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This is a text on games and how to play them intelligently. In Volume 1, the authors do the spade work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
Here, the game "dots and boxes" serves as an introduction to mathematical game theory. The title is a guide to the game and its mathematical underpinnings. Chapters on strategy are interspersed with 100 sample problems and their strategic solutions.
Here, the game "dots and boxes" serves as an introduction to mathematical game theory. The title is a guide to the game and its mathematical underpinnings. Chapters on strategy are interspersed with 100 sample problems and their strategic solutions.
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition
This is a text on games and how to play them intelligently. In Volume 2, the authors have a change of heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.