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Level-headed Wenny may be a hero's younger sister, but she certainly isn't thrilled to find herself in the thick of things when she's kidnapped. Her abductor is desperate to find a friend though, and it's her special capabilities that just may finally track the long-lost prince, even within Lostland, and finally break a curse that Seven Wars herself has woven.A boring life with no responsibility is just what Orren likes. It's his bossy mother who's to blame for his being propelled into an adventure he could hardly have prepared for, let alone asked for. Duty doesn't care about reluctance however, and he finds that his part in the difficulties ahead can't be ignored.Joining Team Spooky may not have been their decision, but there's no going back now. Not when Seven Wars has plenty of chaos stirring...
As a devoted, if somewhat sardonic, handmaid to a young princess, Emera is accustomed to temper tantrums and flung objects aimed at her head and it hardly bothers her. But when the one thing she values above all others is tossed out a window, that viewpoint abruptly changes. And as she attempts to retrieve her bauble from the pond it sank into, so does everything else.Like his sister, fun-loving, self-absorbed Prince Idan is used to having his way, and he did NOT ask be whisked right of his body and shoved inside the next available one: a frog's. No one seems to notice him - until a maid he had never given much thought to before shows up trying to find her golden ball. However, as she unknowingly transfers him to a cat with a simple kiss, he's paying attention now.The unlikely team is drawn deeper into a madman's net as Emera, framed for killing the princess, becomes a fugitive running for both their lives. Breaking Idan's curse seems to be a reality slipping progressively further away since Raylek, wearing Idan's own body, has more devastating plans in mind now that he's a prince.BOOKLIFE: "Marrow conjures up a mid-sized fantasy epic that weaves a convincing spell in its smaller, quieter moments, and is sure to entertain genre readers."
Heart-broken over her sister's decision to walk a destructive path, Cahri is trapped in a curse that has kept her from amending what Seven Wars has done. Freeing herself from the tangled threads of her past is one thing---helping the others to defeat her sister is another, and the master sorcerer must choose between the power she has gained and the calling that is her birthright by blood.Lostland has hidden Eithe for years; he views his curse as a befitting punishment for bringing Seven Wars into existence. But when the chance comes to face disaster and the consequences of his choices, to hopefully rectify them, Eithe finds he won't have to face Seven Wars alone.Time is running out for Team Spooky. Seven Wars holds all three anti-curses, the god of Chaos seeks to unravel everything, and magic itself is bending backwards under her command...
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.