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The Red Eyes have taken over the Earth. Can Casey use her new powers to lead the resistance? The third in an exciting and original sci-fi adventure trilogy for the gaming generation.Catapulted forward four years, Casey and her teammates have landed on a very different Earth from the one they left only a few days before. The Red Eye aliens have taken over, leaving carnage in their wake as they ruthlessly search for the key to intergalactic domination. And they seem to have all the adults ¿ and Casey¿s younger brother Pete ¿ in their thrall. Determined to free their families and stop the Red Eyes from discovering the final piece in the puzzle, the gamers team up with a rag-tag bunch of teenagers who call themselves the Resistance. Casey still has the powers conferred on her by the wise and ancient Squids. But will it be enough?
Caught up in an alien war on a distant galaxy, Casey and her team are fighting for their lives ¿ but which side should they be on? The second in an exciting and original debut sci-fi adventure trilogy for the gaming generation.Casey and hundreds of other SkyWakers are now stuck on the planet Hosin, thousands of miles out in space, forced by the Red Eyes to fight the elusive Squids. Casey and her squad, the Ghost Reapers, are determined to rescue the other gamers and return to Earth ¿ but when the strangely compelling Squids enter Casey's mind, begging for help, Casey faces an impossible decision. With the team split in two and Casey's brother on the other side, home seems further away than ever. How can Casey save the planet if she can't keep her friends?
An exciting and original debut sci-fi adventure trilogy for the gaming generation, from a screenwriter, film critic and gamer.Fifteen-year-old girl gamer Casey Henderson is obsessed with smash-hit game SkyWake ¿ and she¿s good at it, too. Little does she realize it¿s actually an alien training tool created by an evil extra-terrestrial race. When the aliens swoop down on a national gaming tournament, Casey and her teammates discover they¿re abducting the best gamers to fight in a distant alien war across the galaxy. And they¿ve got her brother. Casey¿s gaming skills are her best hope of stopping the aliens ¿ but first she and her online teammates must learn to work together in real life¿
Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?
Zombies have terrified audiences for over a century. From the earliest chillers such as I Walked with a Zombie to the Brad Pitt-starring blockbuster World War Z, the undead have proved relentlessly popular. This book details the whole morbid history of zombie cinema.
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