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Gåter og spill

Den morsomste måten å lære på kan være å løse gåter. Det er en effektiv måte å stimulere hjernen på, samtidig som de er veldig underholdende. Det finnes mange typer gåter, og vi har alt fra morsomme gåter, gåter for barn, vitser og gåter for voksne. Gåter går vanligvis hånd i hånd med å spille spill, noe du også finner i vårt utvalg. Det handler om å bli underholdt og lære samtidig; det er den beste måten å lære noe nytt på. Du finner et bredt utvalg av gåter og spill her, og det er mange spill med spesifikke emner som fysiologi, farmakologi og patologi. Alt er skapt med den hensikt at du skal ha det gøy mens du lærer. Finn din neste bok for den koselige helgekvelden her.
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  • av Eric Saunders
    134

    Arcturus has sold over 7 million sudoku books worldwide!

  • av The National Archives
    232,-

    PRE-ORDER THE LATEST PUZZLING PHENOMENON NOWAfter Murdle comes Spydle... Following last year's bestselling phenomenon, The National Archives and Britain's leading puzzle writing duo, Dr Gareth Moore and Laura Jayne Ayres, have teamed up to produce a brand new puzzle book that promises to perplex and excite with tales of espionage and intrigue. Drawing on five centuries of British intelligence, spycraft and cryptography - from Sir Francis Walsingham's Elizabethan school of espionage and the interception of the Gunpowder Plot through to MI5 operations, cryptographers at Bletchley Park and Cold War agents - each puzzle will be inspired by real-life events and original records held at The National Archives, some only recently discovered, taking the reader on a tour that will educate, intrigue and leave them scratching their heads.

  • av Nadja Shields
    280

    A beautifully illustrated step-by-step guide to twisting, weaving and wrapping wire jewellery. In Twisted!, wire artist Nadja Shields encourages you to twist, wrap and weave your way to a treasure trove of stunning jewellery. Featuring 15 step-by-step projects, you can use copper, steel, silver or even gold wire and embellish your pieces with sparkling gems or beads. Before embarking on your first project, discover the techniques used for various weaves, information on tools and materials, details on creating and assembling components, and options for setting gems and beads. After gaining a grasp of the basics, delve into projects ranging from beginner through to advanced, such as simple butterfly earrings, a beaded cuff bracelet and a complex bejewelled pendant. By the time you have completed the last project, you will have all the skills and techniques you need to become a confident and skilled wire artist, from the first twist to the final polish.

  • av National Geographic Kids
    107

    The fun-filled quiz book that kids and the whole family will enjoy!Sort the fact from the fiction with this interactive game book, bursting with 300 true or false statements. Quiz family and friends, bust common myths and clear up misunderstandings on everything from animals to science, space, food, music, sports and more!

  • Spar 10%
    av Neal E. Fischer
    165

    With over 500 questions, facts, and quizzes from the top 100 romantic comedies, The Rom-Com Ultimate Trivia Book will test fans to see how much they know about the most iconic rom-com movie moments.

  • Spar 10%
    av Chris Farnell
    165

    In the lunar mission it depicts, where does the space capsule hit the moon?Also available:So This is Christmas Quiz BookNul Points - The Unofficial Eurovision Quiz BookAnswers: 1.

  • Spar 16%
    av Terri Schlichenmeyer
    233 - 551,-

  • av Daniel F. Oriesek
    569 - 1 916

  • av Rosolino Buccheri
    466

    This book discusses man's derivation from inert matter and disproves the general validity of the Second Principle of Thermodynamics, together with inherent social considerations.

  • av Ian Flynn
    346

    Guide your tarot practice with this beautiful tarot deck and guidebook filled with original, never-before-seen artwork inspired by the massively popular World of Warcraft online role-playing game.

  • av Jennell Jaquays
    141

    Hellpits of Nightfang is a 24-page softcover adventure for 5th-level characters, and is a DCC RPG conversion of the Jennell Jaquays classic adventure of the same name.

  • av Jennell Jaquays
    141

    Hellpits of Nightfang is a 32-page softcover adventure for 9th-level characters, and is a 5E conversion of the Jennel Jaquays classic adventure of the same name.

  • Spar 22%
    av Jennell Jaquays
    598,-

    The Caverns of Thracia is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full DCC RPG conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • Spar 22%
    av Jennell Jaquays
    599,-

    The Caverns of Thracia is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full 5E conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • Spar 22%
    av Kerry Jang
    275,-

    Models of sailing ships, with their towering masts and billowing sails, have always held a special fascination for model makers because they capture all the romance of the sea, shipboard life, and a fighting spirit. However, many would-be modellers are discouraged by the inherent complexity of the subject - especially the masts and rigging, as well as the often-sumptuous decoration. Plastic kit manufacturers were quick to capitalise on this interest and produced kits that were advertised as easy and reasonably quick to assemble, featuring ready-made detail that is easily tackled by modellers of varying skills and ages with the promise of a good result. Plastic sailing ship kits are affordable, especially in comparison to wooden ship kits, and building a fleet of the most famous ships in history is easily achieved. Despite their ease of assembly, plastic models of sailing ships, like the ships themselves, remain complicated to build. Manufacturers devised several simplifications of the most difficult aspects, such as moulding the lower, upper, and topmasts in one piece, offering preformed moulded plastic shrouds and ratlines, or sails in vacuum-formed plastic. However, modellers have long complained that these simplifications, the physical limitations of injected plastic mouldings, and the very medium of styrene plastic itself have resulted in often crudely detailed and unrealistic finished models. This book is the remedy. It describes and demonstrates techniques unique to plastic sailing ship models that overcome these limitations, allowing the construction of authentic and personally satisfying models. Each modeller has a different expectation for their model. Some will want a simple build with some straightforward refinements, whereas others will want a more detailed build that takes advantage of the many new aftermarket items, and there are those who seek the most accurate and detailed replica possible. _Sailing Ships from Plastic Kits_ aims to give every modeller - regardless of skill and experience - a range of fundamental and advanced techniques to choose from when transforming a plastic kit into an authentic sailing ship model. Heavily illustrated in colour throughout, this book is an ideal addition to the purchase of any plastic ship kit.

  • Spar 24%
    av Bob Brinkman
    581,-

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

  • av Scott Moore
    151

    The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.

  • av Bob Brinkman
    161

    Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.

  • av Bob Brinkman
    151

    This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.

  • Spar 23%
    av Richard Pett
    294,-

    Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? "Stage Fright" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific.

  • Spar 25%
    av Vanessa Hoskins
    625,-

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy-those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spar 22%
    av Vanessa Hoskins
    444

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy-those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!

  • Spar 27%
    av Logan Bonner
    748,-

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: ¿ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! ¿ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages-the dhampir, duskwalker, and all-new dragonblood heritage! ¿ More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! ¿ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.

  • Spar 13%
    av John Lambshead
    185

    John LambsheadâEUR(TM)s highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you donâEUR(TM)t need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to tweak them to suit their tastes and their specific armies or sub-period. He describes them as a toolkit, not a set of hard-and-fast tournament rules, and adaptation and customization of the rules is encouraged. Fast and furious fun is the order of the day.

  • av Pat Jacobs
    126

    Explores the world of visual illusions, explaining how they work and illustrating them with colourful, mind-bending examples.

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