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Renowned cognitive scientist Allan Collins proposes a school curriculum that will fit the needs of our modern era. Examining how advances in technology, communication, and the dissemination of information are reshaping the world, Collins offers guidelines to help schools foster flexible, self-directed learners who will succeed in the global workplace.
Tells the story of a group of teachers that engaged in inquiry about their own practice in order to support inquiry learning in their students.
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook helps teachers (grades 6-12) do that. It provides a diverse collection of virtual spaces where students engage in role-based learning. It features a nontechnical presentation; and a collection of multi-user games.
Synthesizes research on the methods and models for designing coherent science instruction. Arising from the National Science Foundation-funded Delineating and Evaluating Coherent Instructional Designs for Education (DECIDE) project, this volume combines the insights of researchers from two Centers for Teaching and Learning.
Explores how technology can contribute to meaningful learning, achieving deep understanding of complex ideas that are relevant to students' lives. This work chronicles the effectiveness of specific technology-based curricula in the sciences and social studies; and suggests models and approaches for teacher professional development.
In this book, for the first time, national data is used to measure technology's effectiveness on student academic performance in three subjects - mathematics, science, and reading.
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