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  • - Engaging the Crusades, Volume Three
     
    804,-

    Controversial Histories assembles current international views on the Crusades from across Europe, Russia, Turkey, the USA and the Near and Middle East. It is the ideal resource for students and educators of crusades history in a global context as well as military history and the history of memory.

  • - Engaging the Crusades, Volume Four
    av Mike (Royal Holloway Horswell & Kristin Skottki
    705,-

  • - Engaging the Crusades, Volume Two
     
    799,-

    The Crusades in the Modern World evaluates a broad range of contemporary uses of the crusades and crusading to answer key questions about crusading today and how the crusades are understood.

  • - Engaging the Crusades, Volume One
     
    823,-

    Perceptions of the Crusades from the Ninetenth to the Twenty-First Century explores the ways in which the crusades have been used in the last two centuries, including the varying uses of crusading rhetoric and imagery in both the East and West. It is essential reading for modern historians, military historians and historians of memory.

  • - Engaging the Crusades, Volume Five
     
    804,-

    This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games.

  • av Robert Houghton
    264,-

    Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres - including roleplaying, action, strategy, and casual games - and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

  • av Mike Horswell
    610,-

    This volume furthers study of nationalist uses of the crusades and crusading by broadening the focus of study beyond north-western Europe and by showcasing different approaches to illustrate how the memory of the crusades has been employed within and between nations.

  • - Engaging the Crusades, Volume One
     
    346,-

    Perceptions of the Crusades from the Ninetenth to the Twenty-First Century explores the ways in which the crusades have been used in the last two centuries, including the varying uses of crusading rhetoric and imagery in both the East and West. It is essential reading for modern historians, military historians and historians of memory.

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