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Bøker i Archaeology Data Service & Digital Antiquity Guides to Good Practice-serien

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  • av Alan Morrison, Michael Popham & Karen Wikander
    246,-

    A basic guide to transferring texts and archiving them (books, manuscripts) into electronic form or similar digital resources, with lots of pointers to specialised information.

  • - A Guide to Good Practice
    av Catherine Owen, Nick Fells & Pauline Donachy
    246,-

    A basic `how to' for those using audio materials in the creation of digital resources. The guide addresses issues of copyright, the choice of appropriate equipment, presenting and delivering audio material, data management and methodological procedure.

  • - A Guide to Good Practice
    av Julian Richards & Damian Robinson
    246,-

    A straightforward guide which provides advice on preparing and depositing digital archives which also includes recommendations for archive curators and collecting agencies and copyright considerations.

  • - A Guide to Good Practice
    av Harrison Eiteljorg, Jeremy Huggett, Damian Robinson & m.fl.
    246,-

    From archaeological field work to heritage organisations and museums, increasingly CAD files and three-dimensional CAD models comprise a unique component of our digital archives - and one which it may not be possible to reproduce on paper.

  • - A Guide for the Arts and Humanities
    av Julian Richards, Kate Fernie & K. Fernie
    246,-

    The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time.

  • - A Guide to Good Practice
    av Barry Smith
    246,-

    'Performing arts' covers a vast range of interests and skills, involving as it does designers, directors, actors and performers, musicians, critics, technicians, analysts, administrators, theorists.

  • - Standards and Good Practice
    av Catherine Grout, Janine Rymer & Phil Purdy
    246,-

    This guide provides advice on legal issues such as Copyright and Rights Management when creating and using digital picture resources, technical advice on software and producing good quality images, standards for data documentation, project management, storage and preservation, and innovative creative techniques, including web design and virtual ...

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