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  • av Daniel Punday
    473,-

    This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.

  • av Daniel Punday
    581,-

    In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday's Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game. Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts-concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story's setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field's theoretical foundations.

  • av Daniel Punday
    442,-

    Develops a rigorous theory of narrative as apost-deconstructive model for interpretation.

  • - The Institutional Construction of Contemporary American Fiction
    av Daniel Punday
    564,-

  • - The Novel in the New Media Ecology
    av Daniel Punday
    658,-

    By examining how some of the best fiction writers have taken up the challenge of film, television, video games, and hypertext, Daniel Punday offers an enlightening look into the current status of such fundamental narrative concepts as character, plot, and setting. Writing at the Limit explores what it really means to be writing at print's media limit.

  • - Digital Media as Narrative Theory
    av Daniel Punday
    1 064,-

    In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday''s Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game. Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts-concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story''s setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field''s theoretical foundations. 

  • av Daniel Punday
    282,-

    What does it mean to be awriter today? Is writing code for an app equivalent to writing a novel? Shouldwe change how we teach writing? Computing as Writing ponders both theimplications and contradictions of the common metaphor that equates computingand writing, from "notebook" computers to "writing" code.

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