Gjør som tusenvis av andre bokelskere
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.Du kan når som helst melde deg av våre nyhetsbrev.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals.
Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.
Professor Judea Pearl won the 2011 Turing Award "for fundamental contributions to artificial intelligence through the development of a calculus for probabilistic and causal reasoning." This book contains the original articles that led to the award, as well as other seminal works, divided into four parts: heuristic search, probabilistic reasoning, causality, first period (1988-2001), and causality, recent period (2002-2020). Each of these parts starts with an introduction written by Judea Pearl. The volume also contains original, contributed articles by leading researchers that analyze, extend, or assess the influence of Pearl's work in different fields: from AI, Machine Learning, and Statistics to Cognitive Science, Philosophy, and the Social Sciences. The first part of the volume includes a biography, a transcript of his Turing Award Lecture, two interviews, and a selected bibliography annotated by him.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces.
The goal of this book is to help fill in the void in the Logic Programming (LP) literature. It offers a number of overviews on key aspects of LP that are suitable for researchers and practitioners as well as graduate students.
Provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces - user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap.
Writing efficient and scalable parallel programs is notoriously difficult, and often requires significant expertise. To address this challenge, it is crucial to provide programmers with high-level tools to enable them to develop solutions. This thesis addresses this challenge, and provides evidence that shared-memory programs can be simple, fast, and scalable.
Is Internet software so different from "ordinary" software? This book practically answers this question through the presentation of a software design method based on the State Chart XML W3C standard along with Java. Web enterprise, Internet-of-Things, and Android applications, in particular, are seamlessly specified and implemented from "executable models".
This title is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub.
Instead of viewing interference as an inherently counterproductive phenomenon that should to be avoided, this title examines how to design practical systems that transform interference into a harmless, and even a beneficial phenomenon. To achieve this goal, the book considers how wireless signals interact when they interfere, and use this understanding in our system designs.
Edmund C. Berkeley (1909-1988) was a mathematician, insurance actuary, inventor, publisher, and a founder of the Association for Computing Machinery. This biography, based on primary sources, provides a lens to understand social and political decisions surrounding early computer development, and the consequences of these decisions in our 21st century lives.
Provides a history of the Association for Computing Machinery (ACM), founded in 1947 and with a membership today of 100,000 worldwide. It profiles ACM's notable SIGs, active chapters, and individual members, setting ACM's history into a rich social and political context.
Provides a history of the Association for Computing Machinery (ACM), founded in 1947 and with a membership today of 100,000 worldwide. It profiles ACM's notable SIGs, active chapters, and individual members, setting ACM's history into a rich social and political context.
Illustrates the depth and diversity of writers, thinkers, and makers who have been inspired by Ada Lovelace, the English mathematician and writer. The volume, which commemorates the bicentennial of Ada's birth in December 1815, celebrates Lovelace's many achievements as well as the impact of her life and work, which has reverberated widely since the late nineteenth century.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.