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Leading equine illustrator Jennifer Bell has revised this beautiful and ever-popular book, which is designed to assist budding artists of all ages.
Welcome to a world where nothing is quite as it seems . . . Dive head first into the world of Lundinor in this magical adventure story for anyone with a Hogwarts-shaped hole in their life.When their grandmother Sylvie is rushed to hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Returning to Sylvie s house, they find it has been ransacked by unknown intruders before a mysterious feather scratches an ominous message onto the kitchen wall. A very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush. Ivy and Seb make their escape only to find themselves in a completely uncommon world, where ordinary objects have amazing powers. The forces of evil are closing in fast, and Ivy and Seb must get to the bottom of a family secret . . . before it s too late.Complete with stunning interior illustrations by cover artist Karl Mountford.
Agnes and Attie ¿ AGENTS OF THE WILD - are bound for the Antarctic on their second creature-crazy wildlife-rescue adventure. When SPEARS receives an emergency distress call from its marine outpost in Antarctica, there is only one team they can send. Agnes and Attie are soon up to their eyes in an icebound mystery. What is causing the tremors threatening to destroy the rescue centre? Why are the local Adelie penguins behaving so bizarrely? And what exactly is the celebrity nature presenter Cynthia Steelsharp doing, out there in the ice-fields¿? SPECIES IN DANGER? GIRL AND SHREW TO THE RESCUE!
When 8-year-old Agnes is signed up for SPEARS (the Society for the Protection of Endangered and Awesomely Rare Species), she has no idea of the adventures that lie ahead with her elephant-shrew mentor Attie (short for "Attenborough"). Operation Honeyhunt sends them to the Brazilian rainforest, on a mission to save an endangered, dance-loving bee named Elton. Will Agnes pass the test and become a full SPEARS agent? Species in danger? Girl and shrew to the rescue
In Horse-Empowered Games for Learning and Therapeutic Riding, Jennifer Bell provides an integrated approach to Equine Assisted Therapy (EAT), Equine Assisted Learning (EAL), and Therapeutic Riding (TR) to create a transformative experience for children. By combining the benefits of these disciplines, children are given a unique opportunity to develop essential life skills, physical abilities, and cognitive functioning. This synergistic combination fosters a nurturing environment that promotes resilience, self-discovery, and a deep connection with horses. The book includes a range of engaging activities designed to promote connection, growth, and learning. These activities are focused on developing critical life skills such as problem-solving, emotional regulation, teamwork, and resilience. Jennifer emphasizes the practical application of these activities, empowering facilitators and educators to effectively incorporate them into their programs. As an experienced EAPDL Certified, EAGALA Certified Equine Specialist, and AMAP Certified Advanced Practitioner, Jennifer Bell recognizes the need for resources in the Equine Assisted industry. She highlights a significant gap in the market for prewritten games and tested activities and aims to fill this void with her book. She also emphasizes the fun nature of these activities, indicating their potential for integration into any neuro-typical summer camp, providing valuable tools for practitioners.
When her dad is kidnapped, Bitsy and best friend Kosh are swept into a secret world of ancient meteorites and strange beasts called magicores, each conjured using a different emotion. Using a powerful beastiary called Magicalia, the friends must quickly become conjurors themselves, before following a trail of clues that will take them from London to India to Paris, in a race to rescue Bitsy's dad from a mysterious villain...
From the bestselling author of Wonderscape and The Uncommoners, comes this fast-paced gaming adventure through the universe's greatest legends.PLAY THE GAME. BRAVE THE LEGEND.Arthur, Ren and Cecily are stuck in Legendarium in the year 2493, where the secretive villain Deadlock has discovered dangerous time-travel technology.To save the universe, the friends must enter the deadly Irontide Tournament, where legends are real and one wrong move could cost them their lives...PRAISE FOR LEGENDARIUM"A wonder of an adventure - Jennifer's storytelling has everything I want; excitement, power and heart." Jasbinder Bilan"Sharp, fast-paced and full of heart ... Arthur, Ren and Cecily are adventuring once more in this warm and witty pageturner of a sequel. I love it!" Elle McNicoll"Legendarium does not disappoint. In fact, it grabs you from page one. With a furious pace and mind-boggling concepts, it's the very definition of a BLOCKBUSTER." Phil Earle"Legendarium is clever, fast-paced, action-packed, and lots of fun - grab your time-key and jump right in!" Sinéad O'Hart"A fantastic, futuristic adventure! With courageous characters and historical legends galore, it's more immersive than any video game!" Ellie Irving"A thrilling, exciting, jam-packed adventure, full of friendship, danger and heart-stopping moments. I am in awe of Jennifer Bell's writing." Mel Taylor-Bessent"A fantastically imaginative and exciting adventure, starring three young heroes who deserve to become legends and the best robot dog ever." Stephanie BurgisPRAISE FOR WONDERSCAPE"An expertly crafted, breakneck speed adventure." BookTrust"A whirlwind of fun and mystery across space and time." Thomas Taylor, author of Malamander"Eight-plus readers with a taste for adventure and science will immerse themselves in the Uncommoners author Jennifer Bell's exciting new Wonderscape" - "Books of the Month", Guardian"A breakneck sci-fi romp that's perfect for gamers, puzzle fiends and fact-fans." Ross Montgomery, author of The Midnight Guardians"Bell puts a clever and highly inventive spin on the middle-grade fantasy adventure." The Bookseller"A fun-filled, character-driven, fast-paced, vibrant story ... together with its thought-provoking, science-embracing and hero-referencing narrative, it will almost certainly win both hearts and minds." 'Children's Book of the Week', Press Association"A wonderful mash up of video game and history." Angels & UrchinsFeatured in The Week Junior's '5 books for fans of gaming'
Third in the AGENTS OF THE WILD series: fun-packed young fiction with wildlife conservation themes. Agnes and Attie ¿ AGENTS OF THE WILD ¿ are off to the Sahara Desert on a mission to rescue rare baby animals from illegal wildlife traders.When a lesser flamingo crashes into Agnes¿s window-box with an urgent message for SPEARS, Agnes is ready for the call. Three rock hyrax pups have been kidnapped from their burrow in Egypt, and other baby animals are missing across Africa. Soon Agnes and Attie find themselves trapped in an ancient Egyptian tomb at the mercy of animal poachers ¿ can they save the animals and themselves?SPECIES IN DANGER? GIRL AND SHREW TO THE RESCUE!
When thirteen-year-olds Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves locked in a cabin aboard The Principia - a pirate-research ship sailing through hazardous waters, captained by one Isaac Newton. Trapped in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to find their way home before time runs out. But the Wonderscape is full of secrets and not everyone is who they seem. When the friends' arrival threatens to reveal a dark truth, they realize they must fight not only for their past, but for a future they might never see.
After the thrilling events which concluded The Smoking Hourglass, Ivy, Seb and Valian think they've vanquished their enemies, and those of Lundinor, forever.
Following Ivy Sparrow's discoveries in The Crooked Sixpence, the adventures continue in the second instalment of The Uncommoners trilogy, The Smoking Hourglass. As soon as Ivy and her brother Seb set foot back in the mysterious underground city of Lundinor, they know that something has changed .
Jennifer Bell's wonderful illustrations and advice on technique cover just about every form of drawing from sketching from life, through to portraits, fantasy and cartoons. She describes how to get the best results with pencils, felt tips, crayons, pens and ink and pastels - and introduces the basics of anatomy, perspective and proportion.
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