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Bøker av Josiah Mork

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  • av Josiah Mork
    243 - 597,-

  • av Josiah Mork
    249,-

    HISTORY REMEMBERS a world where GODS and MEN mingle through life and death. The mightiest empires of mankind - the Amorite Babylonians, Pharaohs of Egypt, and Hittite warlords - carved eternal monuments recording supernatural might. A world where witches summon the ghosts of prophets, priests conjure violent serpents, and giants with the blood of demons lead men to war. Monument walls speak of heroes leading ancient nations to unfathomable feats.And room enough exists for new heroes to join them.BaG: Early Empires is a 100+ page tabletop role-playing game supplement that brings the ancient worlds of Sumer, Canaan, and Anatolia to your next tabletop RPG through historically accurate maps, cities, cultures, deities, and NPCs. This manual documents the ancient world as it would have been during the biblical era of Judges (circa anywhere from 2000 to 1000 BC), supported by almost 100 academic and archeological sources, with several creative additions.While designed to support the Basic and Generic (BaG) tabletop role-playing system, Early Empires includes information valuable to any tabletop RPG campaign. Specifically, Early Empires includes... Maps of 19 ancient cities based on archeological ruins including Hittite capitol Hattusas, Israelite capitol of Hebron, and the Egyptian necropolis of GizaDescriptions of 13 ancient deities, from Ra to Dagon to YHWH, plus rules for character interactions, rules for seeking counsel, and rules for utilizing their favorAccounts of 8 major nations, ranging from iconic Egypt to more historically obscure Hyskos and AmalekitesOver 40 creatures and NPCs, including geographically accurate animals and historical figures such as the gigantic Philistine Men of Gath, Amorite Rephaim, and legendary Israelite judgesSummaries of 4 major legal codes, including translations of their original text and suggestions for applying them to tabletop role-playing campaignsThe purpose of Early Empires is to bring the splendor, wonder, and richness of history into a playable RPG supplement. For history buffs or gamers alike, it is the perfect addition to any ancient role-playing campaign.To try the BaG: Core Manual for free, download it from Hoodwink Games' website here.

  • - a BaG RPG Universe
    av Josiah Mork
    188,-

    Welcome to Suburb-ville with its unparalleled nightlife! Mobs take to the streets to take in the sights - dilapidated skyscrapers, abandoned houses, a creaky-creepy, clown-filled mall, and a host of other landmarks to catch your eye. Or another part of you if you aren't careful. Suburb-ville is a zombie apocalypse, sandbox world for BaG tabletop role-playing system. It contains tools to make running any zombie-theme campaign as easy and painless as possible. Inside, players will find:30+ unique types of NPCs and zombies14 unique locations14 new items5 new vehicles and random item tables, random NPC generator, secret passages, illustrated maps, countless plot hooks, and secret mechanicsSuburb-ville focuses on tools and details game masters can use to create their own user-friendly worlds. A clear table of context and index make searching for details simple. Page references throughout make searching for rules and stat blocks simple. Detailed room maps make even simple encounters life-like. An easy-to-use NPC generator can creates thousands of unique NPC options, from an astounded baby boy charging away while carrying a tarnished candlestick to a shaken middle-aged woman lurching around with a scratch-and-sniff sticker. All of these tools within Suburb-ville are designed to make running a zombie apocalypse role-playing campaign as easy, fun, and flavorful as possible.

  • - Core Manual
    av Josiah Mork
    249,-

    The Basic and Generic (BaG) role-playing manual is a modularized tabletop role-playing system for players breaking into the genre. Rules are divided into three modules, allowing inexperienced players to learn over time and experience players to delve deep - all while playing side-by-side. Every line of this manual is written to make RPGs accessible for all ages and levels of experience.This core manual is the only required manual to play BaG and features customizable character creation, a unique dice system, and succinct rules. The BaG system offers adventures of any genre ranging from basic fantasy to players' favorite fandoms. No world or character is outside the bounds of playability. The manual includes....Over 1.2 QUINTILLION possible characters to play Over 860 BILLION locations to explore Structured, open-ended magic system Customizable item crafting Large-scale warsThe BaG experience begins with character creation, achieved by assigning 65 skill points into fourteen different skills. The number of points assigned to a skill determines the character's skill level, the upper threshold of his or her abilities in that area. Then, players select a combination of positive and negative characteristics. BaG characteristics represent characters' training, habits, history, and personality and add both role-playing flavor and skill bonuses or penalties. By simply assigning skill points and picking characteristics, players have complete control over their character's archetype and playstyle.Players roll a single ten-sided dice and compare the result with their skill level to determine success or failure. If the result is greater than their skill level, the task was beyond their ability and their attempt fails. If the result is less than or equal to their skill level, they make a capable attempt, This black-jack style mechanic ensures dynamic but simple task resolution. After players learn basic mechanics, modules two and three add new rules. These mechanics, including customized spell creation and large-scale warfare, broaden the role-playing and strategic scope of adventures. Alternatively, veteran players can immediately begin playing with all three modules alongside beginners learning with only the first. BaG is concise, dynamic, and limitless, perfect for any world or collection of players. This manual is the most easy to learn and easy to use system for breaking into tabletop role-playing.

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