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The official music quiz book from the iconic Greatest Hits Radio and Channel 4 TV show, with 1,500 new questions - get ready to take on the ultimate PopMaster challenge!DO YOU STOP FOR POPMASTER?Test your pop music knowledge with the official PopMaster quiz book, covering songs and artists in the UK music chart from the 1950s through to the present day. Featuring 1,500 brand new questions and brain teasers from all your favourite segments, including:general knowledgeanagrams of song titlesmissing wordswhat's the connectionsame title but different songwho am I?With questions for music lovers of all ages and tastes, this is the ultimate music quiz book, covering artists ranging from ABBA to ZZ Top and everything in between. Are you a PopMaster Champion or will you be 'one year out'?
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.
As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpected act of violence threatens to sabotage the alliance before it begins, you must swiftly learn the truth--a truth that promises terror and devastation and the start of an all-out-war with the demonic armies of Tanglebriar! "Whispers in the Dirt" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers fight armies of demons, corrupted fey, and fungal monsters in the defense of the elven nation of Kyonin. This adventure also includes information about the elven lands of Kyonin, several new magical items to discover and elven ancestry feats to explore, and several new monsters from the fungal to the fiendish.
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes--lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend--but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe's most fearsome foes with War of Immortals! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes: - Two new classes, the spiritual animist and the deific exemplar - New feats and lineages for nephilim characters - 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype - Rules for mythic play - 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend - New weapons, items, and spells for mythic characters - 8 terrifying new mythic monsters and rules for creating mythic threats of your own!
A supplement for Stargrave that explores an artificial intelligence run amok, soulless cyborg killers, and cyberpunk hacking.
The number one bestseller. This new edition of the much-loved Bradford's offers even more. Available in a jacketed hardback with a clear text design and quality paper, this edition is durable and easy to use. Solvers will never again be short of answers to their crossword clues!
How did the bear, a wild and ferocious animal, became the symbol of childhood? This catalogue traces the history of the teddy bear, from its creation in 1902 to the present day.
Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
In this quiz book for family and friends of all ages there are over 500 questions all about our favourite TV smash. Do you know your Nessa from your Smithy, your Barry Island from your Billericay?What about Uncle Bryn?
Welcome to the ultimate collection of brain-teasing puzzles and mind-melting quizzes from bestselling children's magazine The Week Junior. From slippery Sudoku to mind-stretching brainteasers, The Week Junior Ultimate Puzzles and Quizzes is packed with over 100 brilliant memory, word and number games, all specially designed by the award-winning Week Junior team. Including a variety of puzzle types, this book features all of the classic games like crosswords, anagrams, spot-the-difference, word searches, number towers and sudoku, as well as brand-new fact-packed quizzes covering subjects including sports, animals, space, food, arts and entertainment, history, science and more! With colourful photos and clear and attractive design, this book is the ideal challenge for curious children aged 8+. Perfect for fans of The National Geographic Kids Big Puzzle Book and The National Geographic Kids Big Quiz Book, as well as the Usborne Activity Pads series, The Week Junior Ultimate Puzzles and Quizzes will keep children occupied with hours of educational fun.
Celebrate a decade of Critical Role with this anthology featuring the perspectives of ten characters who fought alongside-and against-Vox Machina, with a foreword by cast member Liam O'Brien. In these ten stories, see the legendary adventuring party anew through the eyes of some of the most memorable characters whose lives were touched by Vox Machina. Within its pages:¿ Shaun Gilmore reflects on the life he has chosen, as told by Aabria Iyengar. ¿ Raishan, racked by a pestilent curse, plots to release the Cinder King from his fiery prison, as told by Rory Power. ¿ Trinket the Wonder Bear accompanies the next generation of Vox Machina on their first adventure, as told by Sarah Glenn Marsh. ¿ Plus seven more hilarious, heartbreaking, and heroic tales featuring Kaylie, Doty, Kevdak, and more!The adventure began in 2015 with a group of friends sitting down in front of a camera to roll some dice, bring their characters to life, and tell a story that would become immortalized in their livestream tabletop roleplaying game: Critical Role. What started as a humble home game eventually grew into a worldwide phenomenon that has touched countless people with its poignant, larger-than-life storytelling-and in that same vein, this collection celebrates the characters whose lives were touched by Vox Machina but whose stories are yet to be told. Contributors: Foreword by Liam O'Brien ¿ Jess Barber Martin Cahill ¿ Rebecca Coffindaffer ¿ Aabria Iyengar ¿ Sam Maggs ¿ Sarah Glenn Marsh ¿ Rory Power ¿ Nibedita Sen ¿ Izzy Wasserstein ¿ Kendra Wells
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes--lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend--but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe's most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes: - Two new classes, the spiritual animist and the deific exemplar - New feats and lineages for nephilim characters - 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype - Rules for mythic play - 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend - New weapons, items, and spells for mythic characters - 8 terrifying new mythic monsters and rules for creating mythic threats of your own!
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory...or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora's Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.
At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardax's forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising that's ravaged the land: a haunted divinity that dwells high in Belkzen's mountains. "Destroyer's Doom" is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzen's mountains and silt seas. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Having bested an orc hold and proven they're no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen's people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen's ongoing fight for survival. "Hoof, Cinder, and Storm" is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!
Uncover the secrets of the gods with Lost Omens Divine Mysteries! The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies. This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!
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