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  • - 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand
    av Jeff Ashworth
    265,-

    In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared?As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes.The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls.Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.

  • - 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders and more for 5th edition RPG adventures
    av Jeff Ashworth
    278,-

    From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn't anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to "fill in the holes" in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike.This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

  • av Jeff Ashworth
    240,-

    As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can't possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master's Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they've come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures.Featuring plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, The Game Master's Book of More Random Encounters is everything readers loved about the first book in the series-but EVEN MORE. Whether they're assigning a destination following a teleportation mishap, wondering what it would be like to dine at chain restaurant in the Abyss or looking for a simple spot for their players to kick their feet up for a few hours (careful, that coffee table is a realm unto itself), this action-packed tome is the remedy for maladies Game Masters didn't even know they had.Includes:· Dozens of plug-and-play encounter locations suitable for most fantasy settings· Variant roll tables to mix up the action for every map· Three one-shot adventures to flow into your own campaigns· and more!

  • av Jeff Ashworth
    210,-

    Jeff Ashworth, author of the bestselling Game Master series of resource books for the world's most popular roleplaying game, combines his depth of knowledge about the mechanics of dice-based RPGs and the universal experiences gathered while playing a campaign to create a ruleset for leveling up your own life.Featuring invaluable lessons drawn directly from TTRPGs such as Dungeons & Dragons, Pathfinder, Starfinder, Blades in the Dark, Fiasco and other TTRPGs ("Always check for traps;" "Never underestimate the power of a short rest;" "Don't feed the trolls") as well as in-depth analyses of the ways in which these games' character archetypes can be successful models for varying approaches to life ("Rage is My Armor: How to Live Like a Barbarian and Keep Your Job"), this player's handbook for the game of life also features high concept illustrations of (and strategies for defeating) horrifying real-world monsters like that pile of junk in the garage, the soul-sucking ghost of nostalgia and the many-headed hydra that is the work/life balance. With more hilarious, practical lessons than you can fit in a bag of holding, and referencing more than a dozen popular tabletop roleplaying games, it's a self-improvement book for anyone seeking guidance (both the spell and the advice) in their daily lives.

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