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Bøker i Human-Computer Interaction Series-serien

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  • av Haiyue Yuan
    777,-

    In this book, we aim to provide readers with a systematic overview of state-of-the-art cognitive modeling software tools and applications and an introduction to a new software framework for facilitating large-scale modeling and simulation of human-performance tasks.

  • - Reliable Technology for the Mobile Human
     
    1 825,-

    Preface.- Personalisation and Control Transition between Automation and Driver in Highly Automated Cars.- KomfoPilot - Comfortable Automated Driving.- KoFFI - The New Driving Experience: How to Cooperate with Automated-Driving Vehicles.- Ethical Recommendations for Cooperative Driver-Vehicle-Interaction - Guidelines for Highly Automated Driving.- Vorreiter: Manoeuvre-based Steering Gestures for Partially and Highly Automated Driving.- Light-based Communication to Further Cooperation in Road Traffic

  • - A Foundation for Research
     
    2 946,-

    Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility.

  •  
    1 955,-

    Social robots not only work with humans in collaborative workspaces - we meet them in shopping malls and even more personal settings like health and care. Especially for developments with a high societal impact like robots in health and care settings, the authors discuss not only technology, design and usage but also ethical aspects.

  • - Engaging the Crowds to Address Complex Problems
     
    1 291,-

    Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

  •  
    1 314,-

    Old age is currently the greatest risk factor for developing dementia. Since older people make up a larger portion of the population than ever before, the resulting increase in the incidence of dementia presents a major challenge for society. Dementia is complex and multifaceted and impacts not only the person with the diagnosis but also those caring for them and society as a whole. Human-Computer Interaction (HCI) design and development are pivotal in enabling people with dementia to live well and be supported in the communities around them. HCI is increasingly addressing the need for inclusivity and accessibility in the design and development of new technologies, interfaces, systems, services, and tools. Using interdisciplinary approaches HCI engages with the complexities and ¿messiness¿ of real-world design spaces to provide novel perspectives and new ways of addressing the challenge of dementia and multi-stakeholder needs.HCI and Design in the Context of Dementia brings together the work of international experts, designers and researchers working across disciplines. It provides methodologies, methods and frameworks, approaches to participatory engagement and case studies showing how technology can impact the lives of people living with dementia and those around them. It includes examples of how to conduct dementia research and design in-context in the field of HCI, ethically and effectively and how these issues transcend the design space of dementia to inform HCI design and technology development more broadly. The book is valuable for and aimed at designers, researchers, scholars and caregivers that work with vulnerable groups like people with dementia, and those directly impacted.

  • - A Cognitive Approach
     
    2 085,-

    Introduction.- Section I: Foundation and Background.- Challenges for a Computational Cognitive Psychology for the New Digital Ecosystem.- How Cognitive Computational Models can Improve Information Search.- Cognitive Modeling of Age & Domain Knowledge Differences in Information Search.- Section II: Methods and Tools.- An Evolving Perspective to Capture Individual Differences Related to Fluid and Crystallized Abilities in Information Searching with a Search Engine.- Semantic Relevance Feedback on Queries and Search Results for Younger and Older Adults.- Designing Multistage Search Systems to Support the Information Seeking Process.- Search Support Tools.- Eye-Tracking Information Search.- Section III: Areas of Applications.- Children''s Acquisition of Text Search Strategies: The Role of Task Models and Relevance Processes.- Training and Tools to Foster Source Credibility Evaluation During Web Search.- Computer-Supported Collaborative Information Search for Geopolitical Forecasting.- Conversational Interfaces For Information Search

  • - The Promise of Post-Cognitive Interaction
    av Phil Turner
    1 369,-

    This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments.

  • - Where Technology Meets Design and Strategy
    av Jinwoo Kim
    753,-

    Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users.

  • - Living in the Here and Now
    av John Waterworth & Kei Hoshi
    663,-

  • av Boris Galitsky
    1 369,-

  • - Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
    av Andy Crabtree, Graham Button, Dr. Mark Rouncefield & m.fl.
    712,-

    This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology).

  • - Fast-Forward to the Past, Present, and Future
    av Aaron Marcus
    1 077 - 1 369,-

  • - Designing Seamless Interfaces for Wearable Computing
    av Hugo Fuks & Katia Fabiola Canepa Vega
    1 335,-

    By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way.

  • - A Practical Guide to Developing Social Simulation
    av Alexander Osherenko
    753,-

    This thorough, multidisciplinary study discusses the findings of social interaction and social simulation using understandable global examples. Shows the reader how to acquire intercultural data, illustrating each step with descriptive comments and program code.

  • av Andrew Crabtree, Dr. Mark Rouncefield & Mr. Peter Tolmie
    712,-

    Organized in a complementary series of self-contained chapters, this book elaborates the ethnomethodological perspective on ethnography, a distinctive approach that provides canonical 'studies of work' in and for system design.

  • av Wolfgang Aigner, Silvia Miksch, Heidrun Schumann & m.fl.
    2 685,-

    This book provides an overview of the field of visualization techniques for time-oriented data. It analyses the specifics and similarities of the investigated techniques in order to identify clusters for structuring and making the field manageable.

  • - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems
    av Luciana Cardoso de Castro Salgado, Carla Faria Leitao & Clarisse Sieckenius De Souza
    1 369,-

    Presents novel ways for helping HCI designers communicate why they want to promote users' contact with cultural diversity, presenting five cultural viewpoint metaphors supporting reasoning and decision-making in dimensions of intercultural experience.

  • av Anton Kos & Anton Umek
    1 098,-

    This book deals with the topic of biomechanical biofeedback systems and applications that are primarily aimed at motor learning in sports and rehabilitation. The book also describes the technologies needed for the adequate operation of biofeedback systems, such as motion tracking, communication, processing, and sensor technologies.

  • av Adrian David Cheok & Kasun Karunanayaka
    1 808,-

    We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.

  •  
    1 305,-

    To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users.

  • - Visible, Explainable, Trustworthy and Transparent
     
    810,-

    With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.

  •  
    1 662,-

    This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development.

  •  
    753,-

    Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it.Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

  • - Fundamentals, Design, and Interaction
     
    1 565,-

    From a holistic perspective, this handbook explores the design, development and production of smart textiles and textile electronics, breaking with the traditional silo-structure of smart textile research and development.

  • - Engaging the Crowds to Address Complex Problems
     
    1 305,-

    Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

  • av Ole Goethe
    1 805,-

    This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more.

  •  
    2 247,-

    This book critically reflects on current statistical methods used in Human-Computer Interaction (HCI) and introduces a number of novel methods to the reader.

  • - Theory, Methods and Applications
     
    1 955,-

    While social robots participation increases in everyday human life, their presence in diverse contexts and situations is expected. At the same point, users tend to become more demanding regarding their roles, abilities, behaviour and appearance. Thus, designers and developers are confronted with the need to design more sophisticated robots that can produce such a positive reaction from users so as to become well accepted in various cases of use. Like this, Human-Robot Interaction has become a developing area. Emotions are an important part in human life, since they mediate the interaction with other humans, entities and/or products. In recent years, there has been an increase in the importance of emotions applied to the design field, giving rise to the so-called Emotional Design area. In the case of Human-Robot Interaction, the emotional design can help to elicit (e.g., pleasurable) or prevent (e.g., unpleasant) emotional/affective reactions/responses.This book gives a practical introduction to emotional design in human-robot interaction and supports designers with knowledge and research tools to help them take design decisions based on a User-Centred Design approach. It should also be useful to people interested in design processes, even if not directly related to the design of social robots but, instead, to other technology-based artefacts. The text is meant as a reference source with practical guidelines and advice for design issues.

  • - A Practical Approach
    av Samantha Jimenez
    648,-

    Affective Feedback in Intelligent Tutoring Systems can be used by human tutors who want to include motivational and affective elements in the learning process, researchers in Human-Computer Interaction and Education and by software developers who want to develop learning systems using these elements.

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