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Bøker i The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning-serien

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  • - Youth, Risk, and Opportunity in the Digital World
    av Jacqueline Ryan (Associate Professor Vickery
    415,-

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Teens, Teachers, and Mobile Media in a Los Angeles High School
    av Antero (Assistant Professor Garcia
    378,-

    A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.

  • - Mobile Communication, Disability, and Inequality
    av Northeastern University) Alper & Meryl (Assistant Professor
    407 - 847,-

    How communication technologies meant to empower people with speech disorders-to give voice to the voiceless-are still subject to disempowering structural inequalities.

  • - Youth, New Media, and the Ethics Gap
    av Carrie (Harvard University) James
    246 - 378,-

    How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.

  • - Crafting e-Fashion with DIY Electronics
    av Kylie (Assistant Professor of Learning Sciences Peppler
    479,-

    Introducing students to the world of wearable technology.

  • - Digital Storytelling with Scratch
    av Kylie (Assistant Professor of Learning Sciences Peppler
    133

    Helping students create interactive and animated stories about positive change in their communities.

  • - Cultivating Digital Media Citizenship in Urban Communities
    av Brigid (Associate Professor Barron
    133

  • - Connecting Youth, Games, and Learning
     
    535

    An exploration of games as systems in which young people participate as gamers, producers, and learners.

  • - Tweens in a Virtual World
    av Yasmin B. (Professor of Learning Sciences Kafai
    133

  • - The Governance of Youth Online
    av Nathan W. (Assistant Professor of Cybersecurity Education Fisk
    133

  • - Youth and Digital Media
     
    133

  • - A Cultural History of Children's Software
    av Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    133

    How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.

  •  
    486,-

    Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities.

  • - Learning How Digital Media Can Engage Youth
     
    133

  • Spar 16%
    - What Making Video Games Can Teach Us about Learning and Literacy
    av Yasmin B. (Professor of Learning Sciences Kafai
    414,-

    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

  • - Youth, Risk, and Opportunity in the Digital World
    av Jacqueline Ryan (Associate Professor | Graduate Director Vickery
    407,-

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Why Children Need to Learn Programming
    av University of Pennsylvania) Kafai, Yasmin B. (Professor of Learning Sciences, College of Charleston) Burke & m.fl.
    262,-

    Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

  • Spar 14%
    - Kids Living and Learning with New Media
    av Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    244 - 556,-

    An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.

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