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  • - A LitRPG Dungeon Diver Adventure
    av J D Astra
    221,-

    An underrated dungeon. A determined dungeoneer. One chance for a new start.Since the moment Rhen delved his first dungeon, he's wanted nothing more than to own one himself. When a tiny plot pops up in the Dungeon Owner's Guild, Rhen decides to take a leap of faith and realize his dream.Rhen soon discovers the little dungeon has a lot more to offer than the Guild previously assessed-and that could mean big trouble. A powerful rival dungeon owner is breathing down Rhen's neck for snatching up all the delvers in town, envious of his wild luck and the success he's built from it.To keep his dungeon safe and profitable, Rhen must acquire enough dungeoneers for a raid group and unlock the ultimate wealth: the Nexus node-a doorway to a new realm and a path to escape a dangerous secret. If he can't power the Nexus node with the dungeon's limited energy, his venture could be over before it's even begun, and his dreams of founding a realm he can call home a faded memory.From J.D. Astra, author of Monster Haven, Bastion Acadmey, and Viridian Gate Online: Firebrand, comes a brand new LitRPG adventure that delves the deepest dungeons in order to turn the steepest profit.

  • - A LitRPG Dungeon Diver Adventure
    av J D Astra
    206,-

    Work hard. Slay hard. Survive the bureaucratic, red-tape nightmare.Against the odds and with all secrets revealed, Rhen pulled through the paperwork apocalypse and validated his Nexus claim. Now with a shiny portal to a new realm called The Ease, Rhen can finally relax and get some monster hunting done... But only after his growth strategy meeting, his Nexus Protectorate gathering, and seeing to all the dungeon modifications. Couple that with a goddess asking him to radically change the realms for her, and Rhen is rightfully too exhausted for dungeon delving at the end of the day. Something's gotta give, and it isn't going to be him. With a powerful enemy turned potential ally, Rhen will have to find a way to convince the other Protectorates to evolve the way they do business. If he can't, it won't just be Rhen paying the Goddess' price, but all the realms.

  • - A LitRPG Dungeon Diver Adventure
    av J D Astra
    226,-

    Even in a new realm, Rhen can't hide from his inescapable past.Gigafish slain, nexus node activated, and a new realm discovered. Rhen is on cloud nine... until the paperwork comes in.Now he's charged with preparing his dungeon to become a transport hub to the new realm, but the regulations are maddening. To help manage the insanity, Rhen hires a specialist to handle his contracts while he slays the boss monsters.But soon enough his hired help is creating new issues, uncovering secrets that Rhen thought were buried for good. Will his past ruin his future, or can Rhen keep his skeletons in the dungeon long enough to make a killing?From J.D. Astra, author of Monster Haven, Bastion Academy, and Viridian Gate Online: Firebrand, comes a brand new LitRPG adventure that delves the deepest dungeons in order to turn the steepest profit.

  • av J D Astra
    238,-

    Getting transformed into a dungeon against her will wasn't the first bad thing to happen to Dollitrice Grandmeir. Or the last... Dolli will have to battle wyverns, lootthirsty heroes, and cannibalistic dungeons to protect her village of monsters, who just want to grow a damn herb garden for their new brew. Even when the dungeon evolves and they take their action on the road, Monster Haven can't escape the hungry greed of the heroes who think they're just playing a game. Unlikely alliances will be struck, heroes will be sent for respawn, and ho-ho-ho's will be merrily shouted from the backs of werereindeer as they fly away from exploding kaiju dungeons in these three action-packed novellas: Reluctant Dungeon, Revenging Dungeon, and Roaming Dungeon.

  • - A Dungeon Core GameLit Fantasy
    av J D Astra
    130,-

    'Tis the season to be jolly... assuming jolly means murderous. Dollitrice Grandmeir never thought her village would turn into a dungeon, or that she'd battle a Kaiju Overlord with the help of her giant Tortoise. Now she's got an all-new weirdness on her radar. The Twelve Days of Crisismas are coming, and without a special brew of Eggnog, Taffy and the Ex-Mas Posse will transform into horrific Grumpus monsters, annihilating Dolli's dungeon from the inside out. That special brew-Egg Noggin-Fogger-is just what the Neckbeards ordered. The guild of heroes raids Monster Haven relentlessly to get their hands on the whiskey blend, pushing back the Posse's production and putting the whole brew at risk. If they can't get a few days of peace and quiet, they'll have no choice but to flee Monster Haven to prepare for the horrific transformation. Dolli must take her dungeon on the road to avoid the raids, all while searching for her own game ender: Sherkahn's Shillelagh, a tool of the heroes' own making that has the power to close the portals to her world once and for all. Can they evade the Neckbeards long enough to complete the brew, or will Dolli have to send her merry elf additions into the wilds to protect her dungeon and finish the quest for the staff? From J.D. Astra, bestselling author of Viridian Gate Online: Firebrand, Bastion Academy, and Deathless Dungeoneers, comes a brand new dungeon core series bursting at the seams with humor, heart, and, of course, murder.

  • av J D Astra
    203,-

  • av J D Astra
    189,-

  • av J D Astra
    206,-

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