Utvidet returrett til 31. januar 2025

Bøker i Dungeons & Dragons-serien i rekkefølge

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  • - 100 Postcards
    av Official Dungeons & Dragons
    285,-

    This officially licensed postcard set features some of the most iconic art from the vast Dungeons & Dragons archive. With 50 pieces of art that each repeat for a total of 100 postcards, this is the ultimate collector''s set that will take you back to the first time you opened a D&D book.This collection of 100 postcards celebrates the history of Dungeons & Dragons with 50 memorable illustrations that have appeared on manual covers, starter sets, and other beloved books and products from every publication dating back to the 1970s. The back of each postcard includes the artist''s name and original publication information with plenty of space for inscribing a message. Once you use all the postcards, the box doubles as a keepsake for storing your dice.

  • av Matthew Wizards RPG Team
    587,-

    "Create your own critical role campaigns with this sourcebook for the world's greatest roleplaying game"--Cover.

  • av Wizards RPG Team
    531,-

    "For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide." --Back cover.

  • - A 78-Card Deck and Guidebook
    av Official Dungeons & Dragons Licensed
    407,-

  • av Sarra Scherb
    225,-

    From the world’s most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers.For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. Characters & Quests is a space for capturing thoughts, brainstorms, and sketches all in one place! Inside you'll find:• Easy-to-choose character-building guides with characteristics to check off, such as race, class, background, and personality• Space to describe your adventuring party’s characters and how they interact with others• Guided pages for sketching characters and maps• Questions and tips on how to prepare for different adventures and battles• Prompts for writing about epic D&D sessions with friendsFrom developing a character’s attributes to strategizing battle tactics with your party to keeping notes from your campaign interactions, this is the ultimate workbook for budding worldbuilders.

  • av Michael Witwer
    514,-

    "An illustrated history of Dungeons & Dragons' beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and creators who brought it to life"--

  • av Eleni Roussos
    411,-

    "The official behind-the-scenes companion to Dungeons & Dragons: Honor Among Thieves, featuring cast and crew interviews, photos, and insights about making the film"--

  • av Kyle Newman
    395,-

    "Explore the cuisines of the Dungeons & Dragons multiverse with 76 delectable new recipes from the authors of Heroes' Feast"--

  • av Official Dungeons & Dragons Licensed
    173,-

    Filled with vibrant images showcasing the extraordinary world of Dungeons & Dragons, this collectible sticker book is a must-have for D&D players of all ages.This officially licensed book is packed with stickers from the Dungeons & Dragons archives—a treasure trove of adventuring relics, beasts, weaponry, and more. Decorate journals, adorn tech accessories, and deck out character sheets with uniquely designed, detailed stickers.

  • av R.A. Salvatore
    294,-

    Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW's Dungeons & Dragons comics!First, in The Legend of Drizzt—Neverwinter Tales the most popular character from the most popular fantasy world of all time comes to life in his first original comic book tale. Drizzt and his companion, Dahlia, hunt for something that seems part vampire and part elite dwarven warrior, and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery.Then, in Dungeons & Dragons: Cutter Tierflin and Doum'weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid'hea—the Cutter! Their father, the Drow renegade Tos'un—a veteran of battles against the Kingdom of Many-Arrows—is forced to choose his heir…but what does the powerful sword have to say on the subject? Brought to you by writers R.A. Salvatore (creator of the beloved dark elf Drizzt Do'Urden) and Geno Salvatore with artists Agustin Padilla and David Baldeón.

  • av Jaleigh Johnson
    171,-

    "Discover the origin stories of the bard Edgin, the barbarian Holga, and their whole adventuring party in this official prequel to Dungeons & Dragons: Honor Among Thieves."--

  • av E K Johnston
    161,-

    "Explore the thrilling origins of the druid Doric in this original prequel to Dungeons & Dragons: Honor Among Thieves. For as long as she can remember, Doric has felt alone. Abandoned by her human parents, she wandered for years before being taken in by a community of Neverwinter Wood elves. But her horns and tail proclaim a tiefling heritage, and even among the kindest of elves, her fledgling druidic abilities mark her as different from the rangers around her. And as humans begin to encroach farther and farther into the once pristine woods, Doric knows she needs to master her druidic capabilities if she is to be any help to her adopted family. With no means of helping Doric themselves, her guardians see no choice but to send her somewhere she can come into her own.Tucked among the ancient pines of the Ardeep Forest hides the Emerald Enclave, an order of warriors tasked with preserving the natural world. They fight to maintain balance between the forces of the wild and civilization, and in doing so, protect the sanctity of each.Among their order, Doric begins to find power in her differences. But not all her fellow initiates are so capable of new growth, and as her training continues, Doric is forced to confront the very beliefs that brought her into the Enclave's fold. If she's going to protect her home, she'll have to reckon with her people, her power, and the walls she's built to keep herself safe from both."--

  • av Paul Crilley
    294,-

    "First, journey into Eberron's seedy back alleys with Abraxis Wren in Infestation and the 2012 Annual. Eberron is a world of swashbuckling action and dark fantasy, a world ruled by great dynasties and tempered by war. It holds many wonders, from dragonmarks to war-forged, deadly dungeons to elemental airships. Abraxis Wren is the most notorious Inquisitive in the city of Sharn. Along with his assistant and close friend, Torin, Abraxis solves cases in this metropolis known as the City of Towers...and occasionally finds himself in need of a vacation. Then, delve into the fabled port city of Waterdeep in Dungeons & Dragons: Forgotten Realms. An unlikely band of heroes stumble into their usual troublemaking ways, but soon discover the dark corners of the wider Realms...the hard way! Lastly, no D&D adventure would be complete without a trip to the Feywild. The 2022 Annual will transport readers into the whimsical Witchlight Carnival, a traveling circus filled with wild wonders aplenty. But its sensory splendors bring deep dangers as well."--Publisher description.

  • av Jaleigh Johnson
    265,-

    "Tessalynde is an ambitious young rogue who dreams of leading Faerãun's foremost adventuring party. While the crew she's gathered isn't the stuff of legend yet, she's confident her guidance can get them there. The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash. Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall. Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party's name-which they haven't even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins. Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?"--

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