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Technologies designed to 'assist' users with and without disabilities, such as computer interfaces, act as mediators of barriers in Digital Cultures. At the same time, these technologies, as 'assistive media', emerge into a pre-existing technological environment and add an additional level of mediation to human-machine interaction. Drawing on examples rooted in a diverse range of fields - from engineering to medical research to gaming culture - the contributors to this volume each provide a unique perspective on assistance, situated at the intersection of media studies and disability studies.
As algorithmic data processing increasingly pervades everyday life, it is also making its way into the worlds of art, literature and music. In doing so, it shifts notions of creativity and evokes non-anthropocentric perspectives on artistic practice. This volume brings together contributions from the fields of cultural studies, literary studies, musicology and sound studies as well as media studies, sociology of technology, and beyond, presenting a truly interdisciplinary, state-of-the-art picture of the transformation of creative practice brought about by various forms of AI.
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