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The Gothic Vision examines a broad range of tales of horror, terror, the uncanny and the supernatural, spanning the late eighteenth century to the present, and of related theoretical approaches to the realm of dark writing.
This text presents a theory of what dress means in relation to the body. Identity relies on boundaries to individuate the self. Dress challenges boundaries: it frames the body and serves both to distinguish and connect self and "Other". It argues that clothing is both a boundary and not a boundary.
Offers an introduction to the key concepts and themes in French feminist thought, both the materialist and the linguistic/psychoanalytic traditions. This book outlines the philosophical and political diversity of French feminism, and traces the connections between French and Anglo-American feminist approaches and methodologies.
While offering a comprehensive review of existing Klimt criticism, this book aims to shed new light on the artist's output by arguing that his works challenge a number of established boundaries, thereby performing a continual crossing of thresholds. This study explores Klimt's threshold universe by means of detailed analyses of a wide range of his works from all phases of his prolific career.
This text explores the work of a wide range of writers, setting their work in the context of science fiction, other literary genres, genre cinema and contemporary work on the culture of technology.
Ranging from Chretien de Troyes to Shakespeare, this study proposes that the chivalric romance is characterized by a centreless structure, a self-conscious fictionality and a sense of irony. The genre's form is tied to historical reality, yet represents the archetype of imaginative literature, creating multifold fantasy worlds which audiences inhabit in denial of their real-life social contexts.
Documenting Studio Gainax's achievements, this book provides a critical overview of both the company and its prolific catalog of films. It details Gainax's rise to success, outlining the most salient aspects of the company's professional development and assessing the studio's distinctive aesthetic vision.
A critical study of Miyazaki's work, this book begins with an analysis of the visual conventions of manga, Japanese comic books, anime, an overview of Japanese animated films, and a consideration of the techniques deployed by both traditional cell and computer animation and details his foray into comic books and animation.
Drawing from categories as varied as romance, comedy, slice of life drama, science fiction, bildungsroman, and school drama, this examines anime's representation of characters pursuing diverse artistic activities and related aesthetic visions, focusing closely on the concepts of creativity, talent, expressivity and experimentation. Additionally, it engages with anime's own artistry, proposing that those characters' endeavours provide metaphors for the aims and objectives pursued by anime itself as an evolving art form.
Exploring a selection of anime adaptations of famous works of both Eastern and Western provenance, this book is concerned with appreciating their significance and appeal as independent texts.
This study addresses the relationship between Japanese aesthetics, a field steeped in philosophy and traditional knowledge, and anime, a prominent part of contemporary popular culture. There are three premises: (1) the abstract concepts promoted by Japanese aesthetics find concrete expression at the most disparate levels of everyday life; (2) the abstract and the concrete coalesce in the visual domain, attesting to the visual nature of Japanese culture at large; and (3) anime can help us appreciate many aspects of Japan’s aesthetic legacy, in terms of both its theoretical propositions and its visual, even tangible, aspects.
Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game. This book describes the thematic and structural traits of a popular development within the realm of anime: series adapted from visual novels.
The topos of memory has played a significant role in anime over the course of its evolution as an art form and as a popular form of entertainment. This study provides an analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It highlights the prominence of memory in anime.
This text brings together the key concepts, issues and debates in critical and cultural theory today.
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