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  • av Joshua Glenn
    195,-

    "More Voices of the Radium Age will showcase proto- and early sf stories by much-admired authors best known today for their non-sf work (E. Nesbit, author of Three Children and It and other popular children's fantasies, and Booth Tarkington, Pulitzer Prize-winning author of The Magnificent Ambersons); authors whose outsized success with readers would influence the subsequent development of the sf genre (H.G. Wells, who continued to make startling predictions in the early 20th century, and Abraham Merritt and George Allan England, who along with Edgar Rice Burroughs ushered in the crucial era of the pulp scientific romance); as well as writers who have now fallen into obscurity (George C. Wallis, the Russian Symbolist litterateur Valery Bryusov, "weird" horror master Algernon Blackwood, and Francis Stevens, "the woman who invented dark fantasy"). Note that Nesbit and Stevens are two of sf's only female writers pre-1926"--

  • av Joshua Glenn
    195,-

    A collection of science fiction stories from the early twentieth century by authors ranging from Arthur Conan Doyle to W. E. B. Du Bois.This collection of science fiction stories from the early twentieth century features work by the famous (Arthur Conan Doyle, creator of Sherlock Holmes), the no-longer famous (“weird fiction" pioneer William Hope Hodgson), and the should-be-more famous (Bengali feminist Rokeya Sakhawat Hossain). It offers stories by writers known for concerns other than science fiction (W. E. B. Du Bois, author of The Souls of Black Folk) and by writers known only for pulp science fiction (the prolific Neil R. Jones). These stories represent what volume and series editor Joshua Glenn has dubbed “the Radium Age”—the period when science fiction as we know it emerged as a genre. The collection shows that nascent science fiction from this era was prescient, provocative, and well written. Readers will discover, among other delights, a feminist utopia predating Charlotte Perkins Gilman’s Herland by a decade in Hossain’s story, “Sultana’s Dream”; a world in which the human population has retreated underground, in E. M. Forster’s “The Machine Stops”; an early entry in the Afrofuturist subgenre in Du Bois’s last-man-on-Earth tale, “The Comet”; and the first appearance of Jones’s cryopreserved Professor Jameson, who despairs at Earth’s wreckage but perseveres—in a metal body—to appear in thirty-odd more stories.

  • - 70 Seriously Fun Activities for Kids and Their Families
    av Joshua Glenn
    171,-

    "It's a book! It's a guide! It's a way of life!" The exciting new book in the acclaimed, bestselling, award-winning UNBORED series: Here comes UNBORED Adventure.UNBORED Adventure has all the smarts, innovation, and free-wheeling spirit of the original UNBORED and its 2014 spinoff, UNBORED Games, but with a fresh focus on encouraging kids to break out of their techno-passivity and explore the world around them--whether that's a backyard, a downtown, or a forest. Combining old-fashioned favorites with today's high-tech possibilities, the book offers a goldmine of creative, constructive activities that kids can do on their own or with their families. From camouflage techniques, survival skills, and cloudspotting advice to instructions on how to build an upcycled kite or raft, to using apps to navigate and explore, it's all here--along with comics that dive into the secret history of everything from bicycling to women explorers. A fun corrective to our over-anxious parenting culture, UNBORED Adventure encourages kids to become more independent and resilient, to solve problems and ask questions, and to engage with both their community and natural environment. The original UNBORED is already a much beloved, distinctly contemporary family brand. Along with UNBORED Games, UNBORED Adventure extends the franchise in a handy, flexibound format so that the whole family can enjoy themselves indoors, outdoors, online, and offline.

  • Spar 17%
    - The Essential Field Guide to Serious Fun
    av Joshua Glenn
    225,-

    The most original, entertaining, and instructive all-in-one book for kids ever published-jam-packed with information, ideas, and activities for children and their parents to share togetherUnbored is the guide and activity book every modern kid needs. Vibrantly designed, lavishly illustrated, brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but also designed to get kids engaged with the wider world. With contributions from a diverse crowd of experts, the book provides kids with information to round out their world view and inspire them to learn more. From how-tos on using the library or writing your representative to a graphic history of video games, the book isn't shy about teaching. Yet the bulk of the 350-page mega-resource presents hands-on activities that further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, board game hacking, code-cracking, geocaching, skateboard repair, yarn-bombing, stop-action movie-making-plus tons of sidebars and extras, including trivia, best-of lists, and Q&As with leading thinkers whose culture-changing ideas are made accessible to kids for the first time. Just as kids begin to disappear into their screens, here is a book (along with its sequels, Unbored Adventure and Unbored Games) that encourages them to use those tech skills to be creative, try new things, and change the world. And it encourages parents to participate. Unbored is exciting to read, easy to use, and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humor. Kids will just think it's awesome.Contributors include Mark Frauenfelder of MAKE magazine; Colin Beavan, the No Impact Man; Douglas Rushkoff, renowned media theorist; Geoff Manaugh, author of BLDGBLOG; John Edgar Park, a CG supervisor at DisneyToon Studios; and Jean Railla, founder of GetCrafty.com and Etsy consultant.

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