Utvidet returrett til 31. januar 2025

Bøker av John Compton

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  • av John Compton
    341,-

    This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.

  • av John Compton
    1 037,-

    Starfinder's original campaign returns in a new hardcover six-adventure compilation! When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in the Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy? Starfinder's very first campaign explodes onto the pages of this massive hardcover compilation, containing all six adventures in the Dead Suns Adventure Path, a galaxy-spanning campaign that helped launch the Starfinder RPG, along with support articles, rules, monsters, and more! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av John Compton
    540,-

    Starfinder's original campaign returns in a new six-adventure hardcover compilation! When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in the Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy? Starfinder's very first campaign explodes onto the pages of this massive hardcover compilation, containing all six adventures in the Dead Suns Adventure Path, a galaxy-spanning campaign that helped launch the Starfinder RPG, along with support articles, rules, monsters, and more!

  • av John Compton
    710,-

    An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help--or hinder--heroes like you! The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand-new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank-and-file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to Pathfinder Second Edition--the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk--provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av John Compton
    323,-

    Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they''re exploring. What''s more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you''ll find the following:ΓÇóOver 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.ΓÇóOver 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.ΓÇóNew alien technology to help give your character an edge, including weapons, armor, magic items, and more.ΓÇóA robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.ΓÇóNew rules for magical monster summoning, quick templates to modify creatures on the fly, and more!The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

  • av John Compton
    295,-

    In It for the Money!After millennia as a dwarven colony, Druma has emergedas one of the richest nations in the known world, where white-robed prophetsknown as Kalistocrats have built a religion out of wealth. Yet the country''speaceful facade belies the cutthroat competitiveness, hidden ruins, primeval feyforests, ancient grudges, insidious schemes, and opportunities for adventurewithin. Whether you are an entrepreneur with dreams of commercial domination, anadventurer seeking a wealthy patron, a scholar deciphering the esotericProphecies of Kalistrade, or an explorer hoping to uncover the extraordinaryhistory of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma,Profit and Prophecy holds what you seek and more. Explore Druma and discoverthe following:ΓÇó Details on the long,storied history of the nation and the enigmatic Kalistocrats who ruleit.ΓÇó An extensivegazetteer of Druma''s regions and major settlements.ΓÇó A bestiary of newmonsters found within Druma''s borders.Pathfinder Campaign Setting: Druma, Profit andProphecy is intended for use with the Pathfinder campaign setting, but itcan easily be adapted to any fantasy world.

  • av John Compton
    314,-

    The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence. In this title, players and Game Masters can harness these powers for themselves by exploring the elemental planes.

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