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This monograph reviews the work that HCI and other disciplines has produced on the digital transcendent experience and combines it with an illustrated design fiction.
Presents a condensed summary of research efforts investigating post-WIMP interaction techniques in visualization systems. The authors discuss the main challenges faced, lessons learned, and reflect on how their perspectives and viewpoints on post-WIMP for InfoVis have evolved.
Advances in brain sensing technologies, new analysis methods, and hardware improvements have opened the door for research which will accelerate with the increased commercialization of wearable technology containing brain sensors. This book examines brain signals from an HCI perspective, focusing on work that makes an HCI-related contribution.
Synthesizes the current state of affairs and future possibilities on how gender comes together with HCI design. The authors consider inclusive design of technology whatever the gender of its users of particular importance. This conceptual review provides an overview of the motivations that have driven research in gender and inclusive HCI design.
Technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. This book provides an overview of the existing research in this space and a guide to further its exploration.
Uses the focussed technique of lenses to highlight factors that interactive technology could deploy to provide powerful opportunities in the design of interactive systems. Designers can use the 10 lenses included in this monograph to explore the theoretical discussion around stimulating users through the use of technology.
Reviews 30 years of research on theories and methods for surfacing values and ethics in technology design. It maps the history of values research, beginning with critique of design from related disciplines and responses in human-computer interaction research.
Argues that design fiction can also be considered as a form of thought experiment. Excerpts from a fictional Wikipedia article about a Latvian historian and author writing design fiction in the 1940s precede each section as think pieces about the nature and value of fiction. The text is illustrated with pages from a fictional design workbook.
Lays out a discussion framework for understanding the role of human-computer interaction in public policymaking. The book takes an international view, discussing potential areas for research and application and their potential for impact. The aim is to provide a solid foundation for discussion, cooperation and collaborative interaction.
Presents a unified treatment of HRI-related issues, identifies key themes, and discusses challenge problems that are likely to shape the field in the near future. The authors describe the HRI story from multiple perspectives with an eye toward identifying themes that cross applications.
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