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  • av Alistair Sutcliffe
    274,-

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

  • av Alistair Sutcliffe
    225,-

    Sir Chris Bonnington. "e; Success on all the seven summits is a feat in itself, made all the more remarkable by the fact thay wre all summited at their first attempt. However, Alistair's hardest climb is his recovery from a near fatal brain haemmorhage. All of the survival skills that a climber uses every day in the mountains have, undoubtedly, helped prepare Alistair for this, his greatest challenge."e; On the 1st February 2010 Alistair Sutcliffe suffered a massive brain haemorrhage. The doctors told his wife to say her last goodbyes as he wouldn't survive the night. He did. In this remarkable story Alistair recounts how he became the first man to summit the highest mountain on each of the seven continents at the first attempt. He has endured the harshest climates, been held at gunpoint, seen climbers fall to their deaths and stood on top of the world, but his hardest climb started on the 2nd February 2010, the morning after his brain haemorrhage.

  • - Designing Multisensory User Interfaces
    av Alistair Sutcliffe
    729,-

    This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering.

  • - Patterns for Knowledge and Software Reuse
    av Alistair Sutcliffe
    2 254,-

    Providing a comprehensive library of reusable models, practice methods for reuse, and theoretical insight, this book introduces the subject area of reuse and software engineering and explains a framework for comparing different reuse approaches. It explains the psychological background for reuse and describes generic tasks and meta-domains.

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