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Prophecy foretells the Dark Lord's rise, sparking a desperate quest for magical relics.A ruthless wizard lord conquers a neighboring wizardom, increasing his magic far beyond mere mortals. The more power he gains, the more he craves. While nations war against one another, the Dark Lord rises. An army of monsters invades, sending the world toward the brink of doom. A team of misfits find themselves the fulcrum point of destiny, their world teetering upon their actions, certain to crumble should they fail. Led by cryptic passages from a dark prophecy, these heroes set off on two separate quests.One expedition leads to the Enchanter's Isle, rumored to hide a mysterious object known as the Band of Amalgamation. The other involves the Arc of Radiance, a sacred object protected by a lost race of elves.What powers might these two enchanted relics unlock? Can they be recovered before it is too late?
A terrifying prophecy. A royal abduction. The desperate search for a legendary blade.The Seers are blind to prophecy, or so it seems until a nightmarish vision shocks everyone. A darkness comes. Should it claim the elves, it will advance until it consumes the southern wizardoms.To stave off impending doom, misfit heroes embark on a quest for a magical sword not seen in millennia.The newborn princess of Pallanar is abducted, triggering a desperate search. Her wizard father will do anything to rescue her. Who is behind it and what will his efforts cost?Toppled thrones send two wizardoms into chaos. The ambitious strive to claim power while new gods rise to replace the old. What can it all mean?Legend of the Sky Sword continues the Fall of Wizardoms Epic, ever driving the tale of Eight Wizardoms toward a spectacular, stunning end.
Ruthless wizards vie for a vacant throne.The result could alter the balance of magic and doom their world.A wizard lord is dead, the result of an exotic scheme made possible by an amulet known as the Eye of Obscurance, What if the amulet fall into the wrong hands?With a throne vacant, a rival wizard lord seeks to expand his power, capturing prayers meant for another and strengthening his magic beyond anything ever recorded. The world will tremble should his power rise to that of two gods.Balance of Magic continues the Fate of Wizardoms epic, a fast-paced epic fantasy adventure sure to entertain and leave you begging for more.
Jerrell Landish is a thief, clever, creative, and conniving to the extreme. His legendary exploits force him to use the name Jace just to remain inconspicuous. When he accepts a contract to acquire a secret, enchanted amulet, he discovers the item has already been stolen. To satisify the leader of the Thieves' Guild, he must track down the amulet and complete the ultimate objective:Assassinate Wizard Lord Taladain, a man with the power of a god.Rhoa is an acrobat, diminutitve, agile, and daring. Armed with the Eye of Obscurance, she sets out to accomplish the unthinkable. Haunted by a troubled past, she cannot escape a single, all-consuming desire.She would risk anything to see Lord Taladain dead. Taladain's daughter, Narine, is a princess who recently graduated as a master wizardess. However, her father and brother seek nothing but power - one would use her to strengthen his position, the other views her as a threat to his future. Can she navigate troubled waters with danger lurking at every turn?Eye of Obscurance is the first entry in Fate of Wizardoms, a fantasy epic filled with magic, adventure, and intrigue, perfect for fans of Robert Jordan, Brandon Sanderson, and Michael J. Sullivan.
A powerful magic. An unstoppable army. The final battle. Mankind's fate hangs in the balance.The eastern cities of Issalia lay in ruin, destroyed by a horde mindless monsters. Led by a teen named Brock, a squad of young heroes seeks a means of stopping this dark force from consuming the rest of the continent.The future of mankind hinges upon a powerful, yet destructive magic - a magic they are still learning to control.As foretold in an ancient prophecy, this rag-tag force gathers upon the Tantarri plains, prepared to face an army of giants. All the while, they must remain vigilant against a secret organization within the Ministry, who will do anything to prevent the return of Chaos.In this thrilling series conclusion, the fight continues beyond the battlefield.
The return of a forgotten magic sparks a prophecy of doom. A thin thread of hope remains, hidden with a long lost relic. Brock and his friends resume their training at the Academy, an institution founded on magic, invention, politics, and combat. However, an expansive web of lies resides within the Ministry, hidden behind a veil of benevolence. The exposure of one such secret forces Brock and his friends to flee the school with their lives in the balance. During their flight, they unearth an ancient prophecy foretelling the end of mankind. Guided by cryptic instructions from the past and backed by a magic they have yet to master, these young heroes embark on a quest to unearth mysteries buried with the legendary Emblem Throne. However, the path is fraught with blood thirsty monsters and unsuspected danger. One mistake could seal the fate of everyone in Issalia. "The Emblem Throne is a quest story filled with action, adventure, and magic as a lead up to the epic trilogy conclusion in An Empire in Runes."
A conflict of ideals - magic versus fire-powered weapons. The fate of Issalia hangs in the balance. A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia's western kingdoms. Tensions rise as both sides prepare for war.What deadly weapon will the Empire develop next?Brandt and Quinn are espions - part spy, part thief, part assassin. Under false identities, these spies find themselves deeply entrenched within Empire headquarters. There, they gather information, seeking a means to foil the Empire's plans for conquest.One misstep by either warden could result in death - their own and thousands of others.They are joined by a small squad of fellow wardens: Wildcats - warriors trained to fight while powered by magic Rangers - experts in nature, these archers scout enemy forces Gadgeteers - engineers who invent magic-powered machines and weapons Arcanists - those who can wield Chaos - a destructive, rune-based magic Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, Chaos will be outlawed. Those who can wield it...will be executed.The wardens must stop this Imperial gambit.
An enemy threatens the kingdoms of Issalia, bent on conquest with the desire to vanquish Chaos magic forever.The Empire has returned. Assassinations, subterfuge, and betrayal have fueled a rapid rise to power - a rise backed by fire-powered weapons. This enemy army swells with superior numbers and threatens the western kingdoms of Issalia.With King Brock gone, the domination of Issalia is merely a matter of time.The wardens, agents from a clandestine organization known as ICON, work in secret to stop this radical enemy. Trained as spies, warriors, rangers, inventors, and magic-users, the wardens have successfully reduced the enemy threat, but by doing so, they leave the Empire no choice.War is certain. The attack is coming soon. The kingdoms must stand against the Imperial Army's advanced weapons and superior numbers. The wardens and Chaos magic offer slim hope, but a leader is required to achieve victory - a legend whom many believe is dead.Join the battle. The fate of Issalia hangs in the balance.
An enemy rises, driven by radical beliefs and armed with destructive weapons. The Wardens must respond.Urgency forces ICON to accelerate the training of their new recruits, for a new Empire has captured the eastern kingdoms and seeks to conquer all of Issalia. Although a raw and untested squad, the Wardens might be the only hope of stopping this imposing threat.Everson is a gadgeteer, tasked with harnessing a magical power source. Leveraging his brilliance, he enhances existing machines and creates new inventions that astound his superiors. His next amazing discovery might save lives…or it could destroy them.Destined to become an espion, Quinn hones her skills in preparation of her first mission. Intense training, combined with her fierce determination and fearless nature, transforms her into something more…something lethal. However, skills of a different nature are required when she finds herself alone and surrounded by enemies in a land far from home.Joined by magic-wielding royal twins and a small group of veterans, these individuals shall become Issalia's shield against monsters and tyranny. Regardless of what occurs, ICON must remain vigilant, for the machinations of their enemy extend far beyond what anyone suspects.
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