Utvidet returrett til 31. januar 2025

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  • - Volume 42
     
    1 934,-

    This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. Our Yearbook has inspired researchers, practitioners, and teachers to consider how to develop technological designs and develop curricula and instruction integrating technology to enhance student learning, teach diverse populations across levels with effective technology integration, and apply technology in interactive ways to motivate students to engage in course content. In addition, Volume 42 features the Virtual Reality (VR) and Augmented Reality (AR) research and educational use cases, organized and coordinated by Vivienne and David. This section provides evidence that the affordances of AR, VR, and mixed reality, defined as an immersive multi-platform experience reality (XR), have begun to make indelible changes in teaching and learning in the United States. XR¿s recent developments stimulated the editors to propose a special edition to mark the interoperability of immersive technology to push the boundaries of human curiosity, creativity, and problem solving. After years of incremental development, XR has reached a critical level of investment, infrastructure, and emerging production. The chapters included in this section illustrate how XR can push user inquiry, engagement, learning, and interactivity to new levels within physical and digital contexts.

  • - Volume 41
     
    1 149,-

    Part Three, "Organizations and Associations in North America," and Part Four, "Graduate Programs," are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields.

  • - Volume 40
     
    1 517,-

    Part Three, "Organizations and Associations in North America," and Part Four, "Worldwide List of Graduate Programs in Learning, Design, Technology, Information or Libraries," are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields.

  • - Volume 41
     
    1 662,-

    Part Three, "Organizations and Associations in North America," and Part Four, "Graduate Programs," are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields.

  • - Volume 42
     
    1 934,-

    This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. Our Yearbook has inspired researchers, practitioners, and teachers to consider how to develop technological designs and develop curricula and instruction integrating technology to enhance student learning, teach diverse populations across levels with effective technology integration, and apply technology in interactive ways to motivate students to engage in course content. In addition, Volume 42 features the Virtual Reality (VR) and Augmented Reality (AR) research and educational use cases, organized and coordinated by Vivienne and David. This section provides evidence that the affordances of AR, VR, and mixed reality, defined as an immersive multi-platform experience reality (XR), have begunto make indelible changes in teaching and learning in the United States. XR¿s recent developments stimulated the editors to propose a special edition to mark the interoperability of immersive technology to push the boundaries of human curiosity, creativity, and problem solving. After years of incremental development, XR has reached a critical level of investment, infrastructure, and emerging production. The chapters included in this section illustrate how XR can push user inquiry, engagement, learning, and interactivity to new levels within physical and digital contexts.

  • av Robert Maribe Branch, Sheng-Shiang Tseng & Hyewon Lee
    2 215,-

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