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Her memories are returning. More assassins are sent to stop her from remembering. Will she be able to defeat them all, or will her quest for the truth end in death?Zelina is a 16-year-old girl who woke at Stonehenge with no memory. Rune is her only friend who knows of her forgotten past and home and is helping her get her memory back. As a result of Zelina's surfacing memories and growing power, additional assassins from their realm are despatched, putting their lives in even more danger.Can she protect herself, and more importantly, can she keep Rune safe?They must race against time, fight assassins, and get home before it's too late. Will Zelina and Rune make it home? Will it be a home worth fighting to remember?Continue following Zelina in her perilous quest to recover her memories and get home. The second book in the Zelina Trilogy.
Exiled with no memory. Assassins from another realm are dispatched to keep her from finding the truth. Will her memory return before it's too late? Zelina is a 16-year-old girl who doesn't know who or where she is. She has no memory other than waking up at Stonehenge.Rune is a 16-year-old boy who knows of her forgotten past and home.As Rune slowly leads Zelina to the answers she's seeking, they discover they are in grave danger.The Medjay, assassins from another realm, will stop at nothing to keep them from finding the truth.Rune and Zelina must work together to stay safe, fight the Medjay, and uncover why they were both sent away.Will she remember in time to save herself and her loved ones?Order Zelina The First Glyph today and embark on a perilous, magical journey. The first book in the Zelina Trilogy.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.