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After battling the hyenas, Eric gets a notification that something called a Place of Power has been found. That is the only clue that might help him get back to his native world.But there's a problem. The system needs mana to calculate a route. Eric simply doesn't have any and he doesn't know when he will. That is because, due to the strange laws this world lives by, Eric's mana supply isn't filling up. But the Great System also exists here, though its laws are only partially functioning.Having found himself in this alien and dangerous world without magic or the support of his loyal Gorgie, Eric understands that the kid who saved him, Badger, is currently his only source of useful information. That is a chance to understand and gain knowledge about this world and, in all likelihood, find a way to rustle up some mana.
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.Eric and his friends escape Master Chi's Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
Eric has survived where people much stronger than him have found their deaths. And not just that: he's managed to activate his magic supply, tame one of the most dangerous dungeon monsters, find the ancient city of monster hunters and rescue Jay, the girl abandoned by the scouts in Gulper's lair.He left the Dungeons of the Crooked Mountains behind him. Now his path leads him to Orchus where our freshly-minted mage intends to finally free himself of his debt-repayment oath.But as soon as Eric and Jay descend into the valley, they discover that the local barons have been attacked by young Corwin's men who have swept through their neighbors' estates, pillaging and plundering.This makes Eric's task all the more difficult: he has to return to his home city without ending up in his enemies' clutches. You'd think his natural cautiousness and the acute instincts of his pet Gorgie would make this journey a walk in the park - but fickle Lady Luck has her own ideas... Once again Eric is being pulled into a bloody vortex of dangers.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn's terrible affliction. Eric was completely nulled - level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of "life" and "energy."The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed.But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction. Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope.But alas, it isn't for long. On Eric's fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.And so begins the story of a nulled boy's struggle to survive...
Having returned to Herouxville, capital of Vestonia, Max Renard has found himself drawn into the dangerous game of courtly intrigue.King Carl III is ill and weakened by his wounds. This leads to tensions between the various princely parties at court. The struggle for influence inside the country is spilling over onto a whole new level. Carl III's foreign enemies are taking advantage of his weakness and ramping up their pressure.The stakes are high, and Max has to find a delicate balance between his own personal interests and those of the powerful people in this new world. He'll have to use all the cunning and mastery at his disposal if he's going to raise his own profile and stay alive at the same time.Besides that, Max has a powerful new enemy, one against whom the usual methods are useless. Max will have to remember everything he learned from his adoptive mother if he's going to win this fight.
Konung Björn Ostezozoby, ruler of Winterwald, declares a great test. The winner in this test will become the husband of the daughter of Konung, Princess Astrid.According to ancient custom, a truce is declared during the great test in Northland. The sworn enemies leading the bloody war must lower the weapon, and the princesses worthy hands can arrive in the capital and experience their luck.Charles III, wanting to cover the raids of the Northworth on his northern borders, decides to conclude an alliance with a king and sends his youngest son, Prince Louis, to the capital of Winterwald to participate in a great test.Impressed by the skill of Max Renara, as a swordsman, Prince Louis invites him to join the Northern embassy, to which Max Renar responds. Indeed, in fact, a trip to the north with the embassy is an excellent cover for the fulfillment of the order, which was given by the Duke de Bofrem.And while the powerful of this world think that they have found a submissive performer, Max Renar will deal with the implementation of his own plan.
The petition of Henry de Gramon to the king on the removal of all obligations from Max Renara is signed in the Western fortress. The debt of Max in front of the crown is completed. Now the "caring" uncle is waiting for the wayward and capricious nephew in the capital in order to quickly marry him at the Viscounts of Aurelia de Marbo.Max understands that it will not work to get out of a trip to the capital. Moreover, he himself, in addition to personal affairs, has accumulated many questions, both to his father's brother and some mother -in -law relatives. Therefore, Max decides to go to Eruville in order to personally determine how beneficial to him these blood ties.
Having returned to Herouxville, capital of Vestonia, Max Renard has found himself drawn into the dangerous game of courtly intrigue. King Carl III is ill and weakened by his wounds. This leads to tensions between the various princely parties at court. The struggle for influence inside the country is spilling over onto a whole new level. Carl III's foreign enemies are taking advantage of his weakness and ramping up their pressure. The stakes are high, and Max has to find a delicate balance between his own personal interests and those of the powerful people in this new world. He'll have to use all the cunning and mastery at his disposal if he's going to raise his own profile and stay alive at the same time. Besides that, Max has a powerful new enemy, one against whom the usual methods are useless. Max will have to remember everything he learned from his adoptive mother if he's going to win this fight.
Niemand weià sicher, wie der Schatten entstanden ist. Die Geistlichen behaupten, dass es ein Fluch der Götter sei, mit dem diese die Welt belegten. Die Philosophen hingegen bestehen darauf, dass der Schatten von Strix nichts anderes ist als ein Segen, und ein Meilenstein in der Entwicklung der Menschheit. Einig sind die beiden Seiten sich nur darin, dass er eines Tages diese Welt verschlingen und so sehr verändern wird, dass man sie nicht mehr wiedererkennt. Es gibt allerdings auch noch eine dritte Gruppe, mit einer abweichenden Meinung: die Magier. Sie betrachten die gesamte Debatte als leeres Geschwätz. Sie akzeptieren den Schatten als das, was er ist, mit all seinen Schrecken und Wundern. Darüber hinaus haben im Laufe der letzten Jahrhunderte viele Magier ihr Leben in dem Versuch riskiert, die Macht des Schattens zu ihrem eigenen Vorteil zu nutzen. Es überrascht kaum, dass nur wenige Auserwählte mehr über die Magie des Schattens wissen. Das wird auch Max Renard bald klar. Deshalb begibt er sich freiwillig auf einen neuen, weit gefährlicheren Pfad. Um aus erster Hand mehr über die Macht des Schattens zu erfahren, bricht er zur Grenze auf.
In seinem früheren Leben war Jack hochbegabt. Mit anderen Worten, er besaß spezielle Fähigkeiten. Wenn reiche Leute in Schwierigkeiten steckten, setzte Jack seine Talente ein und half ihnen hinaus. Mochte bei anderen auch ein Versagen unausweichlich sein - auf Jack konnten seine aristokratischen Klienten sich immer verlassen. Er erledigte seine Aufgaben sauber, effizient und ohne eine Spur zu hinterlassen. Gegen eine stolze Gebühr, versteht sich. Doch eines Tages geriet Jack an den Falschen, was sein altes Leben zu einem Ende brachte - aber keineswegs seine Geschichte, wie sich herausstellt. Ein mysteriöses übersinnliches Wesen nimmt Jacks Bewusstsein an sich - und pflanzt es einem jungen Edelmann ein, der in einer anderen Welt des Multiversums lebt, in einer magischen Welt. Hier muss Jack die Rolle von Max Renard spielen, dem unehelichen Sohn eines Verräters, der kürzlich auf Befehl des Königs hingerichtet wurde. Wodurch Max sein Heim verlor und gezwungen wurde, sich in einer kleinen Stadt am westlichen Rand des Königreichs niederzulassen. Und jetzt ist dieses neue Leben - sein letztes Leben - dasjenige, das er führen muss ...
Heinrich de Gramonts Petition beim König, Max Renard von seiner Pflicht zum Dienst im Westlichen Fort zu befreien, war erfolgreich. Max' Schuld gegenüber der Krone gilt als bezahlt. Jetzt erwartet der "liebende" Onkel seinen missratenen und bockigen Neffen umgehend in der Hauptstadt, wo er die Viscountess Aurélie de Marbot heiraten soll. Max ist sich darüber im Klaren, dass diesmal kein Weg an der Reise zur Hauptstadt vorbeiführt. Außerdem hat er dort nicht nur private Angelegenheiten zu erledigen, sondern auch diverse Fragen zu stellen, sowohl dem Bruder seines Vaters als auch seinen Verwandten mütterlicherseits. Deshalb bricht Max nach Herouxville auf, um zu erfahren, wie weit Blutsbande ihn voranbringen können.
Die Schlacht gegen die Horde der Geister-Morphs ist verloren. Die dunklen Feinde haben Waldstadt überrannt. Das Fuchsvolk ist gezwungen, seine Heimat zu verlassen und auf der anderen Seite des Engsees Zuflucht zu suchen. Nach dem Verlust seines wichtigsten Stützpunkts steht der Orden der Mobjäger am Rand der Vernichtung. Ihres Hauptverbündeten beraubt, müssen die Gnomen sich allein der Armee des Stahlkönigs stellen. Eriks Versuche, den Feind aufzuhalten, haben nichts ausrichten können. Alrak der Herzlose und die anderen dunklen Urwesen sind zu mächtig. Um den Rückzug seiner Freunde zu sichern, setzt Erik verbotene Magie ein. Dafür nimmt das Große System ihm den Rang eines Magisters und erklärt ihn zu einem Abtrünnigen. Trotz der vernichtenden Niederlage und schweren Wunden ist Eriks Geist noch nicht gebrochen. Und obwohl er in den Augen seiner Freunde und Verbündeten von gestern nun ein Überläufer ist - er wird den Kampf gegen die Dunkelheit fortsetzen!
The original Russian-language version of the Mirror World series by one of the founding fathers of LitRPG!For Olgerd, the month in recovery which followed his month-long full immersion stint in Mirror World may have felt like a single day. But while he relaxed in the bosom of his loving family, in-game events progressed in leaps and bounds.The clans of both Light and Dark continue their lightning expansion into No-Man's Lands. Reports of violent clashes between clan scouts - both with other contestants and local top-level monsters - fill the pages of game and multimedia news feeds as everyone is trying to win the juiciest morsels of these new territories for themselves.Olgerd knows that the Dark players still have a grudge against him - and that their rickety truce with the players of Light might be broken at any moment. Then the valleys of the Silver Mountains will fall prey to new invaders.Olgerd needs to help the Calteans mount defenses for their new settlement. Which means it's time for him to get back into the game.
Für Olgerd war der Monat in der Reha nach seinem Monat Immersion in der Spiegelwelt zwar so schnell vergangen wie ein Tag. Doch während er sich im SchoÃe seiner liebenden Familie erholte, überschlugen sich die Ereignisse im Spiel. Die Clans des Lichts und der Dunkelheit setzen ihre Blitzexpansion ins Niemandsland fort. Berichte von heftigen ZusammenstöÃen zwischen Clan-Spähern - sowohl mit anderen Spielern als auch hochstufigen Monstern - füllen die Seiten der Spiel- und Multimedia-Newsfeeds, während jeder versucht, sich die saftigsten Stücke dieser neuen Gebiete zu sichern. Olgerd weiÃ, dass die Spieler der dunklen Seite einen Groll gegen ihn hegen - und dass ihr instabiler Waffenstillstand mit den Spielern des Lichts jeden Moment gebrochen werden kann. Dann werden die Täler der Silberberge neuen Eindringlingen in die Hände fallen. Olgerd muss den Calteanern helfen, eine Verteidigung für ihre neue Siedlung aufzubauen. Es ist Zeit für ihn, ins Spiel zurückzukehren.
The original Russian-language version of the Mirror World series by one of the founding fathers of LitRPG!Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins. In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods. The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
No one knows for certain what caused the Shadow to come into existence. Clerics say it was the gods laying a curse upon this world. Philosophers maintain that the Shadow of Strix is nothing short of a blessing and new milestone in human progress. But both sides agree that the Shadow will eventually swallow up this world and change it beyond recognition.However, there are also the mages, and they think the whole debate is just so much hot air. They accept the Shadow as is with all its horrors and wonders. Furthermore, for the last several centuries, mages have risked their lives attempting to harness the Shadow's Power for themselves.Unsurprisingly, only a select few have access to knowledge about the Shadow's magic. Max Renard understands that, so he chooses a different and more hazardous path. He decides to head for the frontier himself to experience the Shadow's Power firsthand.
The original Russian-language version of the Mirror World series by one of the founding fathers of LitRPG!Mirror World is stirring, about to embrace the new global changes of its map. Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.A war is coming to Mirror World.Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.All he needs to do now is gain some strength.
The next book of the series! Blood Ties (Last Life Book #3) A Progression Fantasy Series - https: //www.amazon.com/dp/B0BW9J7TLV No one knows for certain what caused the Shadow to come into existence. Clerics say it was the gods laying a curse upon this world. Philosophers maintain that the Shadow of Strix is nothing short of a blessing and new milestone in human progress. But both sides agree that the Shadow will eventually swallow up this world and change it beyond recognition. However, there are also the mages, and they think the whole debate is just so much hot air. They accept the Shadow as is with all its horrors and wonders. Furthermore, for the last several centuries, mages have risked their lives attempting to harness the Shadow's Power for themselves. Unsurprisingly, only a select few have access to knowledge about the Shadow's magic. Max Renard understands that, so he chooses a different and more hazardous path. He decides to head for the frontier himself to experience the Shadow's Power firsthand.
If you're a warrior seeking glorious feats, we need you! The walls of the Maragar Citadel are always in need of heroes!Or are you a wizard in search of forgotten lore? One visit to our Ancient Library will reveal you many a great mystery!Or are you an online player craving excitement? Then you'd better hurry! The Maragar Citadel is rife with adventure - choose one to your liking!Performing deeds of online valor is the last thing on Oleg's mind, though. Neither does he care about any ancient lore. He's never trusted adventure, anyway. Mirror World is no place for the likes of him. Still, he's here to stay - at the demand of Reflex Bank which has granted him a loan for his daughter's hospital treatment. Which is the only reason he's joined the ranks of the defenders of the Maragar Citadel.
In a former life, Jack was gifted, meaning he possessed peculiar abilities. If rich folks found themselves in a jam, Jack could use his talents to get them out of it. Where others were sure to fail, Jack's aristocratic clientele could always count on him to finish jobs cleanly, efficiently, and leave no trace, for which his services commanded a hefty fee.But one day, Jack picked a fight with the wrong man and his old life came to an end. But, as it turned out, his story was far from over.A mysterious supernatural being whisked Jack's consciousness away and into the body of a young nobleman living in a different world in the multiverse - a magical one.In it, he must play the part of Max Renard, illegitimate son of a traitor who was recently executed on orders from the king, which caused Max to lose his home and be forced to dwell in a small town on the western outskirts of the kingdom.And now this new life - his last life - is the one he must lead...
The original Russian-language version of the Mirror World series by one of the founding fathers of LitRPG!The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!"But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Neither will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be.Oleg is doomed to toil away in the recesses of Mirror World's mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
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