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Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other factors leading to surprise
Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.
Donald Featherstone's Tank Battles in Miniature provides an authoritative guide to the momentous battles between Rommel's Afrika Korps and the 8th Army, together with numerous suggestions as to how these events can be reproduced realistically on the table top as wargames. The Western Desert campaign contained many unique features which render it especially suitable for wargaming. A war of movement and material, with infantry playing a secondary role to the tanks which roamed at will over the empty wastes. Contents include: a summary of the actual campaign, technical specifications for vehicles, tanks, guns and aircraft, terrain, communications, visibility and navigation, firing tank and anti-tank guns, 'brewing-up', air operations, the Long Range Desert Group, minefields and supply The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
'Sea Battles was a marvelously detailed book on recreating naval warfare. 'Donald Featherstone - author of over 40 books on wargaming and military historyThis book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn's concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.
Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby. The heart of the book is the reproduction of the early wargames, with period commentary from various RUSI sessions. The naval wargames included are:Lieutenant Castle R.N.: The Game of Naval Tactics (1873) Captain Colomb R.N.: The Duel: A Naval Wargame (1879) Lieutenant H. Chamberlain R.N.: Game of Naval Blockade (1888) The Launch of the Fred Jane Naval Wargame at RUSI (1898) The First Edition of The Fred Jane Naval Wargame (1898) The book also includes further material on the Fred Jane Wargame.
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