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The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.
Take a tour of the house where a microwave killed a gremlin, a typewriter made Jack a dull boy, a sewing machine fashioned Carrie's prom dress, and houseplants might kill you while you sleep. In Household Horror: Cinematic Fear and the Secret Life of Everyday Objects Marc Olivier highlights the wonder, fear, and terrifying dimension of objects in horror cinema.
The Shaken and the Stirred features essays written by distillers, bartenders and amateur mixologists, as well as scholars, all examining the so-called 'Cocktail Revival' and cocktail culture.
The Shaken and the Stirred features essays written by distillers, bartenders and amateur mixologists, as well as scholars, all examining the so-called 'Cocktail Revival' and cocktail culture.
A massive underground sensation, "The Big Lebowski" has been hailed as the first cult film of the internet age. This book addresses the film's influences - westerns, noir, grail legends, the 1960s, and Fluxus - and its historical connections to the first Iraq war, boomers, slackerdom, surrealism, college culture, and bowling.
Jonathan P. Eburne is Associate Professor of Comparative Literature and English at Penn State. He is the author of Surrealism and the Art of Crime.Judith Roof is William Shakespeare Chair of English at Rice University and author of many books on feminism and contemporary culture.
They have stalked the horizons of our culture, wreaked havoc on moribund concepts of dead and not dead, threatened our sense of identity, and endangered our personal safety. This book deals with this topic.
They have stalked the horizons of our culture, wreaked havoc on moribund concepts of dead and not dead, threatened our sense of identity, and endangered our personal safety. This book deals with this topic.
The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.
-- Stephen Watt is located in Bloomington, IN --Caitlin Watt is located in Clemson, SC -- The editors and contributors to this volume are from a wide range of disciplines to address all aspects of John Wick worldbuilding and are best for this work because they are responsible for the research at "The World(s) of John Wick" conference in November 2019. -- Whether you consider the John Wick film franchise to be full of instant cult classics or surprise hits, the movies are no doubt a nostalgic throwback to revenge-thrillers popularized in the 1970s while featuring the action impulses of Kung Fu flicks. The worldbuilding blows people away and has become an iconic site of fan culture. John Wick 4 is planned for May 2022. -- The Year's Work series is dedicated to the analysis of recent fan cultural phenomena. This book explores the idiosyncrasies of an action film franchise that has cultivated a passionate fanbase with an elaborate subculture. The series description states that suitable topics will most likely require a multidisciplinary and often coauthored approach. -- Target audience includes film buffs and fans of the John Wick film franchise.
-- Stephen Watt is located in Bloomington, IN --Caitlin Watt is located in Clemson, SC -- The editors and contributors to this volume are from a wide range of disciplines to address all aspects of John Wick worldbuilding and are best for this work because they are responsible for the research at "The World(s) of John Wick" conference in November 2019. -- Whether you consider the John Wick film franchise to be full of instant cult classics or surprise hits, the movies are no doubt a nostalgic throwback to revenge-thrillers popularized in the 1970s while featuring the action impulses of Kung Fu flicks. The worldbuilding blows people away and has become an iconic site of fan culture. John Wick 4 is planned for May 2022. -- The Year's Work series is dedicated to the analysis of recent fan cultural phenomena. This book explores the idiosyncrasies of an action film franchise that has cultivated a passionate fanbase with an elaborate subculture. The series description states that suitable topics will most likely require a multidisciplinary and often coauthored approach. -- Target audience includes film buffs and fans of the John Wick film franchise.
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