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Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.
THE SUNDAY TIMES BESTSELLER AND OFFICIAL COMPANION TO THE HIT BBC SERIESBBC s The Repair Shop is a place where Britain s most skilled and caring craftspeople rescue and resurrect items that owners thought were beyond saving. Their shared love of craft has helped hundreds of people recover and relive cherished memories, and inspired millions to rediscover their own prized possessions. The skill required to properly restore those items may be beyond most of us, but there are small things we can all do to care for the items we love the most. How do you replenish the stuffing in your child s beloved, tatty teddy bear, for instance? Or remove a water mark left on your wooden table? What s the best way to prevent your leather from cracking?Direct from the Repair Shop's 'Workshop of Dreams', this make do and mend guide collects advice and stories from each of the show s experts, to help you understand and care for those aging treasures and heirlooms around your house or gathering dust in the garage. Whether it s wood, ceramics, leather or silverware, you will get to know your materials, tools and terms from Britain s best, as the Repair Shop experts share their tips on restoring and conserving, reveal their favourite tools, and provide a series of small, manageable projects that help tackle the most common problems that occur in their given medium. Their book, like the show it accompanies, with help you safeguard your sentimental legacy for generations to come.
Challenge yourself at home with word and number puzzles Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a data-jack, you can see and manipulate the flow of digital data through the real world -- for you, reality is limitless. Welcome to Reality''s Edge, a wargame so shiny you are going to need mirror shades. Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome . . . always better chrome.Battles take place in the concrete jungle known as the Sprawl, but data-jacks must remain wary of the threat posed by Cyberspace. Hacking rules are pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning data-jack. No-one plugged into Cyberspace is entirely safe from intrusion, and the electronic sprites and digital djinn you can deploy alongside your team can be just as dangerous as any mercenary or assassin.Gameplay focuses on individual characters, with each skirmish offering you the opportunity to earn experience and equipment for your data-jack and operatives. A wide range of items and upgrades are available, from advanced weaponry and synthetics through to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad''s final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze."With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived . . .This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic.
Ordinsport was a backwater on the vast Ordin River before the Council of Wizards chose it as the site of their grand experiment. After a near-catastrophic war that saw orcs, elves, dwarves, and many other traditional enemies fighting alongside each other as uneasy allies, the Council intended Ordinsport to symbolize the new peace as a shining example of old enemies living and thriving together in a new era of hope and prosperity. While the treaty has held, Odinsport itself has fallen some way short of these lofty aims. With so many races living side-by-side, and the potential for smuggling presented by the great river itself, Ordinsport has become home to an immense black market, with an underworld dominated by a vast array of criminal syndicates, all vying for territory and influence. Crime bosses have their pick of mercenaries, and hire ruthless gangs of goblin grunts, human thugs, dwarf barbarians, and lumbering trolls. Orcs and dwarves still may not get along, but it''s amazing what a cunning crime boss can achieve by greasing a few palms with a few gold coins.Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in Ordinsport''s seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city''s kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
Quiz your family at home with crosswords, puzzles and games. A super-sized challenge for crossword lovers, selected by the Times2 Crossword Editor John Grimshaw.
Challenge yourself at home with word and number puzzles From the puzzles section of The Times our Editors have chosen the best selection of general-knowledge and definition crossword puzzles to keep even the most eager enthusiasts entertained for hours.
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors fighting a secret war. They seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.
Provides a step-by-step account of the construction, from scratch, of a model railway called Dovedale. This book covers layout planning and construction, controllers, point motors, power supply, cables and connectors, ways of operating traffic flows, signalling, track droppers, control panels and wiring, control and interlocking, and more.
Features a complete campaign for Frostgrave that will challenge both new and veteran players. In this volume, players discover the existence of a power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall.
Highly illustrated in colour with photographs of rare toy soldier sets, figures and vehicles, this book documents the rise and fall of the 20th Century British Toy Industry reflected in the history of its most successful company.
While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland.
Let's Do Launch!These aren't your ordinary paper airplanes. These airplanes loop, circle back, flap their wings and spin, tumble, soar, and, of course, glide. In his best-selling book, THE GLIDING FLIGHT, award-winning paper airplane designer John Michael Collins introduced us to the craft of paper airplane folding. In FANTASTIC FLIGHT, the much-anticipated sequel, Collins reveals the next generation of fold-and-fly fun. He explains how to craft 24 new and amazing flying machines-like the Looper, the Bat plane, the Super Canard, and the Manta Ray-using just single sheets of paper. Featuring a wide range of paper airplanes, from simple designs suitable for young children to more complex planes that, believe it or not, will stay aloft indefinitely, FANTASTIC FLIGHT presents clear, step-by-step folding instructions for an activity the whole family can enjoy. As an extra bonus for teachers, Collins includes a special section on planning educational paper airplane contests complete with lesson ideas. FANTASTIC FLIGHT reveals how to combine aerodynamics, origami, and a single sheet of paper to create phenomenal flying fun.THE GLIDING FLIGHT has sold more than 40,000 copies.
lucky escapes and great aircraft in the movies... the trivia is limitless and will appeal to everyone, whether you want help telling your Spitfire from your Messerschmitt or you know a Spitfire I from a Spitfire II!
Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. This book title with this game.
In 1982, ownership of Matchbox die cast toys, the most popular metal vehicles in the world, passed from Lesney to Universal. The toys produced under Universal's ownership are documented in this thorough text. Additional materials include lists of places of interest for the collector to visit and mail order sources.
Barbie is the diminutive yet arrestingly voluptuous doll unveiled at the 1959 Toy Fair. Ruth Handler is Barbie's creator: the tenth child of Polish-Jewish immigrants; a passionately competitive and creative business pioneer. This title presents the story of two women, and how together they indelibly changed American business and culture.
Corgi Toys proved an immediate success in the 1950s and over the next 30 years hundreds of miniatures would be modelled on contemporary vehicles. This book explores the history of Corgi Toys, describing the various models and illustrating how these simple children's toys became valuable collectables.
Kakuro language-free number puzzle that uses pure logic and requires just simple arithmetic to solve. This book is a part of a multilevel series of "belt" books, each containing 150 kakuros. These books take their cue from the belt colors in martial arts such as: white is for novices, and black for those consummate experts who crave a challenge.
With 320 puzzles, from easy to very difficult, these handmade--not computer-generated--puzzles come with sample games, tips, and an insider's tutorial to help every newbie get up to speed and to strengthen the abilities of the most experienced player.
With Inarius fallen to Lilith and enemies closing in, Reverend Mother Prava turns to Sanctuary's religions to chart her own path forward. Join her in this stunningly illustrated compendium of theological lore from Blizzard Entertainment's Diablo® universe.
From the makers of hit podcast Lateral, a quiz book which challenges readers to think outside the box to answer weird and wacky questions about our world.
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