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The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
Are you in the top 50% of the country? The top 10%? Or even the top 1%?This is your chance to find out. The 1% Club Official Quiz Book, brought to you by the team behind the hit TV show, is a quiz book for all the family, where an 8 year old has as much chance of winning as an 80 year old, where intelligence is not based on how many exams you passed, it's all about how your brain works. To win, you need to be be able to correctly answer a set of fifteen questions that get progressively harder with each round, starting with a question that 90% of the country can get right down to a question that only 1% of the country can answer. Suitable for contestants of all ages because, unlike most quizzes, no swotting up is required to do well. Logic and common sense are the key to success. Can you be part of the 1% Club?
The party continues but the problems get bigger in the second instalment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Something strange is happening at Redmont High. Something very strange. Something to do with Johnny's new board game. When the line between reality and the world of the game start to blur, Johnny has to ask himself if it is all in his head. Is someone playing a trick on him? Or is it something else?
Do you possess Data-like recall of everything Star Trek: The Next Generation? Put that knowledge to the test with The Next Generation Nerd Search Book. The next generation of Star Trek Nerd Search books is here, literally. Star Trek Nerd Search: The Next Generation follows the TOS-centric "Quibbles with Tribbles" and it challenges TNG fans to find the made-on-purpose mistakes across its 44 pages. Think of it as a next-level "Where's Waldo" for all the diehard Star Trek fans throughout the galaxy. Glenn Dakin, the madman behind Hero Collector's previous Nerd Search search-and-find titles, Ghostbusters: Eerie Errors & Suspect Ghosts and Star Trek: Quibbles with Tribbles, returns to playfully torment fans who boldly think they know it all. His fully illustrated book beams up the villainous Borg, who've created time-traveling Chaos Cubes that break down reality as we know it. The reader's task is to spot the Cubes and save Picard's mission.
"A surprising and ambitious investigation of language and the varied ways women resist the paradoxes of patriarchy both on and off the page."--New York TimesCombining the soul-baring confessional of Brain on Fire and the addictive storytelling of The Queen's Gambit, a renowned puzzle creator's compulsively readable memoir and history of the crossword puzzle as an unexpected site of women's work and feminist protest.The indisputable "queen of crosswords," Anna Shechtman published her first New York Times puzzle at age nineteen, and later, helped to spearhead the The New Yorker's popular crossword section. Working with a medium often criticized as exclusionary, elitist, and out-of-touch, Anna is one of very few women in the field of puzzle making, where she strives to make the everyday diversion more diverse.In this fascinating work--part memoir, part cultural analysis--she excavates the hidden history of the crossword and the overlooked women who have been central to its creation and evolution, from the "Crossword Craze" of the 1920s to the role of digital technology today. As she tells the story of her own experience in the CrossWorld, she analyzes the roles assigned to women in American culture, the boxes they've been allowed to fill, and the ways that they've used puzzles to negotiate the constraints and play of desire under patriarchy.The result is an unforgettable and engrossing work of art, a loving and revealing homage to one of our most treasured, entertaining, and ultimately political pastimes.
Whether you are new to puzzling or simply looking for a new challenge, sharping your thinking with the number games in this fun - but fiendish - book.
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: - Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! - Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages--the dhampir, duskwalker, and all-new dragonblood heritage! - More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! - Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.
This beautiful collection is inspired by the work of the UNESCO World Heritage Site, Kew Gardens, with a beautiful cover, decorations, and botanically themed quotes dotted throughout. Puzzle and plant fans can take a moment to complete the ever-popular sudoku puzzles, as they switch off and drift to the beautiful gardens and all their great work.
Take a trip to the exciting botanical world of the UNESCO World Heritage Site, Kew Gardens, without ever leaving the comfort of home with Kew Gardens Crossword Puzzles. With inspiring quotes dotted throughout on botanical themes, and an extra botanical-themed clue for each crossword, this crossword collection is perfect for any plant lover.
This full-colour book-and-card set is packed with extraordinary true facts and misleading red herrings. Can you tell which is which? The answers are sure to surprise you! Grab this family-friendly game to pep up a party, to make long journeys fly by or to brighten up a rainy day.
This is a book of gramograms, little word puzzles where letters, numbers, and everyday symbols are spoken out loud to form words and sentences. Gramograms have been around for ages, but the first person to pair them with drawings was New Yorker cartoonist William Steig, in his classic 1968 book CDB! (See the Bee!).These days, with the ubiquitousness of shorthand texting and the familiar "at" symbol in email addresses, we all have a bit more gramogram experience, whether we realize it or not. AB@C builds on the form that Steig revolutionized with all-new gramograms--new words, new settings, and a few new symbols--each accompanied by a New Yorker-style cartoon that gives comedic context for the caption. (For instance, the book's cover art, a drawing of a bumblebee in a boat on the ocean, helps reveal the translation of AB@C: "A bee at sea.")
With 17 step-by-step projects, discover the art of paper quilling based around the four seasons.If you're new to the art of paper quilling, these season-themed tutorials will teach you the basics and help you refine your skills, working from patterns such as a spring rabbit through to a summer dragonfly, an autumn pumpkin and a winter snowflake. You can then follow the design for a mandala that brings all four seasons into one piece! Inspired by nature, wildlife, weather and food, the designs and advice will help you become confident in basic quilling techniques, with each season containing one quick and easy project, two intermediate options, and one longer and more involved piece. The designs can be applied to cards, gift tags, magnets, hanging decorations, in shadow box frames and more, so gather up your paper strips and glue, and use this guide as the start of an inspirational journey.
Wordscapes, the top-rated word game played by more than 14 million fans, is now a puzzle book with the same word challenging fun! Wordscapes combines the best of word search, anagrams, and crosswords! Challenge your brain and vocabulary by connecting letters to find as many hidden words as you can, then fill-in the crossword grids to complete each puzzle. Organized by difficulty level, these 250 anagram word puzzles start easy but ramp up fast! Sharpen your mind, improve your smarts, and enjoy the challenge of these addicting word puzzles.
Wordscapes, the top-rated word game played by more than 14 million fans, is now a puzzle book with the same word challenging fun! Wordscapes combines the best of word search, anagrams, and crosswords! Challenge your brain and vocabulary by connecting letters to find as many hidden words as you can, then fill-in the crossword grids to complete each puzzle. Organized by difficulty level, these 250 anagram word puzzles start easy but ramp up fast! Sharpen your mind, improve your smarts, and enjoy the challenge of these addicting word puzzles.
Tee off your season with 101 delightful trivia on the greatest game.Did you know a Canadian coined the term "mulligan" -- a noun meaning a "do-over" many recreational golfers take on the first tee after an errant drive? How about this: the creators of one of the greatest board games ever, Trivial Pursuit, also built a devilish golf course north of Toronto. Fact: the world's most expensive golf course that is open to the public will set you back $1,000 to play just one round. Here's one more: Scotland, where golf was invented in the Middle Ages, later banned the sport -- not just once, but three times.In 101 Fascinating Golf Facts, author, historian, and award-winning golf journalist David McPherson shares these stories and 97 more tales that illustrate the sport's rich history. Golf lovers and trivia buffs alike will love learning about these interesting and fun facts.
The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!
The classic adventure, now available as a limited foil-enchanced hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!
Misc. is a playful and modern take on the classic Miscellany: a highly entertaining and unapologetically arbitrary collection of curious facts. In one slim, pocket-sized volume you can learn: - How many spiders have been to space? - What removing goal keepers would do to the Premier League table? - What is the sausage count of novelty Christmas hits?- What is the location of the UK's most godless city?Misc. will spark a million spirited pub and dinner table conversations, as well as prompting overly long stays and irrepressible guffaws in toilets across the globe. Designed to be dipped into and revisited time and time again, this repository of things you didn't know you needed to know.
A guide to solo wargaming that offers tips and tricks to beginners and seasoned veterans.This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to 'play both sides' or to command one army against an 'automatic' opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.
The perfect stocking-filler for the puzzle fans in your family.Su Doku took the world by storm in 2004 when Wayne Gould published his first series of puzzles in The Times. Marking 20 years since this phenomenon Wayne has hand-selected 300 of his original puzzles for this special anniversary collection.The ideal gift for every fan of Su Doku.
A detailed guide to the German forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors.This new and revised supplement for Bolt Action: Third Edition provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.
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