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When Devin lost his true love to the 18th-century witch trials, he thought he'd lost his only chance at ever having love and a mortal life again forever. Then the vampire tastes his truelove's blood in another-her tenth generation great-granddaughter-and suddenly, that life is possible again, but only if he can convince Salena Saunders of their destiny.Fighting against the forces who want to protect her and the men who want to have her-including his long-lost vampire brother, Gabriel-Devin struggles to get close enough to prove his love and intentions to Salena while protecting her from Gabriel and her own superstitions. Salena Saunders works as a tour guide in a New Orleans historical home-unraveling the past for tourists-when her own past begins to haunt her, and mythical stories come to life right before her eyes. Afraid for her life, she seeks guidance from fortunetellers and voodoo priestesses, who promise to guide her to her truelove and destiny. Within the realm of monsters, Salena can see her future when she discovers her past.Suited for 18+
Something scientific, and some believe spiritual, is going on in the sky. It's only a matter of days before the first of four total lunar eclipses will light up the sky with a blood-red moon. However, something else is going on in San Francisco. After two hundred years of rest, something supernatural has woken up, and it is on the hunt. As the police investigate a string of ghastly murders that appear ritualistic and scientists watch the sky, something else-a particular kind of evil-lies in wait. While some prepare for its arrival, others prepare to stop it. Julia Stevens lives a simple lifestyle that is suddenly complicated by Seth Lupul. For the first time ever, she finds that she isn't the one in control and that worries her. While she is drawn to the mysterious man, she tries to keep things casual, but when she learns of their intertwined destinies, anything can happen under the blood moon.
Frozen in its sinister history, the house waited for him. Searching for solitude along Vermont's back roads, dejected author Rhett Shaw discovers a dilapidated and abandoned house. Sitting alone on a private road, the house offers Rhett a quiet setting to finish his next book while he repairs it to its former glory.While renovating the house, strange noises, visions, and feelings overwhelm Rhett, making him question his sanity. Despite the phenomena, however, he becomes obsessed with the restorations, and the more sweat he pours into them, the more he feels the house urging him.As the house takes shape, so does Rhett's new book, which seems to write itself. His characters embed themselves inside his thoughts and possibly-he fears-his actions. The same crimes he includes in his manuscript are plaguing his new community in explicit detail, and the distraught author can't tell if he's depicting them before they're committed or after. Is he psychic, or is he the perpetrator?She whispered, "It gets angry, and then it consumes you."Ages 14+
For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games.And for most of that time, he''s been writing *about* games as well. Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the notorious ''Against Worldbuilding''.With an introduction by Matt Hosty.
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