Utvidet returrett til 31. januar 2025

Bøker i The Morgan Kaufmann Series in Computer Graphics-serien

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  • - With Historical Perspective
    av David F. (The United States Naval Academy Rogers
    852,-

    Provides explanation of NURBS curves, surfaces, consistently stressing shape design properties and the capabilities of each curve and surface type. This book presents information with applications in different areas such as: CAD, scientific visualization, animation, computer games, and more.

  • av Philip (Employers include Digital Equipment Corporation Schneider
    1 300,-

    Offers a collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.

  • - Techniques for Visual Effects, Animation and Motion Graphics
    av Ron (Hermosa Beach Brinkmann
    752,-

    Presents an overview of the technical and artistic nature of digital compositing. This book covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are useful to create a believable composite.

  • - A Beginner's Guide to Programming Images, Animation, and Interaction
    av Daniel (Tisch School of the Arts Shiffman
    495,-

    Teaches you the basic building blocks of programming needed to create advanced graphics applications including interactive art, live video processing, and data visualization. This title offers graphic and web designers working with the Processing programming environment instructions on the basic principles of the language.

  • - Interface, Application, and Design
    av William R. (Sr. Technical Advisor for the Indiana University Advanced Visualization Lab division of Research Technologies) Sherman
    1 278,-

  • - An Extensive Guide to MEL and C++ API
    av David (Weta Digital Gould
    1 006,-

    Learning Maya, the world's leading 3D animation and effects package, is a challenge. This guide helps the reader learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. It includes real-world examples illustrating applications of Maya programming.

  • av Hanan (University of Maryland at College Park Samet
    817,-

    Discusses multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets. This book includes a comprehensive survey to spatial and multidimensional data structures and algorithms. It also includes implementation details for some of the most useful data structures.

  • av Mark R. (DreamWorks Animation SKG Wilkins
    920,-

    Suitable for those who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools and solve problems with MEL, this work features chapters on fixing programming bottlenecks, advanced user interface techniques and optimizing character rigs.

  • - An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
    av David (Weta Digital Gould
    1 075,-

    Provides artists and programmers with an understanding of the way Maya works and how it can be enhanced and customized through programming. This book offers an introduction to the core ideas of computer graphics. It discusses problem solving with MEL (Maya's scripting language) and C++ API, with many code examples for each.

  • av Richard Bartels
    920,-

    An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. The authors present the material using many examples and illustrations with the goal of building the reader's intuition.

  • - Geometric Methods for Digital Picture Analysis
    av Reinhard (The University of Auckland Klette
    1 263,-

    Digital geometry is about deriving geometric information from digital pictures. This book details the concepts, algorithms, and practices of the discipline. It provides a collection of algorithms for a variety of geometrical picture analysis tasks, including extracting data from digital images and making geometric measurements on the data.

  • av Jim (Microsoft Blinn
    627,-

    This is a compilation of the best of "Jim Blinn's Corner". Jim Blinn shares useful graphics tip and tricks.

  •  
    661,-

    The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can be created. This title develops from fundamental principles to advanced applications, providing "how-to" procedures as well as an understanding of the scientific foundations of ray tracing. It contains color plates of images.

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