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An alien disease. A cryptic bloodline. An ancient feud between worlds. Well. It's nothing a little swagger can't handle. Damian Riddle's sick of bouncing around the known galaxy in search of a cure for the alien disease that's been plaguing him for months. He hasn't felt up to robbing a single pirate ship, or breaking into any cartel supply stashes. It's inconvenient, at best. Also, he's got a feeling the illness just might be fatal. The only solution? To start searching the unknown galaxy for a cure. And Damian knows how to do it. But when a nosy reporter stows away in his smuggling compartment, throwing off his calculations, the ship slingshots them both to an unknown location-where political maneuvering is the status quo and sinister mysteries cast shadows over the crystalline beauty of the alien city. If Damian can't figure out where the heck they are-and whether these aliens can help him with a cure-his ailment is sure to kill him. And with his symptoms growing worse, he fears the fallout may not be contained to one man...
It might be true that there's no rest for the wicked - but Sloane Tarnish wishes they'd at least take a nap. Unfortunately, the Cosmic Trade Federation is too excited to sleep. All keyed up about their little bid to establish a galactic empire, and all that. They've wrapped her home system in an iron grip - literally - and she's desperate for news of her family. Torn between the urge to jet home to save them and the bone-deep need to beat the CTF at their own game by getting one step ahead of them - instead of reacting to their evil deeds - Sloane finds herself wracked with indecision. It doesn't help that she's also dealing with just a tiny bit of trauma, from getting blasted into space multiple times. It's enough to give a girl a complex. When the bad guys use her out-of-the-box tricks to blast her out of indecision - and the once-safe boundary of the Currents - Moneymaker takes a crippling hit that nearly sinks the ship for good. If she doesn't get the parts she needs to fix it, and soon, then she won't be able to help anyone. Unfortunately, the ship is stuck in the middle of nowhere, and the closest junk pile is crawling with danger. And when an old friend shows up to help, it quickly becomes clear that his secrets might doom the entire crew…
Sloane Tarnish is finished with Galactic politics, Fleet Commanders, criminal cartels, spaceships in general, and-most of all-bounty hunting. The only problem? Bounty hunting isn't finished with her. The Cosmic Trade Federation has a bounty on her head now, and the reward is high enough to tempt old nemeses into the Fringe Systems. All she wants to do is serve a few drinks and forget the rest of the galaxy exists. Instead, she's living on the run. When a not-so-old friend shows up in the Fringe with a favor in mind, Sloane allows herself to be convinced to join the search for a missing friend-just this once. Meanwhile, the Cosmic Trade Federation is extending their hold on the galaxy, little by little. Soon, every corner of the galaxy-even the quiet ones where Sloane wants to hide-will be subject to their rule.
How do you escape when there's nowhere to run? Reggie Sylvester and her friends are fugitives from the tyrannical rage of Admiral Xavier, which is no longer contained to the New Fleet. Without crops or fuel for their shuttle, though, they won't last very long alone in the black. When they learn the Resistance is still alive and well - and fighting back against Xavier's First Fleet invasion - Reggie hatches a plan to increase their allies and join in the fight. But her new friends don't trust her motives, and the feeling's mutual. If they can't find common ground before the clock runs out, they'll be thrown to Xavier's mercy - and the entire fleet will burn right along with them.
Her life is a crime. To survive, she'll steal another. Reggie's spent her life stowed away in the crawl spaces of a generation ship that's headed to the stars. If the ship's tyrannical authorities discover she exists, it'll mean a long walk out of a short airlock. When the authorities announce a tournament to make peace with the estranged other half of their fleet, Reggie steals another girl's identity -- along with her spot in the games. She doesn't want to win; she wants to escape to the other fleet. But avoiding the trials is harder than she expects, and avoiding the other contestants is even harder -- especially the charmingly naive future captain who keeps trying to bring her into the fold. When a threatening note appears under her door Reggie must decide how ruthlessly she's willing to be -- and who she's willing to betray to protect her secret.
Sloane might not relish the situation that's got her tangled in a web of Galactic Fleet and Trade Federation politics - but she's knee-deep in it now. And she's finished with dead ends. When she finally cracks the clue her uncle left behind, it points directly to the worst spot in the galaxy: a barren wasteland of a moon (if it counts as a moon when the planet it was orbiting has been blown into bits) where her toes are guaranteed to freeze solid in about thirty seconds. Between the bandits, the blizzards, and the cybernetic wolves, her hands are full. Not that she's complaining… much. Sloane only hopes she can escape the trek with all her toes intact - and the evidence she needs to save the galaxy from imperial rule. No pressure.
Sloane Tarnish doesn't mean to collect enemies like a Nano-Healer collects germs. They just keep showing up, for absolutely no reason at all. Yes, she hired her last bounty target to work on her ship instead of turning him in. And yes, she supposes she can see why the Cosmic Trade Federation might take issue with that. They don't have to shoot at her over it, though. When Sloane's new client offers her a lead on her uncle's whereabouts in exchange for her help in tracking down an elusive pirate-type, Sloane figures she might finally be on the path to fixing this messed-up situation. She's always been overly optimistic that way. But every step Sloane takes feels like the wrong one - and the Federation refuses to drop its grudge. If she doesn't take care, she's bound to stumble into a trap… and this time, she might just take the whole galaxy down with her…
Space travel is so overrated. Bounty hunting isn't any better, but it's what Sloane Tarnish needs to do if she wants to fix the rundown spaceship her uncle dumped on her. So she can find him and dump it right back. Problem A: Her uncle also ditched his motley crew-made up of a cranky ace pilot and an extraneous mad scientist-and they don't exactly see her as the captain. Problem B: Her ship's too broken to leave the most dangerous system in the galaxy, where a recent power vacuum is turning the place into one orbiting cluster of fugitives, thugs, and swindlers. When Sloane sets her sights on a bounty with a reward that will solve all her problems, the Commander of the Galactic Fleet himself shows up in pursuit of the same man. The last thing Sloane needs is to get tangled in a web of galactic politics-but she won't let her prize go, either. The payoff is just too big to give up. But as dangers close in on all sides, she can't help wondering if she'll live to claim her prize… Chaos Zone is the first installment in a new space opera series full of reckless women, messy worlds, and big adventures-perfect for fans of Guardians of the Galaxy and the Mandalorian. Grab your copy of Chaos Zone now!
Lesson #1 in intergalactic mixology: VIPs take it floated, not stirred. Explore the farthest reaches of the galaxy in Kate Sheeran Swed's newest collection of science fiction stories. In "Chosen," an intergenerational spaceship returns to Earth after disaster strikes;in "Ugly Earthling," an ambitious chef attempts to fry her way across the universe; and in "It's All Fun and Games Until Someone Usurps the Galaxy," a Supreme Galactic Emperor takes on an ambitious building project under dubious circumstances. Absurdity and tragedy commingle in tales where space travel is run-of-the-mill, time can be recovered, and second chances hold the key to survival.
Mary O'Sullivan is out of her depth, and out for blood. With her headquarters buried in rock, her resources are scarce. But Mary needs to stop the vengeful alien demi-god, Sever, before he murders the man she loves -- and before his prison of a forcefield spreads around the globe. But saving the world isn't a solo business, and Mary -- along with the whole league -- will need to let go of her past grudges if she wants to rescue the future. Defender is the concluding volume in the League of Independent Operatives superhero saga.
From science fiction and fantasy author Kate Sheeran Swed, Don't Look Back is a short story collection that blends space travel with ghostly encounters and explores the possibilities of near-future technology-the good, the suspect, and the outright alarming. In 'The Rest is Silence,' a powerful corporation buys the government-and pays its citizens in cash for each day they don't speak;In 'Windfall,' a would-be wizard aims to con his classmate out of a magical inheritance; In a reimagining of the Orpheus myth, the collection's title story features a rock star who chooses virtual reality over the real world in an attempt to save his true love. From intergalactic ghost-hunting museums to magical road trips through Upstate New York, Don't Look Back's stories promise adventure, romance, and an ever-present hint of revolution. Download the complete collection today!
Angel of music. Instrument of justice. As the fashionably veiled operatic sensation of Landry City, Claire Leroux is adored by the masses. But Claire must never let her fans discover what hides behind her mask--a body that's half-machine and hellbent on vengeance. Offstage, Claire hunts for the man whose violent act made her a cyborg and killed her parents. The people of Landry City might despise cyborgs, but her home is all she has left, and Claire means to protect it. Just when her double life leads her straight to the enemy's door, an unexpected factor enters the equation: Claire's long lost love, Isabelle Chagny. Even if Iz can accept Claire's transformation, Claire isn't willing to risk her ex's safety. But Iz and her companions are already entangled with Claire's nemesis, and if she wants to save her home, she'll need to decide: fight alone in the shadows to save the city that hates her, or form an alliance--and risk the only woman she's ever loved in the process. Inspired by Gaston Leroux's the Phantom of the Opera, Phantom Song is the second novella in the Toccata System trilogy.
Raised by a heartsick AI, she's programmed to kill. And desperate to flee. After growing up on an isolated space station, Astra dreams of solid ground. But with an AI guardian plugged into her head--and her nervous system--it's not like she's flush with choices. In fact, she's got just one: use her training to carry out the rogue AI's revenge. Her first mission? Assassination. When her target flashes a jamming device that would guarantee her escape from the AI's grasp, Astra sets out to steal it. But the AI's plans are more dangerous than she suspected. Corrupted by heartbreak, the wayward computer is determined to infect the star system with a new order of digital tyranny. Astra's been raised to care for no one but herself. Now she'll have to decide if she's willing to trade the star system's freedom for her own. Parting Shadows is a far-future take on Estella Havisham's journey in Great Expectations, and the first installment in Kate Sheeran Swed's Toccata System novella trilogy.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.