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I'm learning to embrace who and what I am, but there's one thing I can't face: the night Zak betrayed me. But even with the mysteries of our shared past hanging between us, I can't turn Zak away when he asks for my help.Powerful fae are going missing, and when he tried to investigate, Lallakai vanished too. Now he wants me to venture with him into the territory of the Shadow Court, but its bloodthirsty courtiers don't welcome meddling druids.Danger is gathering around us, seen and unseen. As we uncover incomprehensible clues about the missing fae, we realize this nightmare runs deeper than we imagined, and unveiling it means delving into the past-our past.If I abandon Zak now, he'll never make it out alive. But if I stay at his side, if I face the truth of that night, it will destroy us both.--From the author of the best-selling Guild Codex books comes a new series that delves into the dark, dangerous world of druids and fae alongside two ravaged souls who may be exactly what the other needs ... if they don't kill each other first.Unveiled can be read as a standalone series or in conjunction with other Guild Codex series. For the full reading order, visit Annette Marie's website.
Piper thought she could handle the Sahar, the most powerful magical weapon in existence. She thought she could protect her loved ones and stop a war. She thought she could make a difference.She was wrong, and her mistakes were paid for in blood.Leaving her world-and her failures-behind, she retreats to the Underworld with Ash and the other draconians. They forge deep into long-abandoned mountains, the first draconians to fly the valleys and passes in centuries-or so they thought. Until now, Ash's mysterious heritage has been nothing but a name, but his presence does not go unnoticed. A new danger stalks him, one that may be even greater than what they escaped.Cut off from the power she'd come to rely on and lost in a world where she doesn't belong, Piper has never felt so hopeless. But she must find her strength, and find it quickly, before she loses Ash to an ancient power he can't fight, before her home is devastated by the daemon war, and before her mind, body, and soul are consumed by the Sahar's insidious magic.
Piper is feeling a bit overwhelmed. With Seiya and Lyre missing, Ash recovering from near fatal injuries, and the Gaians picking fights with daemons all over the city, a girl can't help but think she might be in over her head. And this time, she's on her own.Before she even has a chance to investigate the Gaians' new stockpile of mysterious, high-tech weaponry, an old enemy ambushes her: Samael's henchman Raum. He wants Ash's help and won't take "get lost" for an answer. She doesn't know if she can trust Raum, but even more than that, she can't trust herself with Ash. Sooner or later he'll catch up to her, and she fears she won't be able to walk away from him a second time.Despite her feelings, it will take their combined strength to face a frightening discovery about the Gaians. She and Ash begin to realize that the daemon war is coming to Earth, and they might be the only ones who can stop it-if it's not already too late.
After surviving a round-trip to hell, Piper figures she can survive anything. After all, she just lived through the devastating loss of her Consul apprenticeship and a torturous stint at boarding school. How much worse could it get?Well, she wasn't expecting a group of crazy radicals to burn her home to the ground and take her prisoner.The Gaians, a.k.a. the crazy radicals, plan to rid Earth of daemons and they want Piper to help them. In exchange for her cooperation, they promise her the answer to all her problems: magic. With her own magic, she could reclaim her apprenticeship, the only future she's ever wanted. But her magic comes at price-it could kill her.With the life she's always known crumbling around her and her future slipping from her grasp, she needs Ash's help one more time. But the greatest danger of all lies within her, and no matter what she does, she may lose everything-including him.
The most important rule for an Apprentice Consul is simple: Don't get involved with daemons. Well, Piper is planning to break that rule-big time.After a near-deadly scandal with the Sahar Stone, she has the chance to return to the only life she's ever wanted. All she has to do to keep her Apprenticeship is forget about Ash and Lyre. Ash might be enigmatic and notoriously lethal, and Lyre might be as sinfully irresistible as he is irritating, but they're not bad for a couple of daemons.There's just one problem: Ash is missing.Really, she shouldn't risk her future for him. He lied. He betrayed her. But he also saved her life, damn it. Wherever he is, he's in trouble, and if she doesn't save his sorry butt, who will? But with every dangerous secret she unravels, each one darker than the last, she slips deeper into Ash's world-a world with no escape for either of them.
Piper Griffiths wants one thing in life: to become a Consul, a keeper of the peace between humans and daemons. There are three obstacles in her way.The first is Lyre. Incubus. Hotter than hell and with a wicked streak to match. His greatest mission in life is to annoy the crap out of her, but he isn't as harmless as he seems. The second is Ash. Draconian. Powerful. Dangerous. He knows too much and reveals nothing. Also, disturbingly attractive-and scary. Did she mention scary?The third is the Sahar Stone. Top secret magical weapon of mass destruction. Previously hidden in her Consulate until thieves broke in, went on a murder spree, and disappeared with the weapon.And they left Piper to take the fall for their crimes.Now she's on the run, her dreams of becoming a Consul shattered and every daemon in the city gunning to kill her. She's dead on her own, but there's no one she can trust-no one except two entirely untrustworthy daemons . . . See problems one and two.
12 new stories from the Steel & Stone series, narrated by Ash and LyreFrom her first fateful glimpse of the Sahar Stone to the explosive battle in Asphodel, Piper fought with Ash and Lyre beside her. A draconian and an incubus-an unlikely friendship of two skilled warriors, deadly in very different ways, both hiding dark secrets and dangerous pasts.Now, return to the Steel & Stone world-this time through their eyes. In this collection of short stories set on the same timeline as the original series, Ash and Lyre reveal a whole new side to the trials they faced-both familiar scenes and never-before-seen adventures. Discover Ash's first impression of Piper, their fight in the Styx ring, Lyre's secret role in the escape from Asphodel, and more.This captivating encore to the Steel & Stone series includes 12 all-new stories that complement and expand on the most pivotal moments of the series.
Rule one: Don't look at the demon.When I arrived at my uncle's house, I expected my relatives to be like me-outcast sorcerers who don't practice magic. I was right about the sorcery, but wrong about everything else.Rule two: Don't listen to the demon.My uncle chose a far deadlier power. He calls creatures of darkness into our world, binds them into service contracts, and sells them to the highest bidder. And I'm supposed to act like I don't know how illegal and dangerous it is.Rule three: Don't talk to the demon.All I had to do was keep my nose out of it. Pretend I didn't find the summoning circle in the basement. Pretend I didn't notice the shadowy being trapped inside it. Pretend I didn't break the rules.But I did, and now it's too late.--From the author of Three Mages and a Margarita comes a new series that will plunge an unprepared young woman into the darkest magic of the mythic world.
When I first landed a bartending job at the local guild, I didn't know a thing about magic. These days, I'm practically an expert on the different magical classes, but there's one nobody ever talks about: Demonica.Turns out they have a good reason for that.My guild is strictly hellion-free, but some people will risk life and soul to control the biggest bullies on the mythic playground. And now a demon has been loosed in the city.My three best friends are determined to slay it, but even badass combat mages are critically out-magicked. And that's not all. The monster they're tracking--it's not hiding. It's not fleeing. It's not leaving a trail of corpses everywhere it goes.The demon is hunting too. And in a city full of mythics, it's searching for deadlier prey.If we can't unravel the demon's sinister motivations, more innocent people will die, but finding the answers means digging into dark secrets ... and learning truths I never wanted to know.
Three months ago, I landed a job as a bartender. But not at a bar--at a guild. Yeah, the magic kind.I'm not a badass mage like my three smokin' hot best friends. I'm not a sorcerer or an alchemist, or even a wussy witch. I'm just a human, slinging drinks like a pro and keeping my non-magical nose out of mythic business. Seriously, I know my limits.So why am I currently standing in a black-magic ritual circle across from a fae lord?Somewhere behind me, my three mage friends are battling for their lives. Somewhere near my feet is the rogue witch I just knocked out with a stolen spell. And I have about five seconds to convince this very angry sea god not to shmoosh me like a bug.I'm pretty sure this wasn't in the job description.
When I found myself facing down the scariest black-magic felon in the city, practically daring him to abduct me, I had to wonder exactly how I ended up here.It all started when I accidentally landed a job as a bartender--but not at a bar. At a guild, populated by mages, sorcerers, alchemists, witches, and psychics. Good thing this lame-o human is adaptable, right?Then my favorite guild members--three sexy, powerful, and intermittently charming mages--asked for my help. Did they want access to my encyclopedic knowledge of cocktails? Oh no. They wanted to wrap me up in a pretty ribbon and plunk me in the crosshairs of a murderous rogue to lure him out of hiding.So that's what we did. And that's why I'm here. About to be kidnapped. Oh, and our grand plan for safely capturing said murderous rogue? Yeah, that completely fell apart about two minutes ago.Why did I agree to this again?
When Clio conned her way into the Underworld to steal magic from the notorious spell weavers of Chrysalis, she thought she was helping protect her homeland.Instead, she exposed Lyre's most calamitous spell, and now her half-brother Bastian plans to wield it against the powerful Ra family. Clio and Lyre have to stop him before he can unleash it, but Bastian isn't their only adversary.Chrysalis wants the shadow weave-and they want Lyre dead. And this time, they aren't trusting mercenaries to get the job done. Lyre's father is coming for him, and no magic can defeat the most lethal weaver in the three realms.From the scorching deserts of Ra to the darkest corner of the Underworld, Clio and Lyre must chase the shadow weave as both the hunters and the hunted. To make it out alive, they'll need magic more devious and dangerous than either of them alone possesses, and if they fail, the realms will pay the price.
Clio has the rare ability to mimic magic. Sent on a mission to steal spells from the most dangerous family in the Underworld, she ends up stealing something else: their spell weaver.As a nymph living in exile among humans, Clio has picked up all sorts of unique survival skills. But pilfering magic from the Underworld's deadliest spell weavers? Not so much.Unfortunately, that's exactly what she has to do to earn a ticket back home.Conning her way into the Underworld may have gone pretty well, but now she's got a new problem. His name is Lyre and he's a sinfully alluring incubus, a skilled spell weaver, and the only thing standing between her and stealing some damn magic.Maneuvering around him without blowing her cover shouldn't be that difficult, but chaos has been dogging her every step. Monsters hide behind beautiful faces and Lyre keeps saving her neck even though they're enemies. Kind of enemies? Either way, her mission is getting complicated fast, and in the Underworld, even one mistake could prove fatal.
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