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The 4 Principles of Engaging Writing and supplemental essays are more than a book about how to improve the quality of your writing. This book offers perspectives on not only how to improve how you think about writing but also how to read more deeply to enrich your understanding of all aspects of the written word. Within these pages, you will find a vocabulary and process created to examine and discuss forms of written storytelling with deep levels of nuance and precision. If you're looking for a secret formula for publication or a step-by-step method for achieving best-seller status, this is not the book for you. This is a book for those students seeking to strengthen their relationship with the art, craft, and skill of writing.
Bard's Clock of Tales is the first in the Warts and All collections, a series of books that explores M. Todd Gallowglas's journey as a writer from his tentative steps in high school, through his young adulthood, and imaginings during his academic pursuits. The stories, essays, and poems in each of these volumes are not a showcase of the best of Gallowglas. These collections offer insights into a constantly growing, experimenting, and developing writer. Within each Warts and All volume, Gallowglas has decided to offer every version of a story and poem from the initial rough draft to the final, published draft.
It has been decades since Ezlibeth left the world of men for the world of legends. In order to keep magic from vanishing from the world of men forever, Elzibeth allows the flute to find its way to her grandson, Killian. Killian shares his grandmother's passion for music and love for life, and so he quickly learns how to use the flute as she did. However, Killian is different from Elzibeth in many ways. What magic will his songs create with the Dragon Bone Flute? Will it shape his destiny as it did Elzibeth's, or will Killian use it to forge a path all his own?
Elzibeth wanted nothing more than to play her grandfather's flute, but others in her village seemed to think she needed to spend less time making music and more time being about her chores. One afternoon, three lads from the village take it upon themselves to teach Elzibeth that her dreams and fancies will only least to trouble. They take her flute, and to get it back, she must seek out the dragon's cave somewhere to the north of the village. Even though the last man to wander into those wild hills seeking the dragon's cave never returned, Elzibeth cannot live without her music. None of them could have foreseen that this little prank would set events in motion that would shake their lives beyond all kenning and change the destinies of kingdoms.
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