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PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to enter evil Baron Sukhumvit's devilish dungeon and take part in his Trial of Champions? It's a trap-filled and monster-infested labyrinth where you'll compete against five other adventurers to collect certain gems, which are the key to escaping and winning the Trial.
In this brand new addition to the Fighting Fantasy series, you - the hero - must travel all over Allansia on a dangerous quest. What starts as a treasure hunt soon takes a darker turn, with the potential return of a terrifying old foe on the horizon...
The powerful warlock Zagor must be slain - but first you'll need to make it through the caverns of his mountain stronghold. Many adventurers before you have taken a wrong turn in the maze and perished at the hands and claws of the Warlock's gruesome servants.
A war is raging and your help is needed to vanquish the evil trolls. To save the dwarfs, you must find the grand wizard Yaztromo and track down the pieces of a legendary war hammer lost in the depths of Darkwood Forest where gruesome monsters lurk ... Step up, hero, it's time to fight!
The evil sorcerer, Zagor, was thought to be defeated: but by the power of dark sorcery, he has risen from the dead to re-take his seat in forbidding Firetop Mountain and wreak revenge. YOU, the hero, must put an end to his reign of terror, once and for all!
A full-colour illustrated history of the store that changed gaming for ever, as told by its founders.Games Workshop, Warhammer, White Dwarf, Citadel Miniatures and Fighting Fantasy are names which trigger powerful memories for millions of people around the world. The cultural impact of Games Workshop and Fighting Fantasy has been remarkable. But how did it all begin? Since starting out in 1975 as a part-time mail-order business in a modest third-floor flat in West London, Games Workshop has grown from its humble beginnings to become a FTSE 250 company listed on the London Stock Exchange. From distributing Dungeons & Dragons, to living in the back of a van, to opening Games Workshop stores, to creating Fighting Fantasy, to launching Warhammer, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. Dice Men is the fascinating, never-before-told story of an iconic company which changed the world of tabletop gaming for ever. It's an insight into the rollercoaster first year of Games Workshop and the birth of the industry.
After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. From being the hunter, you become the hunted. Now you must find the Assassins before they find you. But who are they? Where are they? Everybody you meet could be an assassin. Trust no-one...
Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age and take over the world. Will YOU be able to stop her?
PART STORY, PART GAME - PURE ADVENTURE! You, the hero, are tasked with confronting the terrifying Lizard King and freeing the human slaves captured by his bloodthirsty army. You must discover the chink in his armour if you have any hope of defeating him...
"The year is 2024: it's eighteen months since an unknown virus wiped out over eighty-five percent of the world's population. The remainder were faced with a new world order where violence and chaos rule unchallenged. Former I-400 Driver Bella De La Rosa is one of the fifteen percent--living every day as if it were her last. She must hone her racing skills to become a scavenger of the Freeway, and survive any way she can"--Back cover.
Think you're a genius? Take this test and find out! A collection of ingenious puzzles designed to delight even the most devious mind, Brilliant Brain Teasers is sure to whip your gray matter into shape. From maddening Mondrians to complex cryptomath, these challenges work both the left and right sides of your brain, and everything in between. Starting out slowly, Brilliant Brain Teasers warms up those thinking muscles before gradually descending into mind-boggling, multistep logic puzzles that will have your brain muscles burning. If you intend to keep your wits sharp, then grab a pencil, a timer, crack open this book, and start weaving your way through the maze of riddles, enigmas, and brain teasers, keeping score as you go. By the end, you'll know how big your brain is (or isn't), and how much fun it is to exercise your mind.
Do YOU have what it takes to defeat the Iron Giants that are destroyingAllansia?When an ancient artifact is discovered inside Firetop Mountain, itsevil magic unleashes terrifying automatons upon the world. Ina race against time, YOU must find the only person who knows howto defeat them.
Ian Livingstone is the Godfather of the British gaming industry. In Hacking the Curriculum, he explains the critical importance of coding and computing in modern schools - and offers teachers and school leaders real practical guidance on how to improve their current provision.
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