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You just melted the barrel of your gun and Your armor is shot full of holes. no cavalry is coming over the hill And you've still got to fly the shatterzone. You thought you were going to get rich and get home. Now it looks like all you may get is dead. All in all, a hell of a bad day. It's a vast and dangerous sea of planets and stars, where a group of adventurers can just as easily improve their own fortunes or meet a swift and brutal death. Explore all its wonder, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. This classic reprint combines the Rule Book, Players' Guide, and Universe Guide into a single volume and requires two 10-sided dice. MasterDeck(tm) cards optional, but recommended for enhanced play.
Add expanded starship combat rules to your shatterzone game in which teamwork is key. All players are part of the action, whethere they want to be or not. Exciting and dramatic fights in outer-space await! Plus, construction rules provide a framework for designing new spaceships and starships. Build your own craft, test them in combat, and assign your players as the ship's crew: pilot, gunner, comm-tech, comptroller, or power manager. This classic reprint of Tech Book: Ships(TM) requires the Shatterzone(TM) core rules (either the original boxed set or classic reprint).
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.