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  • - The Student Experience
    av George Veletsianos
    381,-

    Writing in an evocative, accessible, and concise manner, Veletsianos concretely demonstrates why it is so important to pay closer attention to the stories of students-who may have instructive and insightful ideas about the future of education.

  • av Joshua Kim & Edward J. Maloney
    484,-

    Ultimately, the authors make a compelling case not only for this turn to learning but for creating new pathways for nonfaculty learning careers, understanding the limits of professional organizations and social media, and the need to establish this new interdisciplinary field of learning innovation.

  • - Education in the Age of New Media
    av Norm Friesen
    415,-

    Drawing on wide-ranging scholarship in fields as diverse as media ecology and German-language media studies, Foucauldian historiography, and even archaeological research, The Textbook and the Lecture is a fascinating investigation of educational media.

  • - Education, Media, and How We Learn
    av Bill Ferster
    433,-

    Accessibly written and full of explanatory art, Sage on the Screen offers fresh insight into the current and future uses of instructional technology, from K-12 through non-institutionally-based learning.

  • - Learning from the Intersection of Education and Technology
    av Bill Ferster
    452,-

    Teaching Machines provides invaluable new insight into our current debate over the efficacy of educational technology.

  • - A Guide to Theory, Research, and Practice
    av Claire Howell (University of Alabama) Major
    379 - 699,-

    Faculty members, researchers, instructional designers, students, administrators, and policy makers who engage with online learning will find this book an invaluable resource.

  • - Online Literacy and Educational Opportunity
     
    525,-

    Tierney, S. Craig Watkins

  • - Gamification, Gameful Design, and the Rise of the Gamer Educator
    av Kevin (Pro Vice-Chancellor (Digital Futures) Bell
    484,-

    Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

  • - The Role of Games and Social Media in Higher Education
     
    381,-

    Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

  • - How Playing Games Can Solve Problems, Create Insight, and Make Change
    av Karen (Assistant Professor Schrier
    428,-

    This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

  • - Knowledge, Authority, and Liberal Education in the Digital Age
    av Thomas (Professor of English Leitch
    381,-

    Leitch regards Wikipedia as an ideal instrument for probing the central assumptions behind liberal education, making it more than merely, as one of its severest critics has charged, "the encyclopedia game, played online."

  • - The Role of Games and Social Media in Higher Education
     
    532,-

    Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

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