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Eighteen-year-old Jory Pike, a half-blood Chippewa, is depending upon her Native ancestry to help her investigate one of the strangest hauntings she's ever encountered. A 500-plus acre ranch in rural Montana is under psychic and physical attack. The ranch's owner, the elderly Ambrose Tucker, is determined to hold steadfast and courageously to his beloved property. Answering an ad in Jory's outfit, The Badlands Paranormal Society, Ambrose hopes to rid his property of evil spirits once and for all.Jory and her crew of three other teenagers, each of whom bring to the table their own line of skills and expertise, have brought every known piece of hardware and technical equipment to Granite Springs Ranch. Although the assignment seems ordinary at first, and the answer to the haunting seems eminent, everything spirals out of control and leaves the team terrified. The problem is, they have no idea that they're being outclassed and sabotaged by a malevolent spirit, who seems to know their every move.If Jory and the Badlands Paranormal Society don't solve the problem in quick fashion, they stand to lose the $50,000 extermination fee, but worst of all, they will allow a dangerous and unmerciful entity to unleash a hoard of vicious mythological creatures that will run rampant over the ranch and surrounding properties. Jory has no idea how she and her teammate's mettle will be tested, bringing them near the edge of insanity, physical endurance and death.
Seventeen year-old Jory Pike knows a thing or two about Indian lore from her half-blood Chippewa ancestry. She can trap, hunt and fish with the best of them. She has a team of three other teens friends called The Badlands Paranormal Society. Instead of bagging groceries or playing on I-pods, they think they can excel at banishing evil spirits. They hope to cleanse houses and earn fat paychecks for their services. Dream catchers aren't just the chic hoops tourists buy at novelty shops--they work. And sometimes they clog up with nightmares until they collapse under their own evil weight, sending the dreamer into an alternate world. Jory uses her worst nightmare to enter the dream catcher world. Everything goes right on schedule but Jory bitten off more than they can chew. Now Jory and her friends are there, trapped between the people who have confessed their sins to the Great Spirit and are seeking a way out, and the monsters and evil spirits, which are happy to keep them trapped in the web world forever.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.