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Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Craig Collin
    145

  • av Running Press
    155

  • av Stanley Newman
    146,-

  • av Running Press
    219

    Just in time for the 30th anniversary of the film Clueless in July 2025 and joining Running Press' growing product suite comes this handsomely packaged trivia game. Featuring 400 questions and answers, it's a must-have gift item for any fan of the film, old or new.

  • av Hissey & Jane
    107

    Learning how to recognise colours can be fun with Little Bear and his friends!A perfect early learning concept board book featuring an adorable cast of stuffed toys and a whole rainbow of colours. Read aloud as you introduce children to red, orange, yellow, green, blue, purple, pink, white, brown and black, as well as spots, stripes and checkered patterns. This adorable, educational board book encourages pre-schoolers to identify colours in everyday objects around them. Little ones will learn as they listen, finding their favourite colours, extending their vocabulary and forming image and word connections along the way.Jane Hissey's classic illustrations and simple text makes this the perfect companion for young children learning to recognise different colours. The chunky board book format and rounded corners are ideal for small hands to grip onto and hold, helping with early motor skills.

  • av The Royal Botanic Gardens Kew
    136

  • Spar 14%
  • Spar 13%
  • av Jasbir S. Chahal
    673 - 1 489,-

  • Spar 12%
    av Rebecca Blake
    238

  • Spar 17%
    av Jack Norris
    295,-

  • Spar 12%
    av Geoff Coughlin
    347

  • Spar 15%
    av Tanis Gray
    204

  • av Honore de Balzac
    150 - 256

    The Physiology of Marriage (1829) is a book length essay by French writer Honoré de Balzac. Written from the point of view of an author who has overheard scandalous conversations between two women, The Physiology of Marriage is both a critique of the institution of marriage and a satirical attempt to scientifically explain the cause and frequency of marital infidelity. The essay was an early success for Balzac, gaining him a reputation as a talented writer and creative critic of contemporary French society.The essay consists of a series of meditations that approach marriage through a variety of scientific, philosophical, and anecdotal methods. Arguing that marriage is an institution that runs counter to human nature, the author uses questionable mathematics to calculate the number of married women in France who are likely to seek out affairs in order to feel a passion denied to them. Describing the likely signs of marital infidelity¿standoffishness, a change in dress, lack of romance¿he claims that French men have grown far too accepting of their wives¿ affairs. Rather than reject the institution altogether¿he sees it as integral to upholding the social order¿the author suggests that young women be allowed a certain amount of freedom to explore their romantic inclinations and to prepare themselves for the banality of married life. The Physiology of Marriage finds satire in treating seriously and scientifically the often hidden and always complex matters of the heart, as well as through its suggestion that women, not men, are to blame for the proliferation of infidelity in France.With a beautifully designed cover and professionally typeset manuscript, this edition of Honoré de Balzac¿s The Physiology of Marriage is a classic of French literature reimagined for modern readers.

  • Spar 10%
    av Arcturus Publishing Limited
    165

  • av Sam Smith
    78,-

    This little book is packed with puzzles that will make any journey just zip by, including mazes, spot-the-differences, number puzzles and more. Part of a range of mini paperbacks perfect for journeys, rainy days and party bags.

  • av Christophor Rick
    126

    Competitors will climb, jump, and fight their way to the top of a 150' tall industrial-chic nightmare in order to beat the.. WHAT?! 25' tall purple gorilla at the top?! Well, that's Xcrawl for ya! This competition is the first in a series of 8-bit video game-inspired titles for Xcrawl Classics. Puzzles, environmental challenges and combat make this module multi-faceted which varies every play through. The level design includes ladders, elevators, conveyors, traps, puzzles and weapons all based on the original video game's gameplay. The inspiration for this module was Donkey Kong and it pulls from all four original levels of the video game. I sure hope Shigeru Miyamoto doesn't mind. (He made Donkey Kong, FYI)

  • Spar 23%
    av Steve Kenson
    591,-

    The Valiant Adventures Hero's Handbook gave you the rules to make characters and play the game. Now, its companion volume presents worlds from the Valiant Universe for your games. The Worlds of Valiant sourcebook details eight iconic settings and includes character write-ups for over 80 heroes and villains. These characters are also usable in any Mutants & Masterminds RPG campaign. Gamemasters can run their adventures and campaigns in these Valiant settings: Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. Worlds of Valiant also makes a great reference book for comic readers. Jump into the Valiant Universe today! Eight worlds and over 80 characters from the comics for the Valiant Adventures RPG.

  • Spar 19%
    av Steve Kenson
    458

    The Valiant Adventures Hero's Handbook is a standalone RPG that brings together the Mutants & Masterminds rules and the Valiant Universe of Bloodshot, Shadowman, and X-O Manowar. Comic fans know the Valiant Universe is home to classic characters like Bloodshot, Shadowman, Faith, Dr. Mirage, and X-O Manowar. Gamers know Mutants & Masterminds is the World's Greatest Superhero RPG. Now these titanic forces combine to bring you the Valiant Adventures Roleplaying Game. If you've ever wanted to be part of the Valiant Universe, now you can! Create your own character or play one from the comics. Adventure in Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. The Mutants & Masterminds rules, renowned for their adaptability, have been customized to reflect Valliant's signature gritty realism and give you an easy way to create your own character. Pick an archetype, make a few quick customization choices, choose a power set, and you're ready to play! The Valiant Adventures Hero's Handbook is your starting point, a core rulebook with all the rules you need to play. Pair it with the Worlds of Valiant sourcebook (available separately) to complete the experience.

  • Spar 10%
    av Mike Dean
    165

  • av Daily Mail
    136

    A brand new selection of 200 of the Daily Mail's most popular picture puzzle.

  • Spar 16%
    av Samuel Mui
    214

    Horse Girl is a solo GM-less journaling game in which you will document your surgical and mental transformation into a horse by the love of your life. You are a woman in her late 20s. Life has not been kind to you, as much as you have tried to make things work. Your career was a mess, you were estranged from those who were supposed to love you, and you felt utterly lost in your life, not knowing who you were and what you were supposed to do. But things changed when you met Him: a handsome, intelligent young doctor who came into your life and saw the light in you where everyone else saw emptiness. Like you, He's lived a lonely life. Deep beneath His confident personality and self-assured composure, you know that there's a vulnerable, forlorn little boy who just wants to be loved. To love Him became your purpose. To truly live was to live with Him and for Him. As time went on, you fell deeper in love as you grew further and further away from your friends and family - to the point where they barely seemed to exist anymore. That's okay though. No one's ever made you feel the way He's made you feel. With Him, you finally feel safe. So when He offers you a room in His mansion where the both of you can live together in bliss for the rest of your lives, you say "Yes!" - even if the sole condition is that you'll be surgically and mentally transformed into a horse. An entirely new body and mind is such a small price to pay for a lifetime of peace and happiness, you think. Dedicated to all those who have had their lives irreparably ruined by the choices they made while under sound mind. The game was directly inspired by ""The Wretched"", by Chris Bissette, and by The Wretched & Alone SRD. The game was created using ""How to Make a Wretched Game"" by Litza. Horse Girl is a 20 page, riso printed, A5 zine, printed on 115 gsm FSC certified paper with a 170gsm cover. Printed in house at the Leyline Press Studio in pink, teal and black.

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