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The enemy promises conflict and annihilationTheir allies threaten betrayal and devastationA daughter of Earth raises the call of defianceAnd the Imperium has never knelt!When the Taljzi's genocidal invasion brought promises of aid from the oldest and greatest of the Core Powers, humanity and the Imperium looked to the Mesharom for salvation. But that salvation turns to ash as the Mesharom demand the surrender of the very weapons that saved the Imperium.Defiance leaves the Imperium facing the Taljzi without the aide of the galaxy's wisest race, but with their old enemies the Kanzi at their side, they have no choice but to end this war at any cost.But Mesharom and Taljzi alike have scattered fire and death across the stars. The Imperial forces under Fleet Lord Harriet Tanaka will need every scrap of firepower and cleverness not only to defeat their enemies…but to find them in the first place.
A dying world, shattered by a broken machineA desperate flight, their only hope for refugeA robotic race, ally and destroyer alikeThe Republic of Exilium has grown in strength and confidence at the far end of the galaxy from the rest of mankind, sending out scout ships to survey the worlds around them as they try to learn more about the mysterious Construction Matrix AIs. Finding one of the genocidal rogues of that mysterious "race" in the process of destroying an inhabited world, Captain Octavio Catalan his ship into a desperate battle. He is victorious-but he is too late. The world of the strange aliens he has encountered is doomed.The distant Republic can barely help, but the honor of their leaders will not permit them to stand idly by. Ships and crews are set into motion to commence a desperate evacuation of their newfound friends, and debts with the strange Matrices are called in.One branch of Matrices destroyed the planet. Another may well save it-but the AIs have their own agenda and the price they ask may be beyond the Republic and its new allies…
A defector with a dangerous leadA chance to speak for the silentA perilous quest into enemy starsWhen the star system of Legatus was preparing to secede from the Protectorate of the Mage-King of Mars, it was the secret agents of the Legatan Military Intelligence Directorate that laid the groundwork and fought the covert war to make it happen.Now, as the open conflict draws to a bloody stalemate, LMID has been broken. Their leader is dead, murdered by agents of the Republic they helped birth. Their surviving agents have scattered, following a final protocol that orders them to defect to the Protectorate.An old friend brings all of this to Damien Montgomery, First Hand of the Mage-King, and begs for his help in unravelling the mystery. The only answers lie where the Hands of Mars should never go: on the worlds of the Republic.
An enemy of newfound strengthA friend gone missing in the nightA threat that can be ignored no more Brad Madrid, Commodore of the Vikings Mercenary Company, has once again been drawn into the war against the resurgent Cadre. Called into action in battles across the Solar System, from the fogs of Venus to the ice fields of Ceres, he faces deadly enemies at every turn.In the midst of the chaos, Brad learns that his Agency contact and partner, Kate Falcone, has gone missing before she could deliver the evidence of treason she carried. With millions of lives at stake, finding her cannot be his first priority, but he searches as he goes.Then an old enemy shares a poisonous gift as they flee from battle: the Cadre doesn't have Kate Falcone. They know who does, however, and the hints they give Brad lead him to the one place he thought he would never make war…
The mother, ruler of an entire world Sent to the heart of an old enemy to build a new peaceThe daughter, officer of a deadly warship Sent to the darkness to find the new enemy hunting them allA dozen inhabited worlds of the Kanzi Theocracy and the A!Tol Imperium are ash. Millions of sentients of a dozen species are dead, including humans from the brand-new colonies built under the Imperium's watch. Despite the losses, the strange Taljzi fanatics have been defeated-but everything suggests that more will be coming.The Empress of the A!Tol has resolved that the cold war between A!Tol and Kanzi must end. She sends Duchess Annette Bond to the heart of the Kanzi Theocracy to negotiate a new alliance.Elsewhere, Bond's stepdaughter Morgan Casimir and the battleship Bellerophon are sent into the darkness beyond known space to see what they can learn about the Taljzi.As they uncover old secrets of new enemies and new secrets of old enemies the fate of humanity and five dozen other races hangs on the actions of mother and daughter alike!
A humanitarian mission into unfriendly starsA training cruise under the watch of a fortified fleet baseThe closing jaws of a trap years in the making It has been over a year since the UnArcana Worlds of the Protectorate of the Mage-King of Mars seceded, shattering the unity of the human race. The new Republic of Faith and Reason has raised new banners in defiance of the power of the Protectorate's Mage aristocracy.Now, Hand Damien Montgomery commands a relief mission to a Republic world ravaged by famine. His humanitarian mission collides with a newborn military beginning to flex its muscles-and a newborn nation prepared to accept no violations of its sovereignty, regardless of their needs.Elsewhere, disaster strikes the Nia Kriti Fleet Base as an earthquake shattered their only communication with the rest of the Protectorate. Officer-in-training Roslyn Chambers is in the middle of the recovery effort when she realizes Nia Kriti is under attack.The Republic is done with peace. They are coming for the Protectorate-and they will see the fleets of Mars break!
A newly-founded human colony world burned from orbitA warship squadron of the galaxy's oldest race ambushed and destroyedAn ancient enemy reborn in the darkness beyond the known starsThe A!Tol Imperium and their new human subjects have had fifteen years of relative peace. New colonies have been founded, new worlds explored, new ships built. Formal and informal alliances have been built with the ancient powers of the Core, leaving humanity and the Imperium seemingly on the brink of a new dawn.The devastation of one of the newly-founded human colonies sends ripples of shock through the Imperium, and a battle fleet under Fleet Lord Harriet Tanaka is dispatched to the edge of the Imperium to find the culprits and bring them to justice.Meanwhile, the destruction of a Mesharom Frontier Fleet squadron calls the Duchy of Terra's newest warship, Bellerophon, into action and combat with a strange new power that bears all the signs of the Imperium's age-old enemy, the Kanzi.Aboard Bellerophon is Annette Bond's stepdaughter, Morgan Casimir. The recently promoted junior officer will be thrust into the crucible of war and challenged to rise to her mother's example in the face of this both new and ancient enemy…
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster-and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas.
An enemy hidden in the shadowsA crack in the armor of secrecyOne chance to find an answerCaptain David Rice and the crew of Red Falcon have spent two years infiltrating the arms smuggling underworld of the Protectorate of the Mage-King of Mars. When the co-opted rebellion on Ardennes reveals a supply chain of weapons intended to fight Mars, this makes them the perfect team to investigate.His new mission brings him across old friends and old enemies alike, but as his suspects start turning up dead, David realizes he isn't the only one following the loose ends.As shadowy enemies move to position themselves for civil war, Red Falcon's crew must chase an ever-shrinking set of clues. If they succeed, they might just buy the Protectorate peace for their lifetime.But if they fail…
An uneasy peace broken by an old enemyAn old ally owed debts and obligationsA new mission to bring light into darknessIn the aftermath of the destruction of the Cadre's main base, there was a period of quiet in the Solar System. Now, however, pirate attacks are on the rise again. When the Cadre ambushes a medical convoy under the protection of Brad Madrid and the Vikings Mercenary Company, the attacking warship turns out to be of a type and class the pirates should never have come into possession of.The Cadre is no longer limited to pirate corvettes and scratch-built destroyers. Somehow, they've come into possession of a modern fleet of warships no one outside the Commonwealth should possess.Brad Madrid owes the Agency and the Commonwealth his allegiance and his life. So when Kate Falcone calls on him to help seek out the Cadre's new shipyard, he answers without hesitation. Their investigation, however, will draw his mercenary company into a newborn conflict unlike anything he's ever faced before.
A mercenary with a secret pastA pirate leader with a secret missionA clash that will shake planetsMercenary Captain Brad Madrid has spent years building the resources to go after the man who murdered his family. His new career has benefits-but also duties and responsibilities he cannot lightly brush aside.A new mission brings him once again into conflict with the Terror, however, and as friends and lovers alike perish around him, he realizes that responsibility and vengeance align. Neither the man he was nor the man he is can suffer the Terror to live.Aided by allies across the planets and a familiar shadowy spy, Brad will hunt his enemy across the Solar System, chasing down a final confrontation that will shake the foundations of humanity…and fulfil his Oath of Vengeance.
The Vampire War is over.The United States is reeling.The Masquerade is fragmenting.The Apocalypse is here…The long and bloody war with the vampires in the United States has finally ended, thanks to the efforts of the vampire Arbiter and ONSET Commander David White-and a nuclear explosion on American soil.The final battle proves harder to conceal than hoped, however, and a series of high profile incidents end any chance of hiding the supernatural. Suddenly the world is faced with the fact that it is both more wonderful and more terrible than humanity ever realized.But as the US Government struggles to adapt to this new reality, old enemies have set into motion plans that could render humanity's struggles irrelevant. There are those beyond the Seal who were once Gods…and they want their planet back!
A war older than the nationAn enemy with agents at every turnAn ancient foe with an offer of peaceThe alliance with the Elfin Warriors has allowed the United States Government's supernatural forces, the Omicron Branch, to hold the line against the demons and take the war to the Vampire Familias, defeating them in battle and reclaiming their resources.Victory against the vampires, however, leaves David White with a moral dilemma as he captures an entire convoy of freshly turned vampires: beyond saving, but innocent of their species' crimes. Duty only allows one fate for them-but then an ancient vampire arrives to negotiate for their freedom.Letting them go drags David into the middle of a political nightmare as the Omicron branch must decide which is more important: Omicron's authority and revenge for their dead, or the very Constitution and people they are sworn to defend…
An paranormal agency in tattersA critical alliance that must not failA betrayal in their darkest hourThe demon Ekhmez ripped out the heart of America's supernatural defenders and strengthened their foes. The agencies of the Omicron branch of the US government face a newly expanded threat with their resources stretched to the breaking point.To hold the line, newly promoted Commander David White of ONSET is sent to forge an alliance with the Elfin Conclave, a supernatural organization with its own history, grudges and politics.When violence wracks the Conclave and guts the allies they sought, David White must hunt the Elfin's foes across the Pacific northwest, taking any help that comes his way-because when the world is on fire, can you turn away your enemy's enemy?
A small town cop with an unexpected giftA shadowy government agency on the side of justiceA call no good man could turn awayWhen vampires attack David White's small town, only luck, firepower, and the intervention of an elite government task force save his life. The aftermath of the attack leaves him in the middle of the world's biggest secret: the existence of government agencies that regulate the supernatural.They insist that David's "luck" is actually a supernatural gift, and he's immediately recruited into ONSET, the most shadowy part of America's thin blue line of police protectors.Questioning both his gifts and the agency he now serves, David is drawn into an escalating battle that threatens all of humanity. If he isn't what ONSET thinks he is, the entire world may pay the price.
From one Court, two are born… as a new Lord is crowned in gloryBut a murderer risks all their secrets… bringing shadows that could burn everything downJason Kilkenny is a quarter-human Vassal of the Queen of the Fae and the neutral arbiter of supernatural affairs around the Fae Court in the Canadian city of Calgary. He has spent half a year building relationships with the existing power structure-but all of that is thrown into chaos when the Fae leadership dictates that Calgary's Court split into Seelie and Unseelie factions. Backed by the highest authority, the new Lord Andrell is there to build an Unseelie Court from nothing, and he will brook no interference, no challenges.Meanwhile, a rogue Fae launches a vicious slaughter at Calgary's largest public event, and Jason is dragged into an investigation and pursuit of a monster far more powerful than he is. The rogue's Unseelie heritage brings him into conflict with Lord Andrell, and the city's peace is threatened.One wrong step could unleash civil war between the new Courts and Jason's own secrets could lead to lighting the embers of a civil war amongst all Fae-embers that have slumbered since before his birth.If only he knew what those secrets were…
Mars destroyed his ship - but gave him a new one.Mars drafted his Mage - for the good of humanity!He should have known that wouldn't be the end of it…Captain David Rice has a new ship, a new crew, and a new set of Jump Mages to carry him between the stars. All he wants is to haul cargo, make money and keep his head down.His past, however, is not so willing to let him go. An old enemy is reaching out from beyond the grave to destroy any chance of peace or life for Captain Rice-and old friends are only making things more complicated!All he wants is to be a businessman, but as the death toll mounts he must decide what is more important: his quiet life or the peace humanity has enjoyed for centuries…
A war fought in the shadowsA conspiracy shattered in fireA moment of weakness…When politics are played for blood.The destruction of the secret archive of the Royal Order of Keepers on Mars has left Damien Montgomery, Hand of the Mage-King, with his enemies defeated, his lover dead-and his questions unanswered.When he seeks out the remaining Keepers for answers, he discovers only violence and death in their strongholds. Someone else is hunting down the survivors to make sure they never answer Damien's questions-or anyone else's.As a wave of murder sweeps Mars and the consequences of the Keepers' conspiracy sink home, Damien is summoned before the Council of the Protectorate to answer for the deaths of two other Hands. In the political heart of the Protectorate of Mars, he finds he may be forced to choose between honoring the oaths he swore and preserving the survival of the Protectorate itself!
An alien ruinA murdered archeologistAn ancient secret-and a conspiracy that will kill to keep it!When a scientist is murdered after finding signs of alien magic in an archeological dig, Mage Damien Montgomery, Hand of the Mage-King of Mars, is sent to investigate both the murder and the alien runes.His investigation is interrupted when a mysterious ship attacks the ruins with weapons only available to the Martian Navy. Despite saving the dig site, Montgomery is left with more questions than answers.His investigations reveal questions about the origin of his magic and his nation-and lead him back to the one place that should be safe: the court of the Mage-King of Mars.
YOU CAN NEVER GO HOMEWhen accusations of piracy and mass murder are laid against his homeworld, Damien Montgomery is sent to resolve the crisis.As counter-accusations fly and an old flame re-enters his life, the newest Hand of the Mage-King of Mars finds himself in the midst of a bloody interstellar shadow war. With the death toll mounting, Damien must decide whether he should trust the world he came from - or the world that asked for his help.The wrong choice will trigger a civil war that could shatter human civilization.No pressure.Voice of Mars is book 3 of the Starship's Mage series.
ROGUE MAGE TURNED INTERPLANETARY ENVOYThree years ago, as Ship's Mage of the starship Blue Jay, Damien Montgomery was pursued to the edge of human space by both the agents and enemies of the Mage-King of Mars - before being brought in from the cold.Now, trained in new skills by the Mage-King himself, Damien has been sent to the planet Ardennes alongside Alaura Stealey, Hand of the King. A rebel movement there has destroyed cities fighting a Governor seemingly lost to corruption.But not all on Ardennes is as it seems. As allies becomes enemies and an entire world comes apart in chaos around him, Damien will find both his skills and integrity tested to the utter limit.
A ship that cannot leaveA Mage that will not stayA meeting of desperationsIn a galaxy tied together by the magic of the elite Jump Mages, Damien Montgomery graduates into their numbers-only to discover that without connections, he can't find a ship and is stuck in the Sherwood system.Pirates attacked David Rice's jump freighter, leaving him with a dead Mage and a damaged ship-stuck in Sherwood, where a grieving father has blacklisted him from hiring a replacement Jump Mage.When their desperate needs meet, Damien Montgomery is drawn into a conflict with the most powerful criminal organization in the galaxy-and to the attention of the Mage-King of Mars himself!
A pirate attack with only one survivorA conspiracy woven across the planetsA vengeance that will not be deniedWhen pirates seize the inter-planetary freighter owned by Brad Mantruso's family, he is dumped into space. Saved from death by a passing Fleet ship, he is left with nothing but his skills, a gun, and a burning desire for vengeance.Acquiring a ship, he reinvents himself as the mercenary Captain Brad Madrid. Before he can pursue his enemies, however, he finds himself dragged into an unexpected conflict when his ship's history draws new enemies to him.Beset by pirates, slavers, and a woman who might be his savior-but definitely is a spy-it will take all of his skill, cunning, and new friends to claim his revenge!
A ragged newcomer… With a secret even he doesn't knowA backwater city… With a countdown to an explosion no one is expectingA secret Covenant… And a conspiracy to break it to piecesJason Kilkenny is a new arrival in the Canadian city of Calgary. Unlike most newcomers, Jason isn't looking for a job in oil and gas: he's a half-fae changeling that wants to get away from the politics of the inhuman races.He soon learns that despite being a supernatural backwater, the city is run by a near-godlike Wizard-and the shadows are full of unseen dangers. Jason's here to hide, but he finds himself called to service by Calgary's understaffed Fae Court.As supernatural politics collide in his new home, Jason's plan to keep his head down is shattered and he finds himself testing the limits of his meager gifts. He cannot run, he cannot hide…and if he loses, he loses everything.
A battered but undefeated AllianceA war they cannot win by forceA plan to turn the tide of history!For two years, the Castle Federation and the Alliance of Free Stars have stood against Marshal James Walkingstick of the Terran Commonwealth and his mission of conquest. Battles have been won and lost, worlds have died, and soldiers like Admiral Kyle Roberts have been forged on the anvil of war.But the Alliance cannot win. The Commonwealth has more worlds, more ships, more soldiers. They claim their victory is inevitable. That history is on their side.Refusing to accept the Commonwealth's future, the Alliance embarks on a do-or-die mission to end the war in one strike. If Kyle Roberts's plan works, the Commonwealth will break.But if it fails the Alliance will be broken.
A helpless ally calls for aidA ruthless enemy strikes without mercyThe fate of empires turns on even the smallest actionsWhen a minor trade partner sends the Castle Federation a desperate call for aid, they have few resources to spare from their all-consuming war against the Terran Commonwealth. Unwilling to be seen failing their allies but able to spare only a tiny force, Castle sends a hero to command the task group: Captain Kyle Roberts, the Stellar Fox.Beyond the Rimward frontier of the Federation and its allies, little is as it seems. The pirates are being armed by an outside force, and the politics of these worlds is made deadlier by their poverty. When the Coraline Imperium-the Federation's oft-difficult ally-sends forces as well, it risks a conflict that could undermine the Alliance protecting them both.There are deeper games afoot as local schemes play the great powers against each other. Captain Roberts is caught in the chaos as fire and blood explode across the region. There is only one certainty: these Rimward Stars must not fall.
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