseller
From Gabriel Fauré to Antonio Vivaldi, George Frideric Handel to Edward Elgar, test your knowledge of renowned composers and their most famous repertoire with this lively and entertaining puzzle book.
The goal for this textbook is to complement the inquiry-based learning movement. According to the author, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Topics are presented mathematically as questions about the games themselves are posed.
The Quizdom of the Crowd is a unique book. It plays with the curious phenomenon that the group knows better than even the smartest individual - an idea familiar as the ‘wisdom of the crowd’.
Cheers to RPGs! This new and improved edition of the hit cocktail collection that kickstarted the successful Dungeonmeister series is back with even more fun, RPG-inspired cocktail recipes—including all-new cocktails throughout and a brand-new chapter of zero-proof drinks that still pack a punch!
Over Arms is a rules-light tabletop pen-and-paper role-playing game designed to replicate media like JoJo's Bizarre Adventure, Persona, FATE, and Shaman King. Over Arms is set in a world where select people can develop an "Anima," a powerful psychic manifestation of their own psyche and will. These "Anima" can assist their "User" in myriad ways in and out of combat based on the strengths of their unique abilities. In Over Arms, players can expect to weave stories of mystery and intrigue as they discover this new world around them and within.In a game of Over Arms, player characters will awaken their "Anima," a manifestation of one's own will and psyche that is typically born through an incredibly stressful or emotional event. These Anima come equipped with unique special abilities that YOU, the player, will create and utilize both in combat and while interacting with the world that surrounds you. These abilities are learned by your character only through coming to understand the nature of your Anima and working together in tandem. From character and Anima creation to scenarios and combat, Over Arms is rules-light at its core: RPG newbies and seasoned veterans alike can pick it up, read it, and play a game of Over Arms in just a few hours.
2-Page UnderDelves is a compilation of over 20 short adventures set in the expansive passages and caverns of the UnderDeep. Designed for the fifth edition rules, these short encounters are exactly 2 pages long and feature a map, an illustration, and typically 3 to 5 encounter areas, perfect for a single session. Although designed to complement the Terror From the UnderDeep saga, these Delves can be used in any GM's campaign that features subterranean environments. The UnderDeep is a dangerous site, so these Delves skew toward higher-level play (8th or higher level), but several are suitable for lower-level action at the game table.
The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The heroes must stop a foul rite at the font of chaos and win the day!
The heroes are sent to deal with a pesky ogre maurader. But something is not right. They discover a passage in its lair leading deep into the mountain. Soon they are lost in the vault of an ancient sorcerer whee they are confronted with the terrifying dangers of a lost epoch!
Goblin bandits are once again attacking caravans of precious silver. The goblins have taken up residence in abandoned silver mines northwest of Silverton. The heros must explore the mines, where they discover more than just goblin bandits. An unspeakable evil lurks in those forlorn chambers...
Sword & Planet adventure for the 21st Century! Swords of the Shadow Planet is a complete roleplaying game introducing players to Duar, a lost world hidden from the eyes of Earth. Play sun worshiping aerial nomads, Neandertals transported from Earth's past, heroes of living stone, or intelligent dinosaurs as they unravel the mysteries of the Shadow Planet. Make characters in minutes with the easy-to-learn DARE System and get started right away using the included adventure Scoundrel From Zevar. Is Duar in our solar system? Is it even in our time? Explore its secrets in Swords of the Shadow Planet!
The Adventure Continues! A collection of 12 short adventures suitable for 1st to 4th-level characters. These adventures feature new monsters, magic items, and spells.
The Adventure Begins! A collection of 12 adventures suitable for 1st to 2nd-level characters. These adventures feature new monsters, magic items, and spells.
Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. > The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
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